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Now reading: Chapter 298: RPG Maps Full of Fun from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Just like when they first started playing "Warcraft," many players felt a sense of novelty when they first entered the RPG maps.

This also happened to other players.

As players experienced these different types of maps in "Warcraft," they quickly felt the unique fun within them.

These maps each had their own features, but they also had one thing in common.

That is, unlike the RTS gaplay of "Warcraft" itself, players basically only needed to control one unit.

They didn't need to worry about anything else.

This greatly reduced the amount of operation required in the ga.

Especially for so players who didn't really enjoy the RTS gaplay in "Warcraft," they found fun in these RPG maps with different features instead.

Especially when playing "Warcraft" before, people basically valued every unit very much. When facing units with low health, they usually wouldn't just let them die, but would try to keep them alive or use healing potions to restore their health.

Because units in "Warcraft" were really valuable, dying ant losing money, not just soldiers.

But in RPG maps, the focus was on the hero. Often, one skill could kill a large group of soldiers.

This gave players a hard to describe sense of satisfaction.

Before this, "Warcraft" gave them the feeling of a hardcore RTS.

But now, they felt like they were playing the story campaign, even more fun.

After all, the story campaign itself also had the purpose of letting players understand the basic concepts of "Warcraft's" RTS gaplay, so it couldn't be completely free.

But now?

These RPG maps didn't have that worry at all.

The satisfying feeling of growth was suddenly brought out, making players addicted to these maps.

"Ha ha, these maps that ca out this ti are so fun!"

"Yeah, yeah, I really like that 'Defend Jange' map! His spirit seems to be here, who says our country is gone!"

"And that 'Demon War Chronicle,' there are so many items you can make! And you can even catch mounts!"

"Yeah, but if you don't know how to play at the beginning, it feels pretty difficult. If your equipnt level doesn't go up, you won't be able to stop the BOSS when it cos later."

"When playing 'Defend Jange' you can do quests, and also go to the dungeon to fight BOSSes. The equipnt you upgrade can only be used in the early and middle stages, you still need the equipnt that the BOSS drops in the later stages."

"The 'Tribulation of the Western World' is very fun! And the story is especially long! My friend and I played for two or three hours and still didn't finish it!"

"I feel like the 'Rich Man' map is pretty interesting. It's like playing a land buying board ga!"

"The 'Pyramid Escape' is the most fun, with all kinds of mini-gas."

"It's just that people always steal my equipnt! Damn, a bunch of people are fighting the BOSS there, the BOSS still has two-thirds of its health, but a whole bunch of birds have already arrived."

"23333333, I can picture that. And every ti the attacking monsters co, no one cos back to defend the base. They always say the sa thing: the BOSS only has a little bit of health left. I look over there, and it's only taken 10% damage."

There was more and more discussion online about these RPGs.

And these RPG maps in "Warcraft" itself are actually more suitable for multiplayer.

This new mode instantly attracted players, and also made players call their friends to play.

Then they were all attracted to this unique map gaplay.

None of the players expected that there could be such content in "Warcraft."

You thought it was an RTS type of ga, but then this ca out and suddenly told you.

Surprise! We can also be an RPG type of ga.

And then when you thought that was all, it told you again.

Actually, it's not just RPG, it can also be similar to action adventure and tower defense gas.

This unique experience instantly made players addicted.

For many players who struggled with RTS gas.

This experience of freeing your hands and not having to worry about multiple unit control, just controlling one hero.

It can be said that they completely felt the fun in it.

Another area, the map editor, also attracted the attention of many ga fans.

Because judging from the performance of these maps, it seed that they were all made with the "Warcraft" editor?

"Does this an that we can also make these kinds of maps in 'Warcraft'?"

"It seems a bit interesting!"

"And there are ready-made materials inside!"

After experiencing the RPG ga maps, many players also beca interested in the map editor.

Many players also studied the map editor.

Of course, very few of them will actually be able to make a map that is considered good.

Because even though Lucas has optimized the map editor a lot, trying to make it easy to use, it still requires so learning.

And a very interesting map is not that easy to make.

You still need to have so basic understanding of the ga, as well as corresponding data theories, and then combine player feedback to create a relatively interesting map.

But for Lucas, it was enough that the RPG maps made players interested in it.

And so players have already released so simple maps.

But they are relatively simple, the kind of modified RTS battle maps.

In the map, the population limit has been removed, and all the unit types have been put into the sa building.

The speed of producing units in the ga has been greatly increased, and the speed of resource gathering has also been greatly increased.

This allows players to create a large number of units and then fight each other.

From a balance point of view, it is naturally very bad, but from an entertainnt point of view, it does give players sothing to work towards.

And this is a good sign.

Just like the MOD community of "Minecraft," how many ordinary players can build huge and magnificent buildings, and all kinds of redstone machines?

Most players still belong to the kind who build houses that are just matchboxes, and the most they can do with redstone technology is copy a mine cart and a chicken farm.

The further on, as the player community operates, the popularity related to "Warcraft" will naturally beco higher and higher.

Of course, Lucas will do so things to speed it up in the early stages.

For example, releasing so official tutorials on the ga editor, so that more players understand how to use this tool.

There is also the operation and maintenance of related communities.

As the popularity of RPG maps in "Warcraft" rises little by little.

Even the sales of "Warcraft" have increased slightly.

A large number of players who had left before have also returned, and even the number of online players has reached a new high.

This has greatly surprised major ga companies and designers who have been paying attention to Lucas.

In particular, the effect of the "Warcraft" map editor, and the gaplay of RPG maps, has shocked other ga designers in the industry.

It can be done this way!

Like the players, the ga designers who have gone into depth also were surprised.

Especially the designers who develop RTS gas, felt a sense of confusion.

Wasn't it said that it was just a simple RTS gaplay?

Even if your ga graphics are more detailed, the story is more excellent, the gaplay is more balanced and perfect, and the concept is more outstanding, everyone is still playing an RTS ga.

But what is this editor?

Experiencing RPG, tower defense, and casual gas in an RTS?

(End of this chapter)

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