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Now reading: Chapter 394: The Unique Charm of "Animal Crossing" from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Ben handed the Switch in his hand to Zack and Hannah.

Let everyone get a chance to try it out.

"I feel like this ga would be pretty fun to play casually," Hannah said with so emotion as she greeted the little animals on the island.

Especially since she had helped these little animals choose houses before, and they even gave her gifts.

Moreover, each animal seems to have a different personality and is unique.

This could also be seen from the screens of other players nearby who were also playing "Animal Crossing."

"It seems like the ga is calculated by days. You can't do too much on the first day, and things will unlock on the second day," Joey next to them said, expressing his opinion.

"Yeah, I feel like this ga needs to be played for a long ti, it's not a quick ga," Wells next to him chid in.

Because you can get a lot of information from the words of little animals like Tom Nook.

That is, a lot of content in the ga needs to be unlocked over days.

"But the main task right now should be to pay off the loan quickly, so that we can happily live on the deserted island!" Zack next to him said.

"That's right, it feels bad to be in debt, let's quickly work and pay off the money!" Ben also echoed.

"As expected, this is the kind of ga that strong n should play. You have to work and earn money right from the start, it's too sad!" Zack joked.

"Haha, from being in debt to being a mortgage slave, I wonder if we'll still need a loan to build a house later. Tom Nook seed to say that they're in the real estate business, right?" Ben chuckled.

A strong man alone on a deserted island, a big company controls all the resources on the island, and the player, as a strong man, inexplicably carries a mortgage.

Of course, this sounds terrible, but the actual feeling when playing is completely different.

Because the strong n in the ga, although they owe Tom Nook a large mortgage as soon as they arrive on the island.

But with the experience in the ga, they will soon find that this NPC nad Tom Nook is actually quite easy to talk to.

And the most important thing is that there is no repaynt date for this mortgage.

"There is no interest and no repaynt date, so theoretically, as long as we are shaless, we can never pay back the money!" Ben summarized an answer based on his ga experience.

"It seems, that's true!" Zack next to him also nodded.

"So, how great would it be if things were like this in reality!" Ben said with so emotion.

"Stop dreaming, in reality, you would be a deadbeat, restricted from traveling, imprisoned, plus the three-piece package of house auctions, you know?" Zack next to him glanced at Ben, ruthlessly shattering this fantasy.

Although "Animal Crossing" is a ga that will never have an ending, a ga that players can keep playing as long as they want.

But there is also so early guidance.

For example, telling players how to make tools.

In the ga, Ben and the others quickly made tools such as fishing rods.

Then they started fishing by the river.

"Haha, I knew it, fishing is an indispensable part of most gas," Ben couldn't help but laugh when he saw the fishing rod in the ga.

"There's also chopping trees, but it seems like you can't cut down trees in "Animal Crossing"," Zack said next to him.

"It should be for collecting materials," Hannah interjected.

In fact, in "Animal Crossing," these trees can also be chopped down, but you need a new DIY manual to upgrade the axe.

But Zack and the others obviously don't know this yet.

Fishing, chopping trees, and chatting with the other two little animals to build relationships.

But soon Ben discovered a problem, that is, after playing for about half an hour, after collecting five different items by fishing and helping the museum curator Blathers set up his tent, there wasn't much to play.

Working to repay loans under Tom Nook, who seems cute but is actually a real estate tycoon.

Many players wanted to play a lot to pay off the mortgage as soon as possible.

But as the simple goals given to players in the early ga are completed, they find that no new content appears.

And in the anti, Tom Nook gave the players a bag of flower seeds, which also need ti to grow.

Plus, the ti in the ga is linked to reality, so a very strange situation arises.

That is, so players feel that it is just getting interesting and want to play a lot so that they can pay off the loan.

But they find that there is not much content to play.

"This ga, it seems like there is nothing to play anymore!"

"Yeah, it seems like it needs to be unlocked on the second day."

"Ah, I seem to have already seen Tom Nook's future plan. After this mortgage is paid off, it won't beco more and more, and finally change from 49,000 to 490,000, right?"

So players playing "Animal Crossing" in the Convention area were sharing their feelings with each other.

But even so, they felt like the ga had already hooked them.

And then suddenly there was nothing to play, which made them feel an itch in their hearts.

This is actually the charm of the ga Animal Crossing.

The usual simulation managent gas should give players a feeling of pain and happiness.

At the beginning, players are thrown into a desolate place, and then they do various constructions and transformations, and finally turn this barren land into a beautiful ho that you can show off.

At the sa ti, what you need to do in this kind of simulation managent ga is to play a lot.

If you were to say what the most intense ga is, it is definitely not a ga where you constantly repeat things, but a simulation managent ga.

But "Animal Crossing" does the opposite. In terms of gaplay content, it is similar, also throwing you on a deserted island to build your own ho.

It seems like it takes a lot of playing, but at the sa ti, it limits you from playing too much to so extent.

In the ga, at each stage, players will owe Tom Nook a lot of money. Coupled with Tom Nook's real estate business, many players will feel that Tom Nook is a big profiteer.

But in reality, there is no businessman as good as Tom Nook, who not only gives you loans, but also does not limit the repaynt date, and charges no interest.

Even if you have money on you, he won't push you to repay unless you actively do so.

Because the goal of this ga is not to repay the loan.

The fun of Animal Crossing lies in 'life'.

The entire ga has no fixed core gaplay.

Just like life, and life itself has no specific way of living.

What you want to live like, or how, is just the goal you set for yourself.

The sa is true in the ga. If you don't clean your room for a few days, it will be covered with dust.

If you don't interact with friends, or even bully them, you will lose them.

If you don't take care of yourself or go out, you will only beco more and more sloppy.

Similarly, as the number of interactions with the little animals increases, the originally introverted or arrogant animal friends will also open their hearts to you and give you various gifts.

Sotis they will invite you to play together at an agreed ti, and because the ti in the ga is synchronized with reality, you may even have to get up early for this.

Daily life, this is what Animal Crossing hopes to achieve.

Unlike other gas, you can play a lot like crazy at the beginning, even staying up for two or three days in a row to advance the content and progress.

But after experiencing all the content, you will close the ga and never want to open it again.

Animal Crossing is different. Even if you are obsessed with it, there is no way to play a lot.

Because the ga ti follows reality, the store will close at a certain ti, and the animals on the island will go to sleep by themselves.

It is for these reasons that "Animal Crossing" is a ga that requires real ti and emotion to feel its unique charm.

(End of The Chapter)

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