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Now reading: Chapter 513 - 513 Geralt of Rivia from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

Even though it's a small ga, releasing after "Bloodborne" and offering fun gaplay and action, "Hades" has won the hearts of many players.

Especially the various play styles and the combination of ga content have amazed a lot of players.

It can be said that "Hades" has allowed players from all walks of life to experience the fun within it.

Like "Bloodborne", if you're a beginner, it's actually hard to find enjoynt in the ga.

But "Hades" is different.

As long as you are lucky enough to build a strong style in the ga, you don't need much skill to easily clear through enemies.

And if you're not so lucky, it doesn't matter. For example, there are two guaranteed hamrs and a choice of three god blessings, so players still have so strategies to combine.

Even if you don't have luck or strategy, you can make up for it with skill, constantly dodging the bullets released by monsters in the ga. Truly skilled players can clear the ga without taking damage.

Of course, if you have no skill, luck, or strategy, the ga also offers a god mode.

At first, many players thought "Hades" was a random grind ga.

But as players explored the ga's story, they soon discovered so different things.

That is, the ga is really rich in terms of plot and character relationships.

The simplest example is that the conversations triggered with each NPC in the ga are almost always different as the player progresses in the sa save file.

Moreover, in the ga, giving the appropriate nectar and unlocking the favor of each character can also trigger so special points.

Many players online are also discussing the plot and the content of each NPC.

"Does anyone know why Nyx fired Dusa? I just maxed out my favor with Dusa and got her doll!"

"Don't worry, Dusa will be back in a couple of days, and she'll get a promotion and raise!"

"Hahaha, doesn't anyone like gaera? The spanking after confessing your love is irresistible!"

"There's no spanking! That's just your imagination!"

"So, everything about this ga is great, but my liver is dying! And the ga's story, you can't beat it just once, but you have to beat it many tis! Every ti the Prince of the Underworld sees his mother, he only gets a little bit of information!"

" 1, I think Boss Lucas doesn't just want our money, he wants our lives too! It's too much of a grind!"

With the launch of "Hades", not only players are discussing it, but also many designers in the industry are paying attention to this ga.

Because this ga is very different from the gas Lucas has developed before.

Gas like "Bloodborne" are so complex that many ga designers in the industry can't learn them, even if they try.

After all, this is not just a matter of design, but more about high-end ga technology.

But "Hades" is different. It focuses more on the gaplay, and it is also a small ga.

Lucas's previous works were mostly a combination of gaplay and industry, but this ti, many people feel like he has returned to the mode of "Don't Starve" and "It Takes Two".

Many ga designers online are also studying the content of this random gaplay.

But for Lucas, he doesn't pay too much attention to this, after all, the production of "Hades" is just a small episode.

One thing is to continue filling the ga gap on the Switch, and the other is to take care of the player's hearts.

After experiencing the double whammy of "Bloodborne" and "Resident Evil", Lucas is also more worried about the player's ntal health.

That's why he developed such a ga to relieve the pressure for the players.

Yes, that was indeed his original intention.

As for whether there are any negative effects, that's another matter.

...

In the Nebula Gas rest area, Anna, Rachel, and a group of older employees are lying in chairs with Switches in their hands.

But they are showing all kinds of expressions.

Rachel is repeatedly entering rooms, mainly to collect nectar to unlock the stories of the NPCs.

Hector and Marcus are studying various routines and combinations.

As for Anna, she is looking at her deleted weapon effects with a look of despair.

Before Cerberus on the fourth floor, a special hamr will randomly appear in the store.

The effect of this hamr is to delete one skill and randomly get two special skills.

Originally, her skills were Cruel Strike and Rapid Slash, a health recovery style. She wanted to be greedy, because she felt that having one less Cruel Strike or Rapid Slash wouldn't be a big problem for clearing the ga.

If she could randomly get super armor penetration, her damage would explode!

As a result, Cruel Strike was kept, and Rapid Slash beca Super Critical Hit and Double Critical Hit.

These two are special attack styles, and she has been playing the normal attack style from beginning to end.

Her head is a little dizzy now. She spent money, but her fighting power didn't increase and even decreased!

Two minutes later, under Hades' taunting, Anna silently closed the Switch in her hand.

"Haha, Anna, did you lose another gamble?" Rachel, who was next to her, noticed Anna's actions and couldn't help but laugh.

At the sa ti, Hector and others couldn't help but look over.

"No, I'm just a little tired of playing, and wouldn't it be better to read a book and supplent my knowledge with this ti?" Anna said, while silently picking up a novel.

Rachel didn't speak, just smiled and looked at Anna.

Holding the book and looking at Rachel staring at her, Anna finally couldn't sit still. But just as she was about to say sothing, she directly stood up from her seat as if she had seen a savior: "Boss Lucas, what's in your hand?"

Looking at Lucas who was walking over with a paper bag in his hand, Anna was a little curious.

Not only Anna, but the others also put down what they were doing and ca over.

"I'm giving you so knowledge to supplent, call the screenwriting departnt and the art departnt as well." Lucas said with a smile.

Of course, not all employees were called, but so core design employees.

After everyone arrived, Lucas took out the contents of the paper bag, all of which were well-packaged books.

"Boss Lucas, what is this? Slavic Mythology? Vampires? The Complete Book of dieval Poor Life? Ancient Nordic Village Style?" Looking at the books in Lucas's hand, everyone was a little stunned.

But soon everyone suddenly realized sothing.

Is he going to develop a new ga?

Looking at everyone's expressions, Lucas didn't keep them guessing and nodded with a smile.

"A huge fantasy world. In this world, there are countless strange creatures: immortal high-level vampires, fierce griffins, xenophobic humans, sorcerers with unique powers, and elves and dwarves, etc."

"The reason why there are so many different creatures in this world is because of a strange natural phenonon: 'Conjunction of the Spheres'. Different worlds will collide at a certain period, allowing many creatures from different worlds to cross over into one world."

"The powerful reproduction ability and adaptability of humans quickly made them the most powerful race on the continent. At the sa ti, because there were too many monsters in the world, the existence of 'witchers' who hunted these monsters was born. Unlike sorcerers who were born with magical talent, witchers are humans who have been transford by magical drugs. They have super life spans and perception, and can use signs to briefly use magical power. Witchers carry two weapons, a steel sword and a silver sword, to deal with different monsters and enemies."

"Witchers do not belong to any country or force and make a living by traveling the world and offering rewards for monsters. Of course, just like humans are divided into different regions and countries, witchers are also divided into different schools according to different fields. But one thing is the sa: witchers are also discriminated against and looked down upon because of their characteristics that are different from humans. As for the story we will develop next, it will revolve around a wolf school witcher nad Geralt of Rivia."

---

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