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Now reading: Chapter 306 - 306 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

After watching the whole promo video, many players felt pretty excited.

"This counter-terror ga is totally different from the old ones!"

"Yeah! The tools are so varied! Blast shield, stun grenade, breaching round, and that big hamr is really damn strong!"

"And it's so cool! I thought it'd just be the sa old FPS style!"

"So, you can pick different characters? And I see each one has special skills!"

"I'm good with Ying and Ash!"

"You like those too?"

"No need to say more, this feels way too thrilling!"

"But to be fair, most of the special forces look super tough, but there's this one guy who just shows up briefly and that's it!"

"Now that you ntion it, I think there was a sniper."

"How is he not doing anything? Isn't he holding a sniper scope and watching from over there?"

"By the way, this ga feels a bit hardcore. Will we end up like that in it? Dying super fast and just watching from the side?"

"It won't be that bad. Plus, it's an FPS, so you can still take down enemies."

"Yeah, and look at Warzone's matchmaking—it's pretty solid. You'll always find players and teammates on your level."

"Stop bragging. The ga isn't even out yet! Aren't there any experts who can break down the actual gaplay from this video?"

As soon as this promo CG video dropped, it lit up players' excitent right away.

The biggest draw? It's cool!

Most past FPS gas, even ones about counter-terrorism, just played around with the background.

The core gaplay didn't change much.

It was mostly shooting duels, with thrown items as backup.

But Rainbow Six: Siege shows players sothing totally fresh.

In-ga stuff like unmanned scout drones, blast shields, flash shields, breaching hamrs, and a bunch of flashy high-tech gear.

Paired with intense shootouts, precise raids like a surgeon's knife, and all sorts of explosions.

It makes every operator look super cool. Players are already imagining themselves in a VR pod, turning into one of them, finishing a raid mission and earning quiet praise.

It really shows what modern counter-terror looks like.

Of course, most regular players don't really know what modern counter-terror ans.

And real-life ops are definitely not like in gas or promo videos.

True modern counter-terror actions are way more careful and cautious than in gas.

Weapons like explosives or breaching tools, which pack a big punch, are rarely used.

The main tools are blast shields, stun grenades, standard guns, plus so specific support gear.

But this is just a ga, and players don't actually want real-life counter-terror experiences.

For them, they want the version they picture.

Cool operators, smart tactics and teamwork, plus those flashy tools.

That's plenty.

...

Players are buzzing with excitent, full of passion for this ga.

If it were just NetDragon, looking at their recent stuff, players might doubt it.

But now it's different. With Nebula Gas involved, lots of players feel at ease.

Suddenly, FPS fans have their hopes sky-high for this one.

Seeing all this, Lucas keeps quietly updating the ga content.

He splits content for the elite version and regular players, pushing progress bit by bit.

But NetDragon is a different story.

Over there, they're full of confidence.

Plus, lately, rumors from SkyNova and channel partners about a new FPS have players talking about a big wave of FPS hype.

So, NetDragon goes all out on promotion.

If Nebula Gas' old promos were like drawing a big pie and squeezing out bits in chunks every few days—not key stuff, just teasers.

Then NetDragon's is like chowing down on Wallace and blasting out ads nonstop.

Every five days, a CG story video for an operator.

Along the way, they show off potential maps too.

Mansions, cafes, banks, consulates, planes, farms...

They introduce elite team mbers from different countries, bit by bit, with their backstories.

They also hint at the ga's plot, explaining why it's 5v5 fights.

Because PVP mode isn't real counter-terror—it's just Rainbow Squad's daily training drills.

PVE content, teaming up against AI, that's the real hunt.

But players get it: even if that's the line, what really hooks them is the drill stuff.

After all, attackers and defenders each have unique skills, gathering intel, planning tactics, pushing in, holding ground.

It's way more fun than straight player fights.

...

With players hyped, Lucas's dev progress is actually faster than before.

It's their first FPS ga and first big VR project.

But NetDragon's team is more pro and experienced on this than Nebula's.

During dev, Hector and others are learning this area too.

Like gun feel and design.

Or explosion and gun sounds—lots of newbies might think recording real blasts and shots would make it more real.

But that's totally wrong.

Real gun sounds would torture players' ears.

A painful kind of noise with no rhythm.

In-ga shots have a beat, almost like music.

Plus, since it's VR, for both elite and regular versions, Lucas adds new details.

Like rappelling: in the original, you damage boards first, then rappel and kick through to enter.

Here, Lucas adds options: players can kick straight through to enter, but not like the original where you kick and aim-shoot right away. There's a one-second delay, so you can only hip-fire, and accuracy drops more.

But there's a flashier move: stick an explosive patch on the wall first, then rappel in as it blows.

This fits reality on one hand, and on the other, it lets VR players look cool.

Of course, for balance, there are limits.

Nail the explosion timing, then enter.

Since it blows first, then you rappel and spot inside.

Defenders get about 0.3 seconds to react.

For regular mode, it's around 0.6 seconds delay.

Sure, it's cool, but players need good timing, or it turns funny.

As ti ticks on, amid NetDragon's nonstop promo flood.

Nebula Gas and NetDragon officially announce the Rainbow Six: Siege beta test.

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