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Now reading: Chapter 453: Entering the Game from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

The developnt of "Assassin's Creed" is going quite smoothly.

Lucas and his whole team have already developed so many gas related to action, and have accumulated a lot of experience.

This "Assassin's Creed" mainly tells the stories of Ezio and Altair.

Lucas is still using a large sandbox-style design.

The various scenes in the ga are depicted in detail, mainly because it spans from Florence in the Renaissance, to Jerusalem in the Holy Land, and then to Byzantium and other places. The map covers a vast area.

If it were to be made into an open-world ga, it could only be like "Red Dead Redemption," virtualizing several states in the real world and connecting them.

Also, if it were made into an open world, so extra content would have to be added to enrich the gaplay.

But for the early "Assassin's Creed" gas, especially the stories of the Ezio trilogy, Altair, and Connor, an open world isn't really suitable.

Because the entire character story is arranged according to a non-RPG script, and the pace of the plot is very tight.

If it were made into an open world, the pace of the entire plot would instantly beco fragnted.

Open-world or linear gas aren't that simple.

The type of ga, the rhythm that players should experience, is closely related to the gaplay and story.

The story pacing of the Ezio trilogy is clearly not suitable for an open-world approach.

So, Lucas uses a sandbox-style design, allowing players to focus more on the plot when playing the main story.

Of course, this doesn't an that there are no side quests or collecting in the ga.

It's different from a purely linear ga like "Uncharted." In the original "Assassin's Creed 2," compared to the boring and tedious missions of Altair's first ga, the Ezio trilogy actually has a lot of side quests and exploration gaplay.

For example, traditional tomb exploration, guild gaplay in Brotherhood, tower defense gaplay in Revelations, and side quests involving Da Vinci and Copernicus are all excellent.

In addition to the plot and map settings, Lucas has also optimized the combat system a lot.

Making the ga's combat system more like the VR experience, and richer, such as poisoning and the chain reaction of NPCs after throwing money, and so on.

He's also fixing so of the bugs from the old gas. At least in Lucas's "Assassin's Creed," players can't get rich by bribing the herald with 500 coins and then stealing back 503.

......

Amidst the players' anticipation, "dieval: Salvation" announced more gaplay content on Zeus.

The grand war scenes, the high-quality plot performance, and the release of more detailed gaplay have attracted many players.

The clashing of cold weapons is powerful, and players can play various roles in the ga, not just as soldiers.

They can be farrs, blacksmiths, or even thieves.

In terms of gaplay, it does feel quite rich.

Lucas's side wasn't idle either, and released trailers for "Assassin's Creed," as well as the VR the of entering through the Animus.

On the cross at the top of the Florence Cathedral in the Apennine Peninsula.

An assassin in a white hood is half-squatting there, overlooking the scenery of the entire city of Florence, and then Zack jumps down with his arms open.

At the highest point of the Doge's Palace in Venice, the assassin overlooks the entire Apennine Peninsula, and Zack jumps down with his arms open.

Florence, the birthplace of the Renaissance.

Italians with different styles in the streets and alleys.

Acre, a port city with an icy blue and lonely atmosphere.

Damascus, full of yellow sand.

The verdant mountains and blue ports of the Northern Kingdom, and the rolling yellow sand of the Southern Kingdom. Jerusalem in the Holy Land as the boundary between the two kingdoms.

Ro, Constantinople...

The lands that assassin masters such as Altair and Ezio have set foot on are shown in the video.

Different from the previous cool assassin performance, this ti the content of the promotional video focuses more on showing the ga's visuals.

And because it is made in a sandbox style, the plot CG is used to cover up loading screens during switching scenes.

This makes the visuals of "Assassin's Creed" only second to the previous "Uncharted."

But at the sa ti, "Assassin's Creed" has sothing that "Uncharted" can't compare with, and that is that this ga shows the historical appearance of the past.

Coupled with the personal experience of the VR the, the expectations of countless players exploded.

Players who had resisted the handso Ezio and were prepared to wait and see, finally gave in to the temptation of the VR the.

And couldn't help but pre-order.

"Damn, what kind of 'Assassin's Creed' is this? It's a travel simulator! The city and scenery are too amazing!"

"I understand why Lucas went traveling before. He wants us to experience a wave of traveling in the ga!"

"is Nebula Gas going to switch to being a travel company? First 'Uncharted' and now 'Travel Creed'."

"Say no more, this Renaissance Apennine Peninsula alone is worth buying!"

Looking at the visual performance of "Assassin's Creed," many players also said they would buy it.

Amid the players' discussions, "Assassin's Creed" and Zeus's "dieval: Salvation" also announced the trial and release tis one after another.

"Assassin's Creed" will start the trial on September 1st, and the ga will be officially released on September 5th.

As for "dieval: Salvation," it will be released on September 10th. But Zeus didn't choose to start a trial, but directly announced the release, obviously full of confidence.

But Lucas didn't pay too much attention to Zeus's side.

After all, the publicity that should be done has been done. The rest is to look at the ga's sales, player feedback, and reviews.

In this ga, Lucas mainly arranged the stories of Ezio and Altair.

As for the stories of Connor Kenway, Edward Kenway, and other assassins, they will be slowly told later.

After all, "Assassin's Creed" is a very big IP, and it will definitely beco a golden IP for Nebula Gas in the future.

......

On September 1st, like other long-awaited players, Ben was waiting early in the VR ga the of "Assassin's Creed."

Just to be able to enter the ga as soon as possible.

At this mont, he is enjoying the beautiful scenery of Florence.

But one thing that makes him a little dissatisfied is that the range of his movent is very small.

As soon as he goes out, it will show that he has lost synchronization, and then he will be thrown into the white Animus space.

At the sa ti, there aren't many buildings to climb. He has been wandering for a long ti and is feeling a little bored.

After wandering around twice, he switched out of the VR the while waiting.

He needs to find sothing to pass the ti.

He opened the communication software and sent a ssage with a screenshot.

"Zack, are you working? Co play gas! Look at how cool the graphics of 'Assassin's Creed' are. Renaissance Florence. By the way, haven't you been to Italy? Is the Florence in the ga very different from reality?" After he sent the ssage, Ben chuckled twice.

Two or three seconds later, Zack replied to Ben with a ssage: "Get out!"

"It's okay, Zack, you work hard. I'll check out the ga for you first, and it's just a trial version anyway. Don't get too excited." After sending the ssage, Ben imagined Zack's expression in his mind, and laughed like a barbell.

After 'luring' Zack with text, Ben didn't reply anymore.

Without any hesitation or delay, Ben closed the communication software and entered the trial version of the ga through the Animus in the VR the.

(End of this chapter)

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