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Now reading: Chapter 279: Redefining RTS from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Looking at the picture on the screen, Zack, sitting in front of the computer, had only one feeling.

That was frustration.

This feeling was like having a very delicious at bun placed in front of you.

The aroma assails your face, making your mouth water.

At this mont, you pick up this still-warm at bun.

You take a big bite.

First, you feel the soft texture of the plain white flour, and the gravy from the at filling soaks into the skin.

Even your tongue has touched the white flour coated with gravy.

But then soone suddenly takes the bun away from you, not letting you eat it.

What's even more annoying is that after you were about to bite into the at filling and the gravy-soaked skin, he doesn't hide the white bun.

Instead, he brings it close to your nose, letting you sll it but not letting you eat it.

Wouldn't you say that's too much!?

It's just too much!

Not only Zack, but all the players who experienced "Warcraft" imdiately pre-ordered and then started to vent their frustrations and 'anger' on the official blog.

A trending topic called "Kill the Cliffhanger Author" unconsciously climbed to the top of the charts.

However, although this ti the players' reactions were as aggressive as when they first experienced the "Monster Hunter: World" demo.

More players were also amazed by the ga's performance.

After all, the "Warcraft" trial demo really amazed them.

All the players who had played it were discussing the ga's performance in the relevant ga communities.

"Too... too damn! Aweso! Every CG movie feels so amazing!"

"How could it not be amazing! Now I understand why this ga has a developnt cost of 700 million!"

"As expected, I felt sothing was wrong from the beginning of the story, Arthas really fell!"

"The Prince of Lordaeron has beco the Dutiful Son of Lordaeron, sigh..."

"What the hell is the Dutiful Son of Lordaeron!"

"I feel like Uther is like the classmates who snitched on you when you were in school."

" 1! I feel like Uther is saying to Arthas, you can't do that, or I'll tell the teacher!"

"I wonder what kind of encounters Arthas will have later, and what is the origin of this Frostmourne!"

As the players' discussions increased, "Warcraft's" popularity rose sharply.

Even though it was just a trial demo, it gave them a lot to feel.

Whether in terms of graphics, gaplay, or content, "Warcraft" obviously brought players too many surprises.

In terms of storyline, although it was just a trial demo.

It could also be seen that "Warcraft" has a huge world view, and the current stories are just revealing the tip of the iceberg of the content in the entire ga.

Especially the first chapter of the trial demo: The Fall of Lordaeron, fully demonstrated its high level.

And in terms of gaplay content, although it was just a campaign mode, the basic gaplay content had been fully demonstrated.

The ga's innovation in various unit and hero settings makes it no exaggeration to say that it redefines RTS.

For most RTS players, "Warcraft" brought them a sense of shock.

The first is the innovation in the ga chanism, a more complete RTS operation.

For example, the patrol, formation, attack, pause, etc. in the ga, "Warcraft" did very well.

In addition, the new setting of heroes has brightened the eyes of countless RTS players.

Although the performance of the multiplayer mode is not yet clear, judging from these contents, as long as the balance is done well, it will definitely be an excellent ga.

Not to ntion the profound epic story and perfect character shaping.

There is already so much content in just a demo.

The four major races all have their own storyline. The story of the Orcs is led by Thrall, the story of the Humans is led by Arthas, and there are also the stories of the Night Elves and the Undead, which most players have not yet played, so it is not yet clear.

And the stories of these campaign battles are not separated, but closely connected.

For example, Thrall of the Orcs leading the Orc warriors to rescue Grom Hellscream shows their antagonistic side to the Humans.

Later, in the capital of Lordaeron, the discussions of the courtiers also showed that they were fully fighting the Orcs.

And the so-called plague is related to the Undead.

Including Arthas's fall, it seems to be inseparable from the Undead Scourge.

The storyline attracts so players who are not interested in RTS to buy it.

The unique and novel RTS elent settings that look very perfect also attract many RTS players to buy it.

For countless players, the point they really care about is what kind of performance "Warcraft" will have when it goes online on November 15.

......

In Hero Gas, Felix looked at the "Warcraft" ga screen on the computer in front of him, and he was completely dumbfounded.

Before this, he had thought of many situations.

But he really didn't expect this situation.

He thought the bragging was all fake, but it turned out to be true!

The hero settings in "Warcraft" and the related RTS elents made Felix feel very outstanding, at least in terms of gaplay elents.

If the data balance can be adjusted well, this is definitely a top RTS ga.

And its hard quality completely exceeded Felix's expectations.

He previously thought that the so-called 700 million developnt cost was just Nebula Gas bragging.

But after actually playing the ga, he knew he was wrong.

This is not bragging, this Nebula Gas is really an honest person!

What do you an by making the models so exquisite in an RTS ga?

And aren't these CG scenes free?

Are you really reporting 700 million for a developnt cost of 700 million?

After playing the trial demo of "Warcraft," Felix felt a little numb.

In terms of single-player storyline, let alone "Human War," no RTS ga, whether in China or abroad, can compete with Nebula Gas' "Warcraft" in this area.

Even so RPGs may not be able to compete.

It goes without saying that the ga's storyline itself is exciting, but the key is that Nebula Gas is too willing to spend money.

So many CG clips, on the one hand, introduce the relevant background story to the players.

On the other hand, it also serves as an invisible reward for players to clear levels.

Which RTS ga is willing to do this?

I used to hear from people in the industry that Lucas seed to draw comics before making gas.

Now, he is probably doing well making gas that he is directly using the ga to make movies.

Felix complained in his heart.

"Lost half, but not completely lost. As long as the balance of the multiplayer battles in 'Warcraft' is not done well, there is still a chance." Felix took a deep breath and began to hypnotize himself.

After all, this is Lucas's first ti making an RTS ga, and he may not be able to handle the balance well.

And the introduction of heroes seems to add varied gaplay to the ga, but it is also a point that destroys the balance.

It can be a sharp blade for expanding territory, but this sharp blade can sotis hurt itself!

(End of this chapter)

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