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Now reading: Chapter 380: VR Scene Experience from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Compared to the ssy events of other ga companies.

The events on the Nebula Gas platform are always so simple and down-to-earth.

In the store interface, each ga participating in the event has a green "% off" symbol added.

Although the gas released this year, such as "Red Dead Redemption," "Call of Duty: Modern Warfare," and "Rainbow Six: Siege," will not be discounted.

After all, they still need to maintain their freshness for a while.

But so older gas, such as "Monster Hunter: World" and "Dark Souls," are frequent visitors to the discount section.

Looking at those green discount symbols, players' hands seem to be out of control, clicking the mouse to add them to the shopping basket, and taking out their phones to scan the code and pay.

And it's not just in China, but also overseas.

After acquiring Target Software, many of Nebula Gas' overseas gas are operated by themselves.

At the sa ti, the relevant contracts signed in the early years did not ntion any exclusive content.

So Nebula Gas also has its own platform overseas.

It's just that the number of players is not as many as in China.

But because of gas like "Warcraft," "Call of Duty: Modern Warfare," and "Red Dead Redemption," the overseas Nebula Gas platform also has a lot of players.

And many overseas ga companies have brought their gas to the Nebula Gas platform, including so excellent indie gas and second- and third-tier productions.

Although overseas players don't have the habit of celebrating the Spring Festival like in China, and Christmas has long passed.

But as a ga designer, how can you not treat everyone equally?

Moreover, Lucas also thoughtfully turned on the pop-up mode on the Nebula Gas platform.

This is to remind players not to forget to claim the "Outlast" VR ga the, which is all his good intention!

"Zack, how many gas did you buy?" Ben asked excitedly in the voice chat channel.

He directly bought five gas he wanted, but of course not from Nebula Gas.

Because he always buys Nebula Gas' gas when they first co out.

"I only bought two, nothing too interesting, but I did open a lot of 'Call of Duty: Modern Warfare' boxes. I got the pink M13 after opening 20 boxes." Zack also sounded happy in the voice chat channel.

"Then you made a profit!" Ben said.

"That's right. By the way, did you claim this VR the?" Zack asked with a smile, rembering sothing.

"Of course I claid it! And this the seems different from before, you can invite people to join, up to 5 people!" Ben said to Zack, thinking of sothing.

"It's just a VR the, just for sightseeing, right? At most, they'll add a little content, it's not a real ga." Zack didn't really care.

In addition to releasing the previously made VR thes to players, the new online feature is also a selling point.

It's mainly for testing.

After all, both "Dark Souls" and "Monster Hunter: World" have a multiplayer mode.

As for the number, setting it to five mainly used the architecture system of "Rainbow Six: Siege." Anyway, it's not a formal ga, just a VR the.

"I wonder how shocking the VR scenes of these gas are! Zack, I've invited you, co and take a look!" Ben sent an invitation.

"Cough, cough, we must overco our unknown fears, so that 'Outlast' will no longer be our inner demon!" Ben gently coughed and said.

"Cut it out! 'Outlast' is your inner demon, not mine." Zack said with a sneer.

"Don't even ntion it! You were the one who recomnded 'Outlast' to !" Ben widened his eyes.

Although his actions cannot be directly displayed in the VR the, he still needs to show his montum.

"When there's good stuff, of course I want to share it with my brother." Zack responded sowhat awkwardly.

"Taking advantage of this special opportunity, let's experience the Mount Massive Asylum from 'Outlast.' I haven't explored it yet. Let's build up our courage and then complete it. After all, we haven't completed 'Outlast' out of all the gas produced by Nebula Gas! Let's play this VR the, get familiar with it, and then complete 'Outlast.' Wouldn't that be great?" Ben planned out his beautiful vision.

The two of them talked as they entered the VR ga the.

"Holy crap! This is really Mount Massive Asylum!" Looking at the scene in front of him, Ben was imdiately shocked.

Because it was completely different from what he rembered.

First of all, the ti changed to dayti. The originally dilapidated Mount Massive Asylum was now very clean and tidy, without the blood stains from the ga.

Although it was Western-style architecture, it was full of the atmosphere of the Lunar New Year.

The entire Mount Massive Asylum was decorated with lanterns and colored strears, and two large red lanterns hung at the entrance. There were even couplets pasted on the gate.

Pushing open the door and walking in, the first thing they saw was the priest, who very kindly offered New Year greetings.

Afterward, a chubby security guard and a nail-clipping doctor were making dumplings, and there was also a very thoughtful nail-clipping service.

The Hellsing Brotherhood were rehearsing a show with a group of patients, and Jeremy, the head of the Walrider project in the final DLC, was happily celebrating the Spring Festival with Rudolf, Waylon Park, and others.

The originally terrifying shapes were directly covered by relatively festive costus, making it impossible to feel any sense of fear.

"Suddenly, I feel like 'Outlast' isn't scary anymore." Looking at everything in front of him, Ben couldn't help but sigh.

"Do you want to try beating it?" Zack interjected.

Hearing Zack's words, the scene of playing "Outlast" a few years ago appeared in Ben's mind, and he still rembers it vividly. After a mont of silence, he said, "Let's move on to the next section."

"Hey, Ben, did you notice? You don't need to quit to switch scenes, you can switch directly within the the." At this ti, Zack noticed a small detail.

"You're right!" Looking at the system prompts, Ben was also a little surprised.

Generally, switching VR thes requires exiting the current one before switching to the next.

But now, Ben found that these VR thes from Nebula Gas were all connected.

For example, now that they were switching from the "Outlast" scene to the "Monster Hunter: World" scene, they only needed to get into the car in front of Mount Massive Asylum to drive to the next scene.

About 20 seconds of driving animation, obviously a loading screen in the middle, and after passing through a dark tunnel, what appeared in front of Ben and Zack was Astera from "Monster Hunter: World."

Like the previous "Outlast" the scene, the "Monster Hunter: World" the scene was also very festive.

But the only regret for Ben and Zack was that, unlike the previous "Red Dead Redemption" the scene, this was just a sightseeing scene, and they didn't know if there would be any updates in the future.

The transition animation was a bit interesting, not the wyvern flight they had imagined, but a very characteristic cat-pulled cart.

They also visited the Firelink Shrine from "Dark Souls," but the transition animation for leaving Firelink Shrine was very traditional, sitting in front of the bonfire and teleporting, then fading to black.

But when they reached the last "Warcraft" scene, Ben and Zack couldn't help but exclaim in praise.

Because compared to the previous Mount Massive Asylum, Firelink Shrine, and Astera, this human main city called Stormwind was clearly on a different level.

(End of this chapter)

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