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Now reading: Chapter 492 - 492 from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

So this should be the weapon, Boss Lucas is really full of tricks! If a newbie doesn't know, wouldn't they have to fight this werewolf for three hundred rounds?" Ben, just like the main character in a detective show, revealed a smile that saw through everything.

What is intelligence, what is talent? What is an old fire-keeper?

He was talking about himself.

With a smile, Ben walked towards the glowing spot in the courtyard.

He bent down to pick it up, and a line of text appeared in the middle of the screen.

[Quicksilver Bullets * 10].

Looking at the interface that popped up in front of him, Ben was slightly stunned.

Bullets?

I don't even have a gun, what's the point of giving bullets?

After walking around the courtyard, Ben ran to the iron gate. The first door said that so kind of device was needed to open it.

But at the second door, Ben successfully pushed the door open.

"Sure enough, my judgnt was completely correct, all that's left is to find the weapon! That light on the body must be the weapon, right?"

"Very realistic, the early weapons are left behind by previous hunters, not appearing out of nowhere, which is very authentic and gives players a stronger sense of imrsion." Ben looked at the white light shining on the body in a long corridor outside the door, and his spirits lifted imdiately.

He sped up and ran to pick it up, four blood vials.

"That can't be right! Where's the weapon?"

"Could it be that there are no weapons in the early stages of Bloodborne?" Ben felt very strange.

With curiosity, Ben walked forward a couple of steps, and then saw a closed gate.

He went forward to try to open it, but it was locked.

Ben was used to this kind of design.

There are often such designs in Souls-like gas.

The map is interconnected, and as you move through the map, you will find so specific paths that can lead back to previous areas.

This is also one of the biggest features of the Souls-like gas.

Just as Ben was feeling puzzled, suddenly a villager holding an axe and a torch ca to his side, making aningless roars like a zombie, and charged towards Ben.

With a nimble step back, he dodged the opponent's axe. Looking at the axe in the villager's hand, an idea ca to Ben's mind.

Could it be that the first weapon isn't picked up from the ground, but dropped by monsters?

Thinking about it that way, it doesn't seem unreasonable. The werewolf at the start is not fought directly.

Players need to go around it, and then they encounter the first monster, and players unconsciously think of the previous werewolf, so they naturally won't attack.

Instead, they will continue to explore further, so of course players won't find a weapon.

In this way, players won't know how much suffering they will have to endure in the early stages.

Ben's brain was working rapidly on the present scene, and he quickly imagined scene after scene of what could happen.

Then Ben attacked the villager in front of him, but soon his brow furrowed.

Because the attack power was too low, right?

Only single-digit damage was done to the enemy. If he slaps them one by one, wouldn't it take several minutes?

"No, I get it!"

"Just like in Dark Souls, when a newbie encounters the Gundyr teacher at the beginning, the fastest way is to parry with a shield. And in Bloodborne, there is a visceral attack system that should be like backstabbing in Dark Souls, which can directly deal a lot of damage to enemies."

"Combined with the blood vials obtained earlier, and the health regain chanic, this has already added a lot of room for error in combat."

"So this monster looks like a small enemy, but it might actually be based on a boss battle rhythm?"

Ben's eyes gradually lit up. At first, he didn't have much confidence, but the more he thought about it, the more confident he beca.

By the ti the Yharnam villager rushed up again, he had completely convinced himself.

Thinking about it carefully, the players had just gotten six blood vials beforehand.

This also gives the players enough room for error, as well as the unique health regain chanic in Bloodborne.

So dealing with the Yharnam villager in front of him is not difficult, just pay attention to the rhythm of the battle.

In addition, in previous Dark Souls gas, the Instructor Gundyr was also like the players' lesson in how to use shield parries.

Although there is no gun yet, so no gun parry is possible.

Although it sounds a bit unreliable, this really seems like Boss Lucas' style.

Just like when he was copying howork in elentary school, he chose C for a multiple-choice question, and then glanced at his classmate and found that they chose B, and the more he thought about it, the more he felt that they were right, now Ben has completely convinced himself.

He didn't even bother to explore further and just stood there and started fighting the Yharnam villager.

After getting into the fight, if he was 90% sure before, now he felt it was up to 99.9%.

Because the Yharnam villager in front of him was not strong.

The main attack thod was a powerful chop, and wild torch attacks when up close.

As long as he didn't stand still and get hit, it was almost impossible to be killed in a one-on-one situation, and the Yharnam villager's attack rhythm was also very slow.

"Is that it? Is that it?"

After a fierce battle for about three minutes.

Finally, when the villager had about one-sixth of their health left, he successfully perford a charged attack, followed by a visceral attack.

The visual effect was great, and he only used two blood vials throughout the entire process.

The difficulty was much lower than he thought. It was just that he wanted to sneak behind and charge up an attack to perform a visceral attack so badly that it took so long.

But speaking of visceral attacks, they are indeed much harder than backstabs in Dark Souls.

The main problem is timing. There is a brief recovery animation after a charged attack, and you need to quickly close the distance to the enemy, otherwise you won't be able to trigger it.

He got four stagger states in the middle, but only triggered it once.

"Sure enough, the weapon dropped! Just as I expected!"

Looking at the white light that appeared after the villager died, Ben couldn't help but smile.

White light is a sign of items in Souls-like gas.

When an item is in a pickable state, it will appear on the ground in the form of a ball of white light, and players can pick it up to get the item.

It's the dropped weapon.

"Just the design of the beginning of the ga shows Boss Lucas' depth of design."

"First, the feature of Souls-like gas of throwing challenges at you imdiately, telling players that Souls-like gas are not that simple. Second, the werewolf tells players that sotis facing powerful enemies, there are better ways to deal with and handle them."

"And this villager tells players that there are no enemies that you can't beat, it just depends on whether you persevere enough."

Ben praised and admired in his heart.

Then he stepped forward and picked up the item.

'Blood Vial 1'

"Where's the weapon? Why is it a blood vial! Where's my weapon!"

Ben, who had just analyzed everything, looked at the blood vial he picked up and was a little dumbfounded.

At this mont, a voice notification from Zack ca.

"Ben, what weapon did you choose in the Hunter's Dream? Saw Cleaver, Hunter Axe, or Cane? Let tell you, this Cane is so aweso, especially when it turns into a whip. The whip in Dark Souls was like a toy, but this Bloodborne whip feels explosive!" Zack's excited voice ca from the voice channel.

Looking at the blood vial in his hand and the defeated Yharnam villager, Ben suddenly felt like sothing was wrong.

Hunter's Dream? Weapon selection?

Was he just fighting with the air?

(End of this chapter)

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