Soon the interviews with GaSpot and GarSky were released.
There was no exaggeration, basically it was the original interviews at the ti, just so word choices were changed.
Including the released footage, it was mostly what Lucas showed at the ti.
This interview caused a big reaction among the players.
Players also expressed their opinions.
The first thing people talked about was Lucas's ntion of removing the armor.
But at the sa ti, many players were a little surprised because there were 20 blood vials in "Bloodborne." Does this an Lucas lowered the difficulty to make it easier for new players to get into the ga?
After all, according to Lucas, even though there's no armor, there's still a shield.
If you have a shield, isn't it easy to just hide and attack?
This made many veteran Dark Souls players have mixed feelings, both worried and excited.
The excitent is that they can play a Souls ga again after many years.
The worry is that they are very concerned that the ga will be easier than they want it to be.
After all, even though everyone says things like 'this fire can't be passed on,' their bodies are actually very honest and won't lie.
Moreover, the main core of Souls-like gas is that players defeat seemingly impossible enemies through their own efforts and gain a strong sense of accomplishnt, as well as exploring the unknown world after defeating strong enemies. These are the sources of joy in Souls gas.
If that feeling of suffering is lost, even if the quality is still good enough, many veteran players think they might still be disappointed.
While players were discussing intensely, Lucas quickly updated a gaplay demo of "Bloodborne" on his official blog.
The video is set in a huge, empty room.
The wooden boards on the floor were broken, and rows of burning candles were placed on both sides of the room.
Directly opposite is a huge, gear-like clock in operation. In front of the clock is a chair with a woman sitting with her legs crossed, but there is a pool of red blood on the floor, as if hinting to players that this woman has been dead for a long ti.
In the ga, the hunter controlled by the player slowly pushes open the door and enters the room. After standing there for a mont, the hunter slowly walks towards the woman's body, then reaches out his right hand as if trying to check the condition of the body.
But just as the hunter's hand is about to touch the body, the female corpse suddenly cos to life.
She grabs the hunter's hand and brings her body close to the hunter's face.
At the sa ti, a line of subtitles appears on the screen: Lady Maria of the Astral Clocktower.
"You should let the corpses rest in peace."
"Oh... I know very well that secrets are indeed irresistible."
"It seems I can only let you rest completely to heal you!"
As Lady Maria's words fall.
The ga's UI appears.
The weapon in Maria's hand suddenly splits into two blades.
With a double slash, the hunter's health bar instantly evaporates.
'YOU DIED!'
The familiar words to countless Souls-like players appear in the center of the screen.
What follows is more than a minute and a half of content.
It's all clips of how the hunter is abused by Lady Maria.
In the previous dia interviews, although a demonstration clip was also inserted, it didn't show much, just a brief introduction.
And now, the BOSS fight wonderfully shows the content to the players, and it has a very good feel. Just watching it makes players find a familiar feeling.
After watching the entire video, all the players showed satisfied and happy smiles.
Other gas usually show players brutally attacking BOSSes, but "Bloodborne" directly shows players being brutally attacked by a BOSS. Especially the final 'YOU DIED!', it's just too right. It imdiately aroused those 'good' mories of the past.
And this BOSS battle is the BOSS in the Old Hunters DLC - Lady Maria of the Astral Clocktower.
As for the reason, it's naturally because Lady Maria is pretty enough.
After all, compared to the looks of the Great Ones, and Ludwig, Laurence, and Orphan after transformation,
Maria is simply an oddity.
In the promotion, the hunter's handso clothes have been shown, and compared to a bunch of Great Ones with eyeballs and tentacles, Lucas thinks it's better to let Lady Maria take on this important role.
With the release of this real gaplay promotional video, players once again engaged in heated discussions.
"Wow, are the BOSSes in the ga so pretty?"
"Putting aside everything else, I feel that at least in terms of beauty, it has surpassed "Dark Souls" a lot. The hunter is so handso, and the BOSS is so beautiful! I have a new wife!"
"To the person above, let say in advance, your wife is great!"
"Bad review! How can I bring myself to kill such a beautiful BOSS? I strongly suggest making the BOSS uglier! (Funny)"
"Wow, so cool! The visceral attack effect is much cooler than the previous Dark Souls!"
"The constant attack and taking of blood, this setting is so cool!"
"Hehe, when you greedily attack and die, it will definitely be very cool."
"I think this ga should have a way for experts to play, and a way for newbies to play. Just like in Dark Souls, experts use parries and executions, and newbies slowly grind."
"That's right, "Bloodborne" should also be like this. Experts use gun parries to constantly hunt, take blood, and execute for a super-fast pace battle, and newbies slowly grind with blood vials and shields."
"Yeah, it's better to think of it that way."
"After you guys say that, I feel that 20 blood vials are actually not too much. After all, this is a Souls series ga, and there is no high-defense armor. Maybe you'll be killed before you can drink the potion? Boss Lucas must have his own reasons for designing it this way."
The players discussed seriously and finally ca to a conclusion.
That is, in "Bloodborne," players may face the following situation.
Experts, an axe in one hand and a shotgun in the other, killing everything in sight.
Newbies, carrying a shield and 20 blood vials, hiding to get through the ga.
It seems that Boss Lucas still gives so appropriate rcy to newbies.
The shield of the weak. The ga hasn't even co out yet, but many veteran Dark Souls players are already joking about it.
They all said that in Yharnam, only the weak hold shields. Real experts never use shields!
And Rachel and Anna, etc. in the developnt team at Nebula Gas, who are paying attention to the comnts of players online, all show speechless expressions.
The idea is indeed not wrong, but the point is, dear players, do you know the difference between a seller's show and a buyer's show?
Ideas and reality are always a little different.
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