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Now reading: Chapter 410 - 410 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

As the whole promotion video finished playing, many players were excited.

Because they finally had sothing to look forward to.

Even though it was still early before "The Legend of Zelda: Breath of the Wild" would be released.

At least they knew when the ga would be released.

And from this promotional trailer, players also felt more things.

After all, before this, the only thing players knew was the Zack concept art that Lucas had released.

Everything else was just players imagining things, but now there was finally sothing real to look at.

Before, many players felt that the ga's art style was too cartoonish and childish, but looking at this promotional video, it actually looked pretty good!

This cartoon-style rendering, from the promotional video, had a unique charm and looked especially beautiful, like a fairy-tale world.

In terms of details and material modeling, "The Legend of Zelda: Breath of the Wild" definitely couldn't compare to those realistic-style AAA gas.

But the ga took advantage of its strengths and avoided its weaknesses in its presentation. If it couldn't compare in terms of detail, then it wouldn't try to.

A lot of warm lighting effects, combined with bright colors, made the ga's visuals very vibrant.

The overall ga also had a bright, warm tone, which made players feel very comfortable.

In addition, the promotional video also showed so gaplay content.

For example, Link used various strange abilities, such as bombs, ti freeze, magnets, and creating ice blocks.

This gave many players who didn't have very high expectations a sense of surprise.

Because from this content, the combat system seed very rich. Players who had been paying attention and looking forward to it because of Nebula Gas and Lucas's reputation were even more excited.

After all, from the trailer, they felt that the ga's quality had exceeded their expectations!

What about the possibility of it being a misleading advertisent?

If it were a normal ga company, they would really be worried.

After all, in the ga industry, what is shown in advertisents and what players actually get are often very different.

But Nebula Gas was an exception.

There would be no problem with the ga's quality. If a problem appeared, it would definitely be your problem as a player.

Um... like "Dark Souls" and "Monster Hunter: World" and 'other people's worlds'.

With this official promotional video, players began to look forward to it and discuss it.

"Although it's a cartoon style, I feel like I'm okay with it. This picture feels good!"

"I feel the sa way. Actually, the visuals of Odyssey, especially so unique scenes, were already very beautiful, but this "The Legend of Zelda: Breath of the Wild" feels even better!"

"I just don't know if it will be a misleading advertisent."

"Don't worry about that. Boss Lucas never does things like that. If he's going to trick you, it will be with the gaplay!"

"Damn, that hits hard, bro!"

"Hey! Don't worry, this ga shouldn't be too difficult. Look at the monsters in the ga, even the skeleton soldiers look cute, so it's obviously aid at all ages."

"Ahem, upstairs, don't underestimate Odyssey! Try turning off the help mode and then challenging the level unlocked after getting 500 moons!"

"Speaking of which, doesn't everyone think this story feels a bit simple? It's just the story of a hero saving a princess, the sa tone as Odyssey."

"Yes, it should be a pretty traditional story. I just don't know what the specific gaplay will be like. It looks like you have to control Zelda to defeat that disaster called Ganon and save the princess, right?"

" 1, the graphics feel completely acceptable, I just don't know about the gaplay. And looking at the ga, it seems like there are no NPCs except for Zelda and monsters! Can it really show the gaplay of an open world like that?"

"Upstairs, did you guys even watch the trailer carefully? The main character is Link, the main character is Link! Zelda is the princess!"

"Link: I'll say it again, my na is Link! Not Zelda!"

"Haha, I went to watch it again, the main character is really called Link and not Zelda!"

With the release of a promotional video.

Players quickly started discussing it eagerly.

As for the topic of discussion, it was naturally the ga "The Legend of Zelda: Breath of the Wild".

Many players didn't have much to say about the art style.

Because this kind of style can't be related to reality, but it's still quite beautiful with cartoon rendering.

Another thing that players were more concerned about was the ga's story and gaplay.

The gaplay wasn't very clear yet, but players could see Link using various strange skills in the trailer.

So it must be action gaplay.

As for the story, not much has been revealed yet, so it's impossible to make a judgnt.

The only thing that many players found interesting was that the main character in the ga was actually called Link, not Zelda.

After all, many players had already assud that the main character was called Zelda.

But now that this suddenly happened, it also confused many players.

.........

Days passed.

"Shadow Action: Wasteland" from NetDragon and "Warlords of Chaos" from SkyNova, these two highly anticipated gas, were also released one after another as October ca to an end and November began.

At first, they were indeed well-received, but soon, as players experienced the gas.

The reviews began to be mixed.

Among them, "Warlords of Chaos" from SkyNova, which had always been an ACT ga, was changed to an open world this ti. The thing that players found most unacceptable was the unreasonable level design.

Whether SkyNova wanted players to feel free on purpose, or whether it just wasn't designed well.

Players could often accidentally enter areas with high-level monsters early in the ga, but this ga wasn't like "Dark Souls" where you could fight later bosses early on.

The RPG stats in the ga were also relatively high, which ant that players were often beaten up by later monsters early on.

As for "Shadow Action: Wasteland" from NetDragon, in the words of the players, they felt like they were experiencing the amazing feeling of "Red Dead Redemption" for the first ten hours.

But after ten hours, the whole ga changed its flavor.

Endless outposts to clear, endless side quests to take on, and then when you looked closely at these side quests, they were the kind that players could easily complain about.

For example, go to a certain area to deliver a ssage, tell soone that he's safe, or send sothing.

Which left many players speechless.

And what age is this? They're using infrared scanning and drone reconnaissance for weapons.

However, because these two gas had mixed reviews, many players focused their attention on the upcoming "The Legend of Zelda: Breath of the Wild". After all, many players still rembered the shock that "Red Dead Redemption" gave them last year.

In addition to players, many ga industry designers were also paying attention.

From the promotional video, it seed that Nebula Gas had taken a different path in terms of art.

But what about the content?

Making an open world ga on the limited hardware of the Switch.

Everyone wanted to see the actual performance of "The Legend of Zelda: Breath of the Wild".

(End of this chapter)

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