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Now reading: Chapter 537 - 537 Players Complaining from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

The sudden flood of perfect scores caught FOW and Zeus a little off guard.

Their original plan was for this year to be their year of great success.

After all, "Wasteland 1978" had perford so well before.

Zeus and FOW had originally planned to first create hype, for example, by suggesting that "Wasteland 1978" was likely to win Ga of the Year, as its quality certainly had the potential.

When the hype was at its peak again, they could also work on turning "Wasteland 1978" into a bigger franchise, such as by trying to make a movie or TV show out of it.

Of course, they wouldn't start production right away, just build up so buzz, and release so actual information in two or three years.

After all, making a movie or TV show out of a ga can be both good and bad.

The good thing is that if it's good, it's icing on the cake.

The bad thing is that it's very difficult to make a good movie or TV show based on a ga, and if it's not done well, it can hurt the ga itself.

But all of this was based on "Wasteland 1978" having a clear advantage.

But what's happening now?

"The Witcher: Wild Hunt" is getting almost all perfect scores?

Although it's not like "The Legend of Zelda: Breath of the Wild," where almost every ga dia outlet gave it a perfect score and praised Zack like crazy.

But "The Witcher: Wild Hunt" is also getting incredibly high scores.

Its worldwide dia rating is 9.6.

It may seem like it's only 0.3 higher than "Wasteland 1978," but this is the overall score from all the dia outlets.

That's a pretty big difference. Alex has been completely focused on the continued success of "Wasteland 1978" recently, so he doesn't know much about the quality of "The Witcher: Wild Hunt."

But as a top-tier ga designer, Alex knows very well what perfect and near-perfect scores an for a ga.

First, it ans the ga is recognized by mainstream ga dia and players, and that the ga has done sothing exceptionally well in a certain area, or has even created a new area.

Second, the ga either has a major innovation in how it's played, or it has a very deep story.

And as a ga industry designer, Alex knows that masterpieces are becoming rarer as the ga industry evolves.

For example, so early masterpieces aren't that fun to play by today's standards.

They were more of a breakthrough for the ga industry at the ti, such as gas that defined the PC 3D ga era and VR ga control sches, cara angles, and so on.

Or gas that created the First Person Shooter and Role Playing Ga genres, which are so old that even new gars haven't heard of them.

After all, ga design ideas and quality are constantly improving. When people say older gas are more classic and better, they're usually talking about the settings, stories, and gaplay fraworks.

Few players talk about the overall direction and visual details, because these are the product of technological and industry experience, and later gas will definitely be better.

But this ti, "The Witcher: Wild Hunt," a ga for all players and dia, has gotten almost perfect scores again?

Alex, who thought there was a 99% chance that "Wasteland 1978" would win Ga of the Year, suddenly rembered an old Eastern saying he had heard: "If Yu is here, why bring Liang?"

Since he had already developed "Wasteland 1978" this year, why did Nebula Gas have to develop "The Witcher: Wild Hunt"?

While thinking about this, Alex turned on his CosmosVR in his office, contributing to the sales of "The Witcher: Wild Hunt," and prepared to see what makes the ga so good, and if he really lost unfairly.

......

While FOW and Alex were feeling depressed, Lucas at Nebula Gas was also feeling a bit down.

Mostly because players were pointing the finger at him again.

The biggest feature of "The Witcher: Wild Hunt" is the morally challenging trolley problem choices.

There are no perfect choices, and there is always so regret.

For example, in the Bloody Baron's story, although the Baron's family isn't very good from a character perspective, and their ranking from worst to not-so-bad is probably Daughter > Anna > Baron.

But in the ga, the Baron is a victim to so extent. Moreover, Raven Nest becos worse when the sergeant manages it after the Baron leaves. It becos a place more poor people suffer, and even where won are forced into marriage.

This shows that when the Baron was still there, the people were actually better off.

So this makes many players want the Baron to live, at least to give him a chance.

However, this ending cos at the cost of the lives of innocent war orphans, and this difficult choice makes many players feel conflicted.

Not to ntion the series of side quests later on, and the need to choose between Triss and Yennefer.

Although the ga doesn't have many sad monts, the only one is the death of Vesemir. As for Crach an Craite, the old Skellige leader who helps Geralt, he's killed off by Eredin in one hit. It's a terrible end but he is not in the ga that much and it's late in the ga, so most players don't really rember him much.

In addition, most of the other important characters can avoid tragic endings if you choose the right options in their quests, but the difficult choices still lead many players to complain about Lucas on the official blog.

However, Lucas is sowhat pleased that, in addition to the complaints, there are also many people standing up for him and speaking on his behalf.

It doesn't matter what the ratio is, as long as there are so!

However, as players complained, so of their focus gradually shifted. They realized that Lucas's gas were gradually becoming a little dark and twisted.

"Everyone, stop complaining about Boss Lucas. Is the Warrior of Love playing with us? What I'm more worried about is that Boss Lucas's ga style is getting darker and darker!"

"Whoa, now that you ntion it, it really seems that way!"

"Thinking about it, it really is like that! Between 'Resident Evil' and 'Bloodborne,' 'Hades' also has weird and strange monsters. Now 'The Witcher: Wild Hunt' has nightwraiths, ghouls, and drowners!"

"I didn't think about it before, but now that you ntion it, I'm actually a little scared. So of the enemies in Boss Lucas's previous gas were barely okay, but now they're all demons and monsters!"

Players online discussed this, but they didn't expect Lucas to actually respond to them.

(End of Chapter)

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