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Now reading: Chapter 487 - 487 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

It's not just Ben who was silent.

All the players who saw the hidden content after unlocking the ga were deeply silent.

Even the players who were excited before when Lucas said the ga would be on PC, now didn't feel so happy.

They wondered why Lucas was being so kind to tell them the new ga would be released on both PC and VR.

Even though Lucas didn't say the na of the ga.

But from the style of the trailers, many old Nebula Gas players imdiately felt it was too familiar!

The trailers were full of violence, blood, monsters, and a similar dark style, as well as suspenseful storylines.

This imdiately reminded these players of a famous ga series that Nebula Gas had developed in the past - "Dark Souls."

This kind of hidden content in the trailers, wasn't that the feeling of Dark Souls?

It was even more extre.

Judging from the scenes and backgrounds in the ga trailers, the story even felt darker and crazier.

The only thing that remained unchanged was so of the combat scenes in the ga.

At the beginning of the battle, the hunter was beating the monster, but in the later battles, many hunters were killed by the monsters, until only the last hunter nad Gehrman remained.

Although it's unclear what the story is about, whether these scenes are intentional or part of the ga's plot, it gives many Dark Souls players a strong sense of familiarity.

It has been quite a few years since "Dark Souls" was released.

During this ti, Nebula Gas has released many great works, including perfect masterpieces such as "Red Dead Redemption: Redemption" and "The Legend of Zelda: Breath of the Wild."

But "Dark Souls" is still loved by many loyal players.

N playthroughs, constantly challenging to see if they can complete it faster, and various PVP combat styles.

It can be said that Dark Souls players have almost played the ga inside out.

This is in terms of gaplay, and also in terms of plot.

There are Dark Souls scholars who specialize in studying the plot of "Dark Souls."

They create videos lasting dozens of hours to explain the story to players.

Even today, players are still arguing about what the story of Dark Souls is really about.

And now, the hidden content in this new work's trailers has made countless fans of the Dark Souls series feel that familiar feeling again.

The dark art style, the elusive plot, and the way the characters are constantly hunted by monsters all reminded countless players of the original Dark Souls.

The story of lighting the fire has ended, but now it seems that the story of hunting has begun!

This made many players who like a challenge excited.

Even though it's just a hidden trailer, and even the na of the ga is unknown.

But in various community forums, there are already topics about Lucas's new work.

"It's here, it's here, it's finally here, Boss Lucas has finally brought his Christmas or New Year gift!"

"Although it's a bit scary, I have to say, it's amazing!"

"Did everyone notice? The new work seems to be darker than the previous 'Dark Souls'!"

"Renaissance hamr? This is clearly a Victorian style, look at the clothes in the trailer, the frills, lace, and silk ribbons, all from that period."

"That's right, and the hunter's attire also has a very obvious British style."

"Dark Souls feels like it has a dieval European knight feel, but this new work is so cool, muskets, axes, at saws, it's so cool!"

"Stop saying it's cool, have you forgotten what kind of ga this is? This is a Dark Souls-like ga! It's cool, but how many hits can the hunter's clothes withstand from the monsters?"

"Damn, I didn't think of that!"

"And have you noticed? None of the hunters in the trailer are holding shields!"

"Really, how can you play without a shield!"

"Could it be that there are no shields in the new ga?"

It was like a bomb thrown into a lake, causing a wave.

At first, the players were very excited, discussing the content of the promotional video.

But as they discussed, the players ca to their senses and took a closer look and suddenly realized that sothing was wrong.

How can you block without a shield!

You should know that many people who light the fire in "Dark Souls" get through the ga, not because of anything else, but because of a big shield.

Carrying a big shield, they slowly grind the BOSS to death.

The big shield can be said to be their life!

.........

While the players were discussing intensely.

Lucas was also leading the team to develop "Bloodborne."

A lot of the art had already been done, so all that was needed here was to set up the complete frawork.

As for the content of the ga itself, Lucas combined the Old Hunters DLC with the main ga. Of course, the content of the Old Hunters will have built-in tips for players.

After all, if players go directly to challenge the Old Hunters without being prepared, Lucas is worried that Ludwig and the Orphan of Kos will break the players' minds.

As for Lady Maria of the Astral Clocktower, Lucas isn't worried about that. Maybe players will want to die at her hands a few more tis.

Another thing is the Chalice Dungeon content of "Bloodborne." Many players complained about the Chalice Dungeon in the past life.

But in fact, after playing it, you can find that the design idea of ​​the Chalice Dungeon is actually not a problem at all. That is to increase the stickiness of the ga in the form of farming. This basically exists in the "Dark Souls" series.

At the sa ti, the origin of the "Bloodborne" story is also hidden in the Chalice Dungeon.

Of course, it has an even more important point, which is to turn players into gem hunters.

As for so players in the previous life saying that the modified maze destroyed the ga experience, in Lucas's opinion, this is not a problem at all.

Just like opening a cheat, the decision is actually in your own hands. Moreover, the modified maze created by players is more for quickly leveling up small accounts, and also adds more gaplay to the ga, forming routines through various gem combinations to maximize damage.

The setting of the Chalice Dungeon is, to a certain extent, the pity of the developnt team. As for why it is not the pity of Old Man Miyazaki, it is because the dungeon was not made by him.

It can be said that the setting of the Chalice Dungeon must be given a share of the credit for being able to make Bloodborne last forever.

If there are any shortcomings, it is that after playing for a few hours, you will find that the seemingly random actual terrain is fixed and there is a great sense of deja vu. In addition to opening gems by lottery, there is no random fun in map exploration.

(End of this chapter)

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