A Zelda ga that drew countless gars into the Switch.
It also boosted sales of other gas on the Switch platform. So players bought the Switch just to play "The Legend of Zelda: Breath of the Wild."
After playing it, they just left the console aside, perfectly showing what it ans to buy a ga and get a free console.
So players chose to sell the console or ga cartridge after playing. Although the price has stabilized compared to the previous shortage and even the inflated prices of used cartridges and consoles, it could still recoup so money.
The rest were drawn in by "The Legend of Zelda: Breath of the Wild" but beca interested in the platform itself due to the Switch's features, leading them to try "Super Mario: Odyssey" and "Animal Crossing."
After all, since they already bought the console, they might as well try these exclusive gas.
So players who weren't too interested in these two types of gas didn't feel much about them.
But so who were interested were instantly amazed.
Besides that, there's a large number of small gas in the Switch mbership library.
Many players discovered that while these gas might not have graphics comparable to current mainstream gas, they were really fun to play!
Not only Nebula Gas' own gas, but many third-party ga companies also benefited greatly from the Switch sales driven by "The Legend of Zelda: Breath of the Wild."
Tens of millions of console and ga sales proved the potential of the Switch.
Although the market share still can't compare with VR, PC, and mobile platforms.
But the key is that this is Nebula Gas' own thing.
Many ga industry designers and ga companies are extrely jealous of the Switch's performance.
However, besides companies like SkyNova and UEga overseas, who announced so failing handheld consoles, there wasn't much other news.
Because many people understand that the success of the Switch is almost impossible to copy.
After all, it wasn't just one aspect that made it successful.
The successful positioning of the console itself, the successful pricing, and the success of the console's exclusive gas.
These factors combined to create the current Switch.
Companies like SkyNova and UEga are basically just testing the waters with acquisitions and haven't invested too many resources.
They're taking a "what if we get lucky?" lottery approach.
In fact, besides their own fans, ordinary players don't even know that SkyNova and UEga are also making gas.
Even Lucas didn't pay much attention after hearing about it and understanding the situation.
During this ti, besides "The Legend of Zelda: Breath of the Wild," several other projects were also completed.
First, there were the ports of "Dark Souls" and "Monster Hunter: World" on the Switch platform.
So of the graphics were indeed compressed a lot.
720 resolution at 60 fras per second, or 1080 resolution at 30 fras per second.
And when connected to a TV in console mode, it could reach 1080 resolution at 60 fras per second.
Compared to the PC platform and the VR ports, the experience on the Switch is obviously the worst.
But the Switch also has one advantage, which is portability.
Being able to play on a handheld console, what more could you ask for?
Besides that, what players were more concerned about was Nebula Gas' New Year's sale.
This is sothing that players look forward to every year.
And like in previous years, besides the routine shopping spree and participating in the New Year's events launched by various gas.
As the end of the year approached, the awards given out by major ga dia outlets were also sothing that players cared about.
But this year, many players noticed a familiar situation.
This year, "Super Mario: Odyssey" and "The Legend of Zelda: Breath of the Wild" swept the awards.
Except for things like Best VR Ga and Best Shooter, most of the major awards were dominated by "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey."
Especially for the Best Ga of the Year award, "The Legend of Zelda: Breath of the Wild" set a new record.
That is, it beca the first non-VR platform ga to win Ga of the Year.
No ga had ever achieved such a feat before.
After all, compared to the PC platform, the VR platform has too many advantages.
Taking imrsion as an example, if you want players to feel imrsed on the PC platform, you need to put a lot of effort into the story, art, music, and level design.
But on the VR platform, the nature of the device itself can bring players a better experience.
Simply put, VR gas have a built-in advantage when competing against gas on other platforms.
And now, "The Legend of Zelda: Breath of the Wild" has created this new record.
However, even though this should have been a very exciting situation, both industry ga designers and ordinary players all felt that it was only natural when the final awards were announced.
Because anyone who has played "The Legend of Zelda: Breath of the Wild" or deeply analyzed the ga knows that there is no ga this year that can compete with it.
It would have been strange if it didn't win Best Ga of the Year.
So, in a very strange atmosphere, this year's awards ceremony ca to an end.
Although the popularity and number of viewers also set a new record, many players were complaining online, saying that this was the most boring Ga of the Year event ever, because there was no suspense at all!
......
At the event venue.
After the annual awards ceremony, Lucas didn't leave imdiately, but after giving a brief interview to the Ga Division, he chatted with the Ga Division's director, David.
As for the topic, it was naturally in the field of gas.
"Boss Lucas, this year 'The Legend of Zelda: Breath of the Wild' has really taught ga designers around the world a lesson!" David said with a touch of emotion.
Since the birth of "Red Dead Redemption" last year, ga companies both at ho and abroad have been making open-world gas.
And the templates are all based on the model of "Red Dead Redemption."
And Zelda can be said to have taught everyone a lesson.
Lucas couldn't help but smile and didn't say anything.
"Also, the Switch's design is very good, but only Nebula Gas can pull it off." David said with so emotion.
In terms of design inspiration, the Switch does have its unique points, but it's not a revolutionary design.
It's mainly its features combined with the gas designed for it that give off a phenonal charm.
Otherwise, it would actually just be a popular handheld console.
"By the way, Boss Lucas, are you still focusing on the Switch this year?" David asked Lucas, thinking of sothing.
"Minister John, do you have any news?" Hearing this, Lucas imdiately realized sothing.
"Although there's 'Call of Duty: Modern Warfare' and 'Red Dead Redemption,' SkyNova's 'Warlords of Chaos' perford well dostically this year, but the reaction was not so good overseas. NetDragon's 'Shadow Operations: Wasteland' perford quite well."
"And what Zeus and Atari are doing this year is estimated to be significant." David told Lucas.
He didn't say it directly, but Lucas understood the aning behind his words.
"Also, whether it's our Cosmos or Zeus overseas, their potential hasn't been fully exploited yet. CosmosVR will be updating a patch at the end of the month, optimizing the loading process. With the quality of 'Red Dead Redemption,' the initial loading ti can be reduced to about 10-15 seconds."
"Besides that, CosmosVR and Zeus overseas will also be making so significant changes to the current VR ga pods, adding a 'wake-up mode.'" David revealed to Lucas.
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