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Now reading: Chapter 439: Walking Disaster from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

From Ben's current feelings, the story of "Uncharted" might not be amazing, but it's not bad either.

Especially in the room, Nathan Drake's longing for adventure, but also his restraint, really resonated with Ben.

As for the appearance of his brother Sam, it was clearly a catalyst.

Besides the story, what Ben paid more attention to were the various cara transitions and the stunningly beautiful scenes in the ga.

Like the mansion scene he was in right now.

With the help of his old friend Sullivan, Nathan and Sam successfully entered the mansion.

The mansion's hall was filled with countless gentlen and ladies, and the outside was packed with all kinds of fancy cars. The European-style house was like a dieval castle, full of history and beauty.

Especially when climbing on the roof, looking at the distant cliffs and the blue sea.

Looking at the crumbling stones under his feet and the moss growing on the buildings in front of him, it gave people a dreamlike feeling.

Combined with "Uncharted's" amazing graphics, the visual impact was stunning.

He and Sam sneaked into the auction trying to get the cross that held clues, but obviously Nathan and Sam wouldn't buy it with money.

So they had to use so sneaky tricks, combining puzzle-solving and action, which wasn't too difficult, but felt really good.

They ssed around in the cellar, then pulled the power switch, stole the auctioned cross in the dark, and at the sa ti, the villain in the ga appeared.

That was Rafe, who went to the 'Road to Hell' with Nathan Drake and Sam Drake fifteen years ago.

After the item was lost, Rafe and the security forces at the auction began searching for Nathan's whereabouts.

Here, the player doesn't have any guns yet, so they can only sneak and avoid them, which isn't too hard, just pay a little attention.

But compared to Sam, Nathan, who ca into the house, was more unlucky, running into a really tough black woman.

"Damn, how is she so strong?" Ben was shocked when he saw Nathan get thrown out of the window.

But thinking about it carefully, it didn't seem that surprising.

After all, Nathan is just an 'ordinary' explorer and treasure hunter.

If it ca to close combat, he definitely couldn't beat this rcenary leader.

But what impressed Ben was that even though he was beaten black and blue, Nathan still didn't forget to make all sorts of jokes.

After this fighting scene, Nathan escaped from the window and also got a handgun from Sam to defend himself while climbing.

So now, Nathan finally had a way to protect himself.

Looking at the patrolling security guards on the road ahead, Ben smiled slightly.

"Sneaking? Who has that much ti to sneak in life? Is the explorer difficulty level a joke? As long as my ga difficulty is low enough, I can kill even gods for you!"

Ten minutes later, inside the mansion, Ben looked at the corpses on the ground and snorted twice, with the sa attitude as Wei Yan ambushing John Yi and shouting "Who can kill ?" before the battle. The small handgun he had was now a submachine gun.

It had to be said that the lowest difficulty gave players only one feeling: aweso.

The breathing to heal and the low damage from enemies on the lowest difficulty made Ben feel like the main character, Nathan Drake, was an iron man. The ga also had auto-aiming, making the entire combat process as smooth as silk.

From the courtyard to the hall, and then from the hall to the mansion's entrance, and then escaping in Sullivan's car.

The process was incredibly exciting, as if he was starring in an excellent action movie.

And from here, the ga just started to get into the swing of things - treasure hunting.

After all, "Uncharted" is a treasure hunting ga.

Before this, the escapes from prison and the mansion were thrilling, but they weren't really about treasure hunting or adventure.

After getting the key clues from the mansion, he officially began the journey of treasure hunting and exploration.

At the sa ti, the ga's scenes finally moved from modern settings to so sparsely populated places.

All kinds of dangerous and strange climbing, along with endless thrills and drama, were shown to Ben.

"My god, if anyone did this in real life, their grave would be covered in tall grass, right?"

Of course, if they failed, they'd probably have to be reborn.

Sotis so branches and footholds and stones would suddenly break and fall, making players feel scared when climbing.

Because when playing the ga, players are basically fully imrsed in it.

The surrounding environnt, lighting, the smooth and natural dialogue between characters, the almost negligible ga UI.

All of these factors made players feel like they were exploring and adventuring for treasure.

This sense of imrsion, combined with the ga's dangerous climbing designs, gave players a real sense of being there.

After arriving at St. Dismas Cathedral in Scotland, the ga's pace beca even more intense.

But like most action movies, when the main characters arrive at their destination, the villains have always been one step ahead.

At St. Dismas Cathedral, Rafe and the black woman rcenary leader had already arrived.

Compared to Nathan and Sam, who found the tunnel below the cathedral that might be Henry Avery's tomb through various puzzles and clues, Rafe and the black woman's approach was simpler and more direct, which was to blow it up.

Now, what Nathan and Sam had to do was solve the puzzles before Rafe and the hired soldiers found the treasure.

Compared to the mansion and prison scenes before, the puzzles here were clearly a bit harder.

For players who like puzzles, this was obviously not difficult.

But for so players who aren't good at puzzles, the puzzle content in "Uncharted" is also fairly friendly, because Sam gives helpful tips.

The system also gives guidance, even directly shifts your view to the key icons in the puzzle.

Players just need to use their brains a little, and they won't get stuck.

After solving the puzzles, the ga will welco an even more intense large scene.

'Henry Avery, he's playing us! This is the answer. Where's the treasure then? Ah! I an, King's Bay? Great, but what's next? The North Pole, outer space?'

After solving a series of puzzles in the tunnel and finally reaching the underground hall, what awaited Nathan and Sam wasn't treasure, but a map pointing to the next stop. Sam was a bit annoyed to find this out.

But Nathan was very calm.

'[Those who prove their worth... Paradise awaits], he's recruiting people, Henry Avery is recruiting people.'

'Recruiting people for what?'

While the two were talking, a rumbling sound rang out.

The villains may be late, but they will never be absent.

The previous rcenary leader, the black woman, directly blasted open the ruins and appeared in front of Nathan.

Facing the rcenaries with submachine guns, Nathan inconspicuously guided them to take the cross from the scales in the center of the underground palace, and then triggered the chanism, causing the entire hall to collapse in an instant.

The entire hall shook constantly, stone floors crumbled, and at the sa ti, there was strong gunfire from the rcenaries.

The scene imdiately fell into chaos, and in this chaos, Ben controlled Nathan and Sam to fight their way out with guns.

Climbing, shooting, and igniting the gunpowder barrels used by the rcenaries for blasting, flas filled the entire cara screen.

In the collapse, explosions and flas, Nathan and Sam frantically fled towards the exit.

Along the way, stone pillars collapsed, the top of the cave collapsed, and platforms crumbled.

Wherever Nathan went, you could say it exploded everywhere he went.

As for the road under his feet, it definitely all collapsed.

"My god, are you an explorer or a demolition team? It's all collapsed!?"

Watching Nathan and Sam escape towards Sullivan's plane, Ben was directly shocked.

Climbing and gunfights, a perfect combination.

(End of this chapter)

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