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Now reading: Chapter 475 - 475 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Coming out of the ga, Ben imdiately uninstalled it from his gaming pod.

At the sa ti, he opened the Nebula Gas platform and promptly dragged the ga to the very bottom of a self-created category list.

Then he opened the Nebula Gas platform on his PC and repeated the operation.

Get lost!

Never appear in my sight again!

And in that small list, there were a total of four gas.

Silent HillPT, Outlast, and the recently added Resident Evil.

After getting out of the gaming pod, Ben opened the window, looked at the bright sunshine outside, and took a deep breath.

Then he sat in front of the computer and watched two episodes of Peppa Pig cartoons, which finally made him feel a little better.

He really couldn't take it anymore.

There were too many things in the ga that could bring fear, especially with the imrsive VR experience and force feedback, which showed the fear to the fullest.

And many thods commonly used in horror gas were all displayed vividly in "Resident Evil".

For example, when players are in the sewers, the sudden appearance of a floating corpse is a scare.

In horror gas, this kind of scare is essential, but many horror gas deliberately increase these scare points to replace fear points.

But it's not just this one thing that makes players panic. The second stage is when Mia goes missing and you enter the room on the second floor.

The dim room, combined with the confined, narrow space, and the sound of thunder and rain echoing in the silence.

And the sound of your own footsteps makes it impossible to tell where it's coming from. These are all to create a fearful atmosphere.

There's also the feeling of pressure brought by the suddenly mutated Mia, and Mia's mysterious disappearance after Ethan chops her neck with an axe.

When she reappears, she seems to have returned to normal, smiling sweetly and holding the player's hand, and then suddenly becos extrely fierce, using a screwdriver to nail the player's hand to the wall, and using a chainsaw to cut off Ethan's arm.

This combination of psychological and visual shocks directly knocks the player senseless.

Of course, when these players were knocked senseless by this combination of punches, they unanimously pointed the finger at Lucas.

Saying it was a surprise, saying it was a gift, but I don't believe you!

Lucas's official blog was filled with the cries of players.

......

In the Nebula Gas lounge, Lucas leaned back in his chair scrolling through his phone, enjoying the various comnts from players.

It has to be said that when he wasn't trying to trick players, players felt like they were being tricked by him, and he was very emotional at that ti.

Rachel and Anna next to him were speechless looking at the happy Lucas.

Obviously, this was Boss Lucas's bad habit.

"But Boss Lucas, the player attrition rate isn't low." Hector said beside him.

This was quite normal.

There's no way, "Resident Evil" is a horror ga after all, and Lucas's visual presentation is much stronger than in its previous life.

As we all know, generally speaking, the more realistic a horror ga is, the stronger the fear it brings.

In this case, it naturally scared many players out of their wits.

"Yeah, players are saying 'forget it, forget it'." Rachel also said with a laugh.

"I think the players are not mistaken at all." Anna said speechlessly beside her.

She thought of the story concept that Lucas had provided her before. When she first saw it, she felt speechless.

At that ti, she really naively thought it was a family ethics ga, and a particularly terrible one at that.

Sothing about going ho with your wife after three years apart to celebrate the New Year, being warmly welcod by your father-in-law's family, but having a small fight with your wife as soon as you get ho, your wife wanting to break up, luckily your father-in-law cos out to diate, and then the family has a big al in the evening, and your father-in-law is unhappy if you don't eat enough.

At that ti, she wanted to ask if the players would be angry with this kind of story, but when she looked further, she realized that it wasn't a family ethics drama at all, it was dostic violence!

"But Boss Lucas, are we going to develop a new horror ga after this?" Marcus asked with so curiosity.

During this period of ti, they had also read the two novels Lucas had ntioned before, and learned about so related content.

The Cthulhu Mythos, a relatively niche genre.

In the field of gas, it's not that there hasn't been any application, but it's mostly limited to so horror and thriller gas.

At the sa ti, there are also more prototypes of magical monsters that can be found in it.

"In a way, it can indeed be called a horror ga." Hearing Marcus's words, Lucas thought for a while and summarized.

Listening to Lucas's words, everyone didn't quite understand.

"You'll know when the ti cos. Also, since the players' opinions on "Resident Evil" are a bit strong..." Lucas smiled, kept them in suspense, and then pondered for a while.

"Make adjustnts?" Ethan, who was in charge of marketing, asked, having not spoken for a while.

"Well... increase the intensity! Players who clear the ga can choose any first-party ga we've released on the current platform except for this year, and then players who reach 30% of the ga's progress will randomly receive a small ga, and players with 60% progress will receive a dium-sized ga. You guys in operations can decide on the ga library." Lucas said decisively.

"We can also take the opportunity to do so crossovers! "Call of Duty:Modern Warfare""Rainbow Six:Siege", aren't these our own IP brands?"

For Nebula Gas at the mont, this amount of money isn't a big deal.

Since it's the first ti to hold a festival event outside of traditional special offers, let the players have more fun.

Everyone: ...

The topic of "Resident Evil" is very popular online.

Of course, for this ga, even though it's so popular, in reality, most players may not have even played it.

After all, "Resident Evil" is a horror ga, and many players choose to watch strears and UP masters get scared after they themselves are scared, which is a very interesting experience.

Until the related crossovers and rewards ca out.

With these new rewards out, many players instantly felt like they couldn't hold back their hands.

Although there were still many players who said online that Boss Lucas wasn't giving out benefits, but was trying to kill them, and they would never risk their lives for these few gas and skins.

But a few hours later, many players posted screenshots of successful redemptions in the original posts and ga communities, staging a large-scale "it's so good" scene.

At the sa ti, as players gradually got used to the ga's horror, after a family reunion dinner.

They found that if you ignore the fear, the ga is actually quite fun.

Especially later, players can get a lot of weapons, and can put on a harmonious family drama of chainsaw father-in-law, burning mother-in-law, and beating up the little brother-in-law, allowing players to see how an ordinary engineer can transform into the hand sanitizer God of War.

As the ga progresses, after horror is no longer the main the, the ga's story becos a major feature that attracts players.

And the key is that as the ga's story gradually unfolds, players also realize that this ga is really a ga with the the of 'happy family'!

(End of this chapter)

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