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Now reading: Chapter 434: Game Launch from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Looking at the information released by Nebula Gas, many players and ga designers in the industry were surprised.

In the beginning, whether it was players or industry designers, they subconsciously thought that "Uncharted" would be an open-world action-adventure ga.

After all, in the entire gaming world, if you were to say who best represents open-world gas, then without a doubt, all players and industry designers would ntion Lucas.

But unexpectedly, it turned out to be a linear ga.

Although this also explains why the graphics of "Uncharted" are so explosive, the key is whether players will accept it.

Including Atari, when they learned that Nebula Gas' latest work, "Uncharted," was a linear ga, they were also surprised.

After all, the trend in the ga industry in recent years has been open-world gas, especially since it has only been half a year since "The Legend of Zelda: Breath of the Wild" was released.

Many ga designers feel that players are still enthusiastic about open-world gas.

In Atari's "Elent World" project team, Antolini, the designer in charge of the project, was also very emotional.

The year before last, his ga "Beautiful World," although it lost to "Red Dead Redemption," he felt that the ga lost, but he himself did not.

After all, in terms of gaplay, "Beautiful World" actually gained so recognition from players.

And he felt that if Atari had trusted him back then, with the gimmick of cowboys versus robots, they might have been able to change things up.

Going head-to-head with "Red Dead Redemption" with pure Western and cowboys, Antolini felt that they might not be a match.

But the key is that they didn't necessarily have to fight to the death, they could have done a multiplayer mode and made DLC storylines later.

Plus, it was originally a robot versus cowboy the.

Later, they might have been able to lean towards science fiction, giving it a sci-fi Western feel.

At the sa ti, last year, Antolini also had a little regret, which was that Lucas didn't develop VR gas, so he didn't have a chance to win back, which made him quite regretful.

But unexpectedly, this ti it was a coincidence that they t again!

The only difference is that this ti the ga types are different.

Antolini felt that he had a good advantage with the open-world the!

Even if he wins in the end, it would be a little unfair!

......

At Nebula Gas, Lucas didn't know Antolini's good attitude at Atari.

"Uncharted" was just being promoted and publicized in an orderly manner.

On the other hand, Atari's promotion was non-stop.

Most of the hot topics in the ga industry have been taken away by "Uncharted" and "Elent World."

As for NetDragon's "Shadow Action: Communications Interrupted," it was moderate, with so pre-heating but not on a large scale, just maintaining a steady level of interest.

Obviously, they wanted to avoid Nebula Gas' and Atari's new works.

Including so other ga companies as well.

After all, Nebula Gas and Atari are old rivals.

Amidst the attention of global players, "Uncharted" was the first to announce its launch ti.

Officially released on May 1st.

After Nebula Gas announced this news.

Atari, who had been fiercely competing with Nebula Gas in advertising, was silent for a long ti.

Looking at the release date of "Uncharted," in Atari's "Elent World" project room, Antolini felt like he had punched cotton.

According to the current progress, "Elent World" will take at least another half a month to complete the content developnt.

And completing the developnt doesn't an it can be launched; it still needs to be tested in advance.

Although "Uncharted" is a linear ga, compared to open-world gas, the workload is indeed much smaller.

Did you put rockets on your butts?

Antolini was very depressed.

As for the promotion of "Elent World"?

Let's take a break for now.

After all, promoting it at this ti would actually help Nebula Gas.

And with the silence of "Elent World's" promotion, players online were also speechless.

Originally, they were expecting "Elent World" to follow closely behind and also release a ga launch ssage in the near future, and then fight Nebula Gas in earnest.

Judging from the previous performance, Atari seed to be very tough and should not be afraid of Nebula Gas.

It's just that the ga isn't finished yet.

But if it's not finished, why did you promote it so enthusiastically before, as if you wanted the whole world to focus on you?

Many players online who were looking forward to "Elent World" were depressed.

And the players here who were looking forward to "Uncharted" were celebrating with drums and firecrackers.

Of course, not all were looking forward to it; many players were also a little worried.

Because during this period, the promotion of "Uncharted" also revealed a lot of things to the players.

The technical and gaplay content were secondary; what worried the players more was the ga's subtitle.

Like "Call of Duty: Modern Warfare," "Red Dead Redemption," "Super Mario: Odyssey," and "The Legend of Zelda: Breath of the Wild."

"Uncharted" also has a subtitle, which was announced during the promotion: Thief's End.

As soon as this title ca out, many players felt a shiver in their hearts.

And below Lucas's official blog, there were also many players replying.

But this ti, Lucas had no intention of replying at all.

Instantly, many players showed pessimistic emotions.

Many said that 'Nathan Drake' was done for, and the only point of concern was how Nathan Drake would end up in the ga.

...

In Nebula Gas' lounge, Anna and others looked at Lucas, who was browsing the official blog, in surprise.

"Boss Lucas, the players online are misunderstanding you this ti. Aren't you going to reply?" Rachel asked curiously.

In the past, when players misunderstood, Lucas would always reply imdiately.

"Only when players think this is a ga that will break their hearts, and then find out that it's a happy ending, can they feel enough surprise," Lucas smiled.

Of course, in his heart, there was another sentence he didn't say.

That is, now that players have misunderstood him, when the ending is revealed, that misunderstanding will turn into guilt, and his label of stabbing players in the heart will naturally beco blurred.

(End of this chapter)

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