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Now reading: Chapter 446 - 446 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

"Sigh, the players still don't trust us at Nebula Gas!"

Looking at the trending words like 'Vacation Company' and 'Travel' online, Lucas couldn't help but sigh.

Travel?

No way.

This is all for work!

From Florence to the Vatican, a whole month of location scouting, do you know how tiring that is!

And to make sure we get the landmarks right, we have to go to various tourist spots, no, I an historical sites preserved from ancient tis, to feel the weight of history.

Also, who said we aren't developing the ga just because we're in Italy?

Though so people ntioned that Nebula Gas might be doing location scouting for a ga, it didn't cause any buzz.

Looking at the emotional Lucas, Anna, Rachel, and the others next to him didn't say anything.

Lack of trust? Isn't that sothing you, Boss Lucas, gave away bit by bit!

But I thought Italian food was supposed to be delicious, but now?

It's not as good as Chinese food!

"But Boss Lucas, will our new ga be set in Italy?" Marcus asked Lucas, curious.

They look like they're on vacation, but they've actually done a lot of work, like visiting the Florence Cathedral and other related areas for on-site research.

Though we could also experience it through photos and VR, Lucas's actions lately show that he clearly wants us to experience it live.

"That's right." Lucas nodded with a smile.

Lucas has been thinking about the new ga for a long ti.

But because of his limited abilities, he hasn't started making it yet.

But now, it's almost ti.

At the sa ti, the performance of the new CosmosVR can bring players a more imrsive experience with this ga.

Assassin's Creed.

Of course, strictly speaking, it should be the Ezio trilogy and Altair's story.

In his past life, Assassin's Creed was also a large IP worth millions.

But the story of this large IP was quite twisted. It started with widespread attention when it was first released, and then the disaster of Unity. Though later content was fixed, making Unity better, the 'bad na' was already out.

This made many casual players unconsciously say "Unity" when talking about the worst Assassin's Creed ga, even though Syndicate was also split in reviews.

Under these circumstances, a major change in the series appeared.

It started with Origins, peaked with Odyssey, and ended with Valhalla, starting a new chapter of the mythology trilogy.

The Assassin's Creed series was no longer limited to assassins.

Players used to joke about Assassin's Creed as Berserker's Creed, and with the mythology trilogy, that's exactly what they did.

Bayek, who has a 'complete family', Kassandra, who has 'harmonious siblings', and Eivor, the 'stealth master'.

They gave players a whole new experience. If the original Assassin's Creed was more of an action ga, then the mythology trilogy was a pure RPG.

And in a larger sense, the Assassin's Creed series has been trying to separate itself from assassins for a long ti.

The Ezio trilogy was a slight attempt.

It was a bold attempt. His father was an assassin, his son was an assassin, but he himself beca a Templar.

Later, Shay appeared, first as an assassin and then as a Templar.

His appearance directly broke the stereotype that assassins are always good, Templars are always bad, and assassins and Templars are always enemies.

This idea was strongly highlighted in later gas, such as the origins of Change and Odyssey.

The reason for choosing the Assassin's Creed Ezio trilogy as the next direction is simple.

That is, Ezio is the most complete character in the Assassin's Creed series, and the plot of the trilogy can be called the peak of the series.

Indeed, each protagonist in the Assassin's Creed series has left a deep impression on players.

The smooth Altair, the chaste Ezio, the weak Connor, the filial Haytham, the unmatched God of War Dorian, the money-loving Edward, the law-abiding Jacob, the organization-loyal Cormac, the complete family Bayek, the harmonious siblings Demos, and the stealth master Eivor.

Behind each of these nas is a moving story.

But if there is one protagonist that impresses players the most, it is undoubtedly Ezio.

After all, this is a character with three gas and an animated short film.

Youth, middle age, old age, and twilight years are perfectly depicted.

Naturally, it impresses countless players.

So Lucas left the protagonist of the first Assassin's Creed to Ezio.

Of course, there is also Altair. After all, when talking about Ezio's story, we must also ntion Altair, the assassin master.

This ti in Italy, Lucas wants everyone on the team to personally experience the Florence Cathedral in real life, as well as the classic landmarks of the Renaissance.

After all, the most important thing about Assassin's Creed is the restoration of historical atmosphere.

Without exaggeration, the Assassin's Creed series in his past life definitely did the best job of creating a historical atmosphere, and there was no other ga like it.

In his past life, if you asked a player which ga could make you truly feel history.

Then many people would definitely answer you: Assassin's Creed.

For example, the fire at Notre Da Cathedral made Assassin's Creed Unity popular again, and so people even said that the Notre Da Cathedral in Unity might play a role in the restoration after the disaster.

Although this is just a rumor and a pretty ignorant one.

But it can also reflect the degree of restoration of history and related cultural buildings in the Assassin's Creed series.

Even so universities, professors in related history majors are teaching ancient Greek culture and Egyptian culture.

Assassin's Creed Origins and Odyssey are also used as teaching materials.

It can be said that one of the true charms of Assassin's Creed is that it takes every player back to the past, back to those historical nodes of major events.

Let players participate in these histories and feel the culture of that period.

Pericles' speech, Socrates' debate, the magnificence of holy Jerusalem, the majesty of the ancient Egyptian pyramids, the romance of the Renaissance, and the stories of Da Vinci and Copernicus.

Lucas hopes that the entire team can personally see what these buildings that will exist in the ga look like, rather than relying on materials, docunts, and photos, including himself.

As for traveling?

That's just a bonus.

What's really important is to be able to recreate that sense of history in Assassin's Creed.

(End of this chapter)

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