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Now reading: Chapter 346: Two Plans from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

While major dia outlets and players were still talking about the content of "Call of Duty: Modern Warfare,"

Lucas was also making so follow-up arrangents.

There were two main plans.

The first was the multiplayer mode for "Call of Duty: Modern Warfare."

Lucas didn't plan to make "Call of Duty: Modern Warfare" into an annual ga, like it was in his past life.

There was really no need. In his past life, "Call of Duty" was basically a new ga every year.

But if you were to ask if there were any big changes, there really weren't.

The single-player story content was also criticized by countless players, getting worse year after year.

They even completely removed the single-player mode in the 15th ga.

As for the content in the multiplayer mode, it could actually be made into a new version and released on top of the original version.

So Lucas was planning to make "Call of Duty: Modern Warfare" into a ga that could be continuously operated for a long ti.

In addition, the zombie mode, which was highly praised in his past life, was also planned for a later release.

But it still needed so detailed adjustnts.

After all, with the new generation of VR imrsive experience, if the zombie mode was the sa as in his past life, it would definitely be as terrifying as a horror ga.

Even if you could shoot zombies, the extrely dark environnt, combined with the terrifying sound effects and oppressive atmosphere,

would be enough to scare most players.

Besides the normal multiplayer mode, Lucas was also preparing to add another mode.

That was: Warzone.

Of course, to put it more bluntly, it was battle royale.

Speaking of battle royale, it can be said that it was a truly innovative ga design idea.

The first ga to benefit from the battle royale trend, but died because of its own stupid mistakes, was H1Z1. Then ca the more refined "PlayerUnknown's Battlegrounds," as well as "Apex Legends," and others.

It can be said that the battle royale mode has been slowly evolving.

For example, "Fortnite," in addition to battle royale, focused mainly on building, combining building with battle royale gaplay, giving it a completely different feel.

"PlayerUnknown's Battlegrounds," on the other hand, had a slow and relaxed pace. Unless players specifically went looking for a fight, most of the ti they wouldn't even see anyone in the early ga, just looting equipnt and then engaging in combat.

In addition, there were the fast-paced "Apex Legends" and "Call of Duty: Warzone."

It can be said that each battle royale ga has its own core set of ideas, and of course, its own advantages and disadvantages.

Among them, "Fortnite" is undoubtedly the most difficult ga to master, because it involves building structures.

Whether you play well depends on both your shooting skills and your building skills.

"PlayerUnknown's Battlegrounds" is a ga that relies more on social interaction. Why do I say that?

Because "PlayerUnknown's Battlegrounds" has the slowest pace of all the battle royale gas ntioned above. During the long journey of looting equipnt, if you don't chat and joke with your teammates, creating a sense of social fun,

then when you've looted for 20 minutes and then die instantly, the feeling of frustration will be even greater.

"Apex Legends" and "Call of Duty: Warzone," on the other hand, are more like traditional FPS gas.

And the feeling of frustration is smaller.

Because the fast pace ans your sunk costs are small.

The main reason for releasing "Call of Duty: Warzone" at this ti is that the existing "Call of Duty" content shouldn't be wasted. It's mostly just a matter of rules.

As for the map, the art resources currently created for "Call of Duty: Modern Warfare" are more than enough.

In addition, the existing influence of "Call of Duty: Modern Warfare" is also a factor.

Nebula Gas may seem big now, but it still lacks a lot of experience.

For "Call of Duty: Modern Warfare," NetDragon provided a lot of help during the developnt process.

Otherwise, the developnt progress wouldn't have been so fast.

It can be said that compared to older ga companies, Nebula Gas still lacks so special technical skills.

So far, Nebula Gas's specialty is the feel of action gas.

But this is thanks to the experience accumulated from the two Dark Souls gas and one Monster Hunter ga.

The second is the feel of shooting, which was learned from NetDragon, plus the developnt experience of "Rainbow Six: Siege" and "Call of Duty: Modern Warfare."

So Lucas had to plan ahead for this.

Because Nebula Gas can't just develop these two types of gas in the future, and they won't be able to cooperate with NetDragon for everything.

This ti, it was mainly because of the favor from "Rainbow Six: Siege," plus NetDragon didn't have a corresponding project during this period, so they helped with the developnt.

They are partners now, but that may not be the case in the future.

And for Lucas, it would be a little slow to let Nebula Gas slowly accumulate other types of technology.

The best way is to buy them, although it will definitely cost more than developing them slowly yourself.

But what's the big deal?

"Minecraft," "Warcraft," "Call of Duty: Modern Warfare," and the upcoming multiplayer mode.

As well as the Nebula Gas platform, which is on the right track and gradually becoming a cash cow.

"30 million dollars? Hmm, this company from Switzerland is worth that price." Lucas nodded gently as he looked at a docunt in Lisa's hand in the office.

"Um, Boss Lucas, we've already spent 510 million dollars buying up these ga companies," Lisa said hesitantly.

For a while, she'd been tasked with buying up so ga companies and studios around the world.

And the main focus was on ga companies with experience in racing, flight racing gas, and character performance.

Nebula Gas had already invested nearly 510 million dollars in this.

Although it didn't have a big impact on the company's operations, that number was still quite large.

Plus the salaries and daily expenses of the teams within these companies.

The yearly expenses in this area were a huge number.

At least this year, there hadn't been such large-scale acquisitions in the gaming industry.

"It's all worth it, and it's not like we can't afford it," Lucas said with a smile as he looked at Lisa.

In Lucas's eyes, these acquisitions were all worth it.

Lucas wasn't just buying companies on a whim. This was carefully thought out, and he had held several etings with the finance departnt and other departnts to discuss it.

It definitely wouldn't affect Nebula Gas's normal operations.

And the ga companies and studios that were selected were also carefully chosen.

Many of them were either working for others or down on their luck.

Simply put, they had the skills, but they weren't doing well, and made a loss with every ga.

Otherwise, they were the kind that lost everything with the gas they made themselves.

But the gas they made for others weren't necessarily big hits, but they could always make money.

They all had so skills, but weren't too big.

They were the kind that Nebula Gas could handle, and wouldn't be overwheld by.

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