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Now reading: Chapter 392: Game Demo Experience from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

This ti at the convention, Nebula Gas brought 150 Switch consoles for players to try out.

However, even with this many, it was still far from enough for all the players in the area.

Also, because the ga was special, they couldn't just let players play for five minutes and then rotate them.

So basically, they used the sa thod as NetDragon and SkyNova for their VR experience.

That is, a lottery, with each round lasting an hour and a half.

Whether you get to play mainly depends on the player's luck.

If you don't get picked, you don't have to stand there waiting in line like an idiot; you can go check out other exhibit areas.

At worst, you can co back later and try your luck again.

Of course, if you get picked once, you can't participate again.

Even so, there were still many players who didn't get picked. They didn't leave but instead gathered behind the lucky players, watching them play the demo.

So a spectacular scene quickly appeared.

Players were in groups of three or five, huddled around a single Switch. They couldn't play themselves, but they could watch others play!

Zack and his group of five also waited in a long line for half an hour and finally got a Switch to try the demo.

"It doesn't feel very heavy; it's lighter than my power bank."

Sitting at the demo table, Zack, Ben, and the others took turns playing with the Switch.

"The main thing is that it's convenient. If I'm on a business trip, playing this on the high-speed train is much more comfortable than playing on my phone," said Wells, who often travels for work.

"And it's also comfortable to play in bed during the winter," Joey added.

"I'm talking about how the ga machine feels, let's not talk about that now. The demo ti is limited, and Ben won't get another chance next ti. We four don't even know if we'll get picked," Hannah said from the side.

"Right, Ben, you pick a ga and see what this Switch can really do. Speaking of which, no wonder you can't get the gem you want in 'Monster Hunter: World'; you've used all your luck here!" Zack said with emotion.

"Don't talk!" Ben said 'angrily', as Zack had hit a sore spot. Then, he looked at the gas on the Switch.

Lucas didn't put many gas on the Switch for players to try at the convention.

"Overcooked," "Fall Guys," "It Takes Two," "Animal Crossing," and "Super Mario: Odyssey" (demo version).

Three of them were old gas that had been moved over, so Ben skipped them without thinking. After all, everyone had played them, and basically the only changes were in the controls.

As for the new gas, "Super Mario: Odyssey" was a demo version, which he wasn't too surprised about, since it was just for players to try.

But after thinking for a few seconds, Ben decided to first open the ga called "Animal Crossing" to take a look.

Even though he knew that the so-called "must-play for real n" was just a joke, he was still quite curious.

Also, both gas had a cartoon art style.

In this case, compared to the demo version of "Super Mario: Odyssey," he was more interested in the full version of "Animal Crossing."

After opening it, the Switch went to a brief black screen, and then an LED sign appeared.

A logo of a leaf with a small corner missing, followed by Nook Inc. and its business - the deserted island relocation package plan.

The cara slowly zood upwards, seeming to be in an office.

On the wall behind were posters of sothing like a raccoon and so photos of Zack's island.

Then, rapid footsteps sounded, and two cute little raccoons ran over.

'Hello! Welco...'

'We are the guides for this relocation package plan, Tom Nook's nephews, Timmy and Tommy!

'We will go to the island with everyone and provide assistance with your lives. We look forward to working with you in the future.'

'Without further ado, let's start preparing for the relocation!'

'First, let's confirm your application. Can you tell your na and birthday?'

With the introduction of the two little raccoons, the speed of the dubbing sounded like it was on fast forward at 2.5x speed, but with the subtitles, you could still understand the gist of it.

After making a character to play, you choose the Southern Hemisphere or the Northern Hemisphere and the island where you were born.

Then, you take a plane to your destination.

Completely different from the island in the previous video, it was empty and deserted except for trees and rocks.

"This is the difference between the advertisent and the real thing," Zack said.

"It seems like a simulation and managent ga? Playing house?" Wells guessed.

"So this is what they call 'must-play for real n'?" Ben couldn't help but say.

As an experienced gar, he felt like he had a good idea of what kind of ga "Animal Crossing" was.

Clearly, it was about slowly developing on this deserted island.

After arriving on the island, he followed the two raccoon guides to find their boss.

Looking at so branches and pears that had fallen on the ground, Ben couldn't help but complain. This was clearly a storyline guide; he couldn't do anything yet.

"I think this is very cute!" Hannah gave a different opinion.

"Yes! If the content is rich enough, I think it should be good too," Joey also said what she thought.

From what they could see so far, the two of them thought it was pretty good, but they couldn't say for sure if it was fun yet.

He controlled his character to run around the deserted island.

He got a tent from Tom Nook, and then set it up.

According to a conversation, Ben also received a task.

To help the other two islanders who arrived with him to settle down.

One was a tiger-like character nad Ran-jie, and the other was a rhinoceros nad A-zu.

But after talking to these two animal villagers, Ben quickly discovered sothing different.

That is, the personalities of these two islander NPCs seed to be different.

And the conversation with each was completely different, which made him feel a bit of novelty.

After helping the two villager friends set up their tents, he received so more tasks from Tom Nook.

Picking up branches and collecting food was exploring the map and also a basic teaching of how to play.

Currently, players can only move around in a third of the island.

The other areas are divided by small rivers. Obviously, you can't get there in the early ga. You probably need to unlock so items to pass through.

While picking up branches and pears and weeds from the ground, Ben was a bit speechless.

Actually, he felt okay playing it, and the atmosphere was quite relaxed.

But when he thought about Lucas joking about it being a "must-play for real n," it was just funny.

(End of this chapter)

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