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Now reading: Chapter 543: A Celebration Brought by a Silly Game from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

"Why did I end up trying to pass the levels with a goofball like you?" Zack couldn't help but sigh.

Ben, who was holding onto Zack's belt, retorted, "I should be the one saying that. If you hadn't fallen off the cliff and I had to save you, would we be in this situation now?"

"Then if you're saving , why are you below ? I don't need your help anymore, let go!" Zack looked speechless.

"I won't let go!" Ben replied.

At this mont, the two of them were in a slightly awkward situation. Zack's hands were gripping the wall, and he could poke his head out by pushing up a bit.

But the problem was that his feet were being held by Ben's noodle-like character. Zack had originally thought Ben would co and save him, grab his head, and together they would pull themselves up, but sohow they both ended up falling.

"Playing with a goofball like you, this is sothing all three of us should be saying," Hannah and the other two, who were watching from the side, were completely speechless.

It had already been several levels since their ga started.

And these two clowns in front of them, if they were even a little bit useful, it wouldn't be that they were completely useless!

......

It wasn't just among players. In just two or three hours, the ga "Human: Fall Flat" suddenly beca very popular on streaming platforms.

On one hand, Nebula Gas had a high reputation among players.

So when this ga was released, many strears tried it out right away.

On the other hand, the streaming effect of this ga was incredibly explosive.

As a ga that could be called a master of silliness, its streaming effect far surpassed other gas.

After all, for videos and live streams, so gas are fun to play but not necessarily good to watch.

But "Human: Fall Flat" is not like that. It's a ga that's fun to play, and watching others play is also very entertaining.

Just the wobbling characters in the ga brought a lot of joy to players.

Especially when playing with two or three friends you know, it's incredibly fun.

If there was even one player among your companions who liked to be mischievous and cause trouble, the ga would be full of funny monts, adding a lot of joy to the original gaplay.

On streaming platforms and video websites like SharkTV, you could find strears playing this ga in almost any livestream, whether it was a big or small strear.

All sorts of clever moves were endless. For example, so players with good skills turned "Human: Fall Flat" into a ga of parkour.

Passing levels through the correct routes?

What is that? We don't do that!

The characters' hands in the ga were like super glue, sticking to things and refusing to let go. So players used this feature to climb.

They could directly use this stretching ability to get their characters to heights that were originally impossible to reach.

Of course, strears who focused on skill were actually a minority.

It wasn't that it was impossible. In fact, from a technical standpoint, it wasn't difficult.

But doing so would also lose so of the fun.

So more players were causing chaos. It's a PVE ga, so no PVP?

No problem. We thought the sa thing about "Monster Hunter: World."

Using the ga's chanisms or simply grabbing teammates and throwing them off cliffs or into rivers.

In any case, on the path to passing levels, the things that impede your progress the most are not puzzles and chanisms, but your silly teammates.

Players who were originally well hidden, upon entering "Human: Fall Flat," would look at the goofy characters, shrug their shoulders, and say, "I'm not pretending anymore, I'm coming clean. I want to be a scoundrel!"

The level progression in "Human: Fall Flat" is actually not very long, with only a dozen or so levels in total. Although they get more complex,

it doesn't take much ti to complete them all, only a few hours.

However, "Human: Fall Flat" supports custom map creation through the workshop, and Lucas specifically made so optimizations during developnt, such as adding more terrain elents for players.

This allows players to quickly create different maps using various elents within the ga.

Within two or three days of the ga's release, so relatively simple but fun maps were created by players.

In the snow world map, so players created ice skating maps, so built giant mazes for puzzles, and so created parkour courses.

Of course, more common than PVE maps were arena maps built to satisfy players' wicked humor.

Only PVE, no PVP?

Players said no!

In the rooms, players maintained their own rules.

Suddenly, all the trending topics online were overshadowed by this particularly silly ga.

All the major forums were filled with reviews and discussions about the ga.

"Haha, this ga is so silly, but it's this kind of silly ga that's fun!"

"you can ss with each other in the ga, but unlike the stressful ssing around in 'Overcooked,' why is ssing with each other in 'Human: Fall Flat' so fun?"

"Haha, because this ga is silly enough!"

"Honestly, this ga is really fun, but it's even better with a friend who's just as silly as you. Otherwise, the ga can be quite lonely."

"It's so fun! This ti, Boss Lucas really didn't lie! This ga is truly ridiculously fun!"

"I don't know, are there any other fun, similar silly gas?"

"Not really, at least I haven't seen any before."

"The only regret is that this ga doesn't have PVP. When you punch soone, if they grab the ground, you can't move them no matter what."

"That's for sure, after all, this is a puzzle-solving and level-clearing ga, not a fighting ga."

On the community forums and Lucas's official blog, the reviews were overwhelmingly positive.

At Nebula Gas, looking at the players' comnts online, Lucas couldn't stop smiling, filled with pride.

This is great!

Unfortunately, except for so newer players, older players still had mixed feelings about him being a "loving warrior."

How can this be allowed?

And when the carnival cos, players' minds will also need to face a shock and a trial.

For now, players' moods need to be completely relaxed.

This way, the impact brought later will be more shocking.

Thinking this, Lucas couldn't help but smile slightly and called Rachel and a few mbers of the art team into his office.

---

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