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Now reading: Chapter 359: Arthur Morgan from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

In the Nebula Gas office, Lucas was slowly perfecting the details of "Red Dead Redemption."

Regarding "Red Dead Redemption," there were two parts in its previous life.

The first "Red Dead Redemption" made the series a world-famous brand and established the basic gaplay.

The second part, although it told a story from before the first one, showed the wild yet becoming civilized West to players even better.

It also had the excellent and darkly funny writing that Rockstar is known for.

Of course, so balancing was needed, and there were so things Rockstar changed from earlier gas.

For example, in the first ga, John Marston was shown as an amazing and powerful man.

He was second-in-command to the boss in the Van der Linde gang.

But in the second ga, the main character was clearly not John Marston, but Arthur Morgan.

This made players who had played the first ga quite unhappy.

Because Rockstar wanted Arthur Morgan to stand out more, John Marston was often the one being rescued by Arthur.

From the beginning, through the middle, to the end.

In the second ga, John Marston's life was one of being rescued.

He was either being rescued or on his way to being rescued.

So, when Lucas makes sequels later, he has decided on a rule.

That is, when Arthur Morgan was around, John Marston was not fully able to handle things on his own, but after Arthur completed his own redemption, John Marston beca more mature and just as capable as Arthur.

Besides these, there were also so details in the ga that needed to be changed.

Because in "Red Dead Redemption," so settings were too much in the na of realism.

For example, when riding a horse, players had to keep pressing the speed button to keep going faster.

This made players complain that the ga was great but hard on their fingers.

This setting was clearly ant to make players feel more involved in the story and to copy the real feeling of holding reins and riding a horse.

A similar thing was the fishing mini-ga, where players had to keep spinning the stick.

At first, it felt new and imrsive, but as ti went on, it beca a bit unnatural.

Of course, this is a typical thing for Rockstar.

You should know that before making gas, the founders of Rockstar were in a rock band.

It is this rebellious spirit that makes Rockstar's gas unique, full of jokes, unafraid to say what others don't, and unafraid to make gas that others don't.

Social issues, historical issues, including sensitive topics like school bullying, Rockstar covers them all.

I know this setting will make your experience uncomfortable, but I won't change it.

You have to say, this is very Rockstar.

But personality is personality, and this would clearly be a frustrating setting for players, and the solution is simple.

Just add an option for players to choose freely.

.........

During this ti, the popularity of "Warzone" hasn't gone away at all.

This includes NetDragon, which has a partnership with Nebula Gas. Rainbow Six couldn't take off, but NetDragon has so well-known FPS gas, so they can try out so content.

Besides this, the news that the industry is paying the most attention to is Atari's new ga.

There are also new gas from other ga companies, but they are clearly not as good as "Beautiful World".

After all, it's Atari trying to save face and a new ga representing Zeus.

Antolini's recent behavior has also been very high-profile, showing great confidence in the new ga.

And players' expectations are constantly getting higher.

After all, Antolini is a good creator, and most of his gas are quite fun.

The only unstable point is that this creator likes to ss with the story.

This ti, "Beautiful World" is based on a novel, which guarantees the story, and novels give creators more freedom than movies and TV shows.

So, it seems like a very reliable ga.

"Damn it, why was my story idea rejected? The story of 'Beautiful World' could actually be cooler, and don't you think a combination of robots and cowboys is really cool?" Antolini seed a little unhappy when he saw the supervisor sent by Atari.

He was very happy with the background that was built for the story of "Beautiful World," but he thought the story wasn't cool enough. Although the plot was exciting, he thought they could play with so cool things.

For example, add the grandfather paradox and the idea of ti travel.

In the future, robots have taken over the Earth, and humans are fighting back under the leadership of a savior and are about to win.

At this ti, the robot leader sends a robot assassin back in ti using a ti machine to kill the grandmother of the human savior in the ti of the Wild West.

Likewise, the humans also send a seasoned warrior back in ti to the West to find and protect the savior, but because of the cause and effect of ti, neither the robots nor the humans dare to cause too much of an impact to prevent the butterfly effect, because no one knows if that would be good or bad.

In this setting, the human warrior and the robot assassin both beco cowboys.

And in the end, the human warrior falls in love with the grandmother of the savior, but the savior of the future does not disappear.

He thought this new twist on the Western the would be a guaranteed success.

And then?

Then his suggestion was rejected.

After all, Atari buys well-known brands, and novels that allow creators to show their talents, not to let you be cool.

What's more, you, Antolini, are not a creator known for stories, and Atari doesn't dare to let the creator play around with this project.

This is becoming science fiction.

What Atari wants is stability! Make a good Western ga and have a guaranteed success, don't ss around with these things.

"Mr. Antolini, news from Nebula Gas and Lucas's official blog, they seem to have a new project, and it's also a Western ga!" At this ti, the assistant ran over, panting softly.

Hearing this, Antolini stopped thinking about his rejected idea of cowboys fighting robots.

He quickly opened Lucas's official blog.

There was no text, just a concept art picture by Zack.

The picture showed a tall, strong middle-aged man with light blond hair and a beard.

His light blue eyes stared straight ahead, wearing a black cowboy hat held in place by a rope, a blue shirt, and a yellow old coat, with a bullet belt and backpack on his shoulder, and a revolver in his waist holster.

Underneath was the introduction of the character—'Arthur Morgan, third-in-command of the Van der Linde gang, one of the best gunslingers in the West.'

(End of this chapter)

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