With Price joining, Soap, Roach, Ghost, and other mbers of Task Force 141 searched the world for Makarov's whereabouts.
At the sa ti, the war intensified.
Under the leadership of Sergeant Foley, players controlled Ramirez, a mber of the Rangers, in a difficult fight in Washington.
But under the enemy's offensive, they were already suffering losses.
The flas of war continued to burn. After contacting Shephard, the founder of Task Force 141, he said that the cause of all the war was Makarov, so the top priority was to capture Makarov.
However, Price refused this order.
"The best way to deal with a fire is to create a bigger explosion next to it."
"Exhaust the oxygen, and the flas will naturally go out."
Price refused Shephard's order to capture Makarov and decided to use extre asures to end the war first.
Because there was no more ti for them to stop the war by capturing Makarov.
Price led a team to attack a Russian port, seized control of a nuclear submarine, and launched a ballistic missile with an EMP warhead at Washington, D.C.
After detonating in orbit, the electromagnetic storm instantly paralyzed all electronic equipnt on the entire East Coast.
As everyone knows, in modern warfare, electronic information equipnt is the main weapon of war.
From guided missiles with fire coverage to red dot sights on soldiers' guns, all were affected by the EMP.
In the level called 'Second Sun', Zack once again saw the power of a nuclear explosion.
But before, the nuclear bomb exploded in the city, but this ti it exploded in the upper atmosphere over Arica.
Here, Zack played an astronaut in space on a space station and witnessed a shocking scene.
However, the space station located in outer space was destroyed by the powerful shock wave.
The astronauts lost their lives.
"Damn, this astronaut is really unlucky! I thought Allen was unlucky enough as a double agent who was discovered, but this astronaut is the real unlucky one!" Zack couldn't help but sigh.
There are many unlucky people in "Call of Duty: Modern Warfare".
For example, Allen, who lived for a total of three episodes, and Paul Jackson, who was in the city in the previous ga.
As well as the two pilots who died while rescuing Nikolai, and Boris from the SAS team.
But these characters are all part of the war.
In a word, it was already destined.
But this astronaut in outer space can be said to be really unlucky.
He didn't do anything, and he was gone.
But although the astronaut was super unlucky.
But this crazy move that didn't distinguish between friend and foe did bring a strategic advantage to the Arican military.
The Rangers acted in darkness and launched a counterattack against the Russian army.
But also because of this missile attack on the high altitude of Washington, the US military command thought that Washington had fallen and prepared to launch an air strike on Washington.
When the Rangers learned of this news, they imdiately wanted to retake the White House and send a signal to the US military to terminate the air strike mission.
Under the leadership of their commander, the player played a mber of the Rangers and fought all the way to the upper floors of the White House, and then waved a green flare on the already ruined White House.
As the green flare lit up in the broken ruins of the White House, it announced that Washington had not fallen today, and the Air Force imdiately terminated the bombing plan.
After temporarily easing the intense situation, Price used the information he had to formulate a two-pronged capture plan with Shephard.
Shephard: "I have the highest command authority, and I now order you to hunt down Makarov by any ans."
"We are not savages, we will not kill civilians indiscriminately, we will kill with one blow."
"We must do everything we can to find the enemy hiding in the dark and punish them."
"I have received information that these two places may be Makarov's last hideouts."
Price: "Does this an we have to split up and attack two places at the sa ti?"
Shephard: "Is that impossible?"
Price: "There is nothing 141 can't do!"
Ghost: "The chances of taking down Makarov in both places are fifty-fifty, right? Captain Price, let and Roach go to raid the safe house!"
Price: "Granted. I will go to the junkyard in Afghanistan with Soap."
The final combat plan has been drawn up.
The core team of 141 was divided into two groups, launching a simultaneous pursuit of Makarov.
General Shephard was responsible for cutting off Makarov's retreat.
"Responsible for cutting off the retreat? Isn't that what I should be doing? But I'm not going with Captain Price and Soap?" Zack complained in his heart, while also feeling a little excited.
Makarov, is finally dood!
Riding in an ard helicopter, Ghost, Roach, and a group of people code-nad 'Scarecrow', 'Zero', 'Sharpshooter', and 'Toad' completed this raid mission.
And the code na for this level action: Important Matters Done
Roach and Ghost were ready in the jungle, and the group slowly moved towards the safe house. As the sniper was in position, Ghost issued an assault order.
"Assault team ready to move forward. Open fire imdiately when you see Makarov!"
In the dense forest, Ghost and Roach and other mbers of the assault team concealed themselves with the dense grass and slowly approached the safe house.
But just as they were about to reach the safe house, they heard a sound near their feet.
Then Ghost's voice ca: "Get down!"
Then there was a burst of 'boom boom boom!' of explosions.
"Damn! They even have landmines!"
Lying on the ground, Zack in the ga was full of tension.
The atmosphere was really in place, especially when a landmine exploded right next to him just now.
If it were reality, he would definitely be gone.
But fortunately, this is a ga, so his screen just went to a dark interface, and Roach took a few breaths and was a good man again.
However, other teammates in the ga were not so lucky and died on the spot with two extras who didn't even have code nas.
And with the explosion of the landmine, the enemy stationed here was also alard.
The scene beca extrely chaotic for a while.
"Quick, quick, quick! Move, quick! Roach!" Ghost took the lead, using his assault rifle to kill the enemy in front of him, and then rushed towards the safe house under the cover of the sniper.
After a battle, the enemies in the safe house were wiped out, but they ca up empty.
Makarov was not here.
But it wasn't a total loss. They found a computer here with evidence of Makarov's cris stored on it.
After the investigation, Ghost spoke to Shephard.
"Good work, Ghost. Collect all the intelligence. I'm bringing the extraction team, ETA five minutes. Hold out."
After speaking, Shephard hung up the communication.
Next, what Roach and Ghost had to do was to defend the safe house, because Makarov would never let them take this evidence away so easily.
And what they had to do was to resist the enemy's attack and wait for Shephard's support.
(End of The Chapter)
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