"Players don't know , but you still don't know ?" Lucas said righteously.
Everyone grumbled silently, didn't they understand Boss Lucas all too well!
Two fun mini-gas in a row, wasn't this just paving the way for the new 'Village' in Resident Evil at the press conference?
"Alright, who wants to try this level?" Seeing everyone's reaction, Lucas took off the developnt model, picked up a stylus, and started drawing the map.
After all, the Switch also has a touch screen, and considering the drawing gaplay of "Super Mario Maker," players can also use the stylus for more convenient drawing.
About twenty minutes later, Lucas was finished.
Anna and Rachel looked at the ga screen.
"Want to play?" Lucas handed the controller to everyone.
"! !" Anna was the first to jump forward.
Unlike their previous map, this new map created by Lucas was a bit complicated.
An arrow on the background clearly served as a guide.
After taking two steps forward, Anna's steps stopped because the area ahead required a jump, and it was completely surrounded by spikes. Moreover, the bricks for jumping and landing had turtles on them, making it look very dangerous.
However, Anna soon noticed sothing ahead. There was a mushroom at a junction, being held by a cage-like chanism.
"Ah! Why did a black flower fall down when I entered here, blocking my path!? I can't get out?"
Happily stepping inside and just eating the mushroom, Anna heard a switch being pressed. Then, to her despair, a huge black flower descended from the sky.
In the ga "Super Mario Maker," there are three types of flowers in total.
One is the regular Piranha Plant, one can spit fire, and the other is the black flower.
The black flower has collision detection, which ans players cannot jump over it even with the invincibility fras from losing a power-up.
So, this ant she was trapped!
Looking at the plain ga screen in front of her, Anna suddenly felt a strong sense of malice.
Lucas on the side smiled slightly: "A mouse trap, you have to put so bait on the machine to catch a mouse, right? Of course, this is a relatively low-level trap."
"You don't have to eat the power-up to pass the level ahead, and I've already pointed the way with an arrow!"
"Also, don't rush, this is just the first small trap, and there will be more malicious levels later!"
Hearing Lucas's words, Anna's eyes widened.
He directly admitted to being malicious!?
And there would be more malice later?
Be a human, Boss Lucas!
Anna, gripping the controller, suddenly felt a little regret.
She turned to look at the others around her, but noticing Anna's gaze, the others either took out their phones from their pockets or picked up the docunts on the table and tidied them up, arranging them horizontally then vertically, and then horizontally again.
"I originally wanted to let you experience Boss Lucas's first Zack map. If you don't want to play, then I'll just enjoy it myself! This ga and map are so fun!" Seeing that no one intended to take the controller, Anna huffed.
So, for the next ten minutes, she endured a miserable experience.
"Oh no, I died again!"
"What the heck, eating a power-up here doesn't let pass!?"
"Ahhh! Why did I go into the pipe and co back? I'm back at the starting point! And I hit a checkpoint flag?"
"Isn't this ga side-scrolling? Why can I swing a Sledge too!"
Anna in front of the screen looked desperate, while Rachel and the others beside her laughed heartily watching Anna suffer.
With yet another death, Anna finally took her hands off the controller, stating she felt a little dizzy.
Who knows what she had just experienced, that familiar malice was truly ingrained in Boss Lucas's bones!
Seeing a mushroom, she ran to eat it, only to find it was a mouse trap, and once she was in, she couldn't get out.
A power-up descended from the sky, looking harmless. She cautiously ate it, found no danger, and before she could be happy for two seconds, she realized the path ahead could only be passed without the power-up.
A pipe appeared in the ga, she happily entered it, only to be teleported back to the starting point and hit a checkpoint flag, aning she couldn't return to the previous save point upon death.
"Boss Lucas, this map is too difficult!" Anna couldn't help but complain.
Lucas couldn't help but smile: "This is difficult? This is just the beginning."
This is actually still a trick map, but it tests the player's familiarity with various Mario chanics and their own judgnt.
"Super Mario Maker," while it looks like a very simple platform jumping ga,
is a standard ga that's easy to learn but hard to master.
This is also the style of Nintendo, the company that developed this ga in their previous life; most of their gas are like this.
From basic operations like accelerating, sudden stops, and triple jumps, to advanced techniques like wall jumps and short hops.
And a series of difficult maneuvers like bouncing off shells off walls and propeller jumps.
Not to ntion specialized pixel-perfect jumps like squeezing through small gaps and hugging edges, which pixel-jumpers love.
These operations and techniques can definitely put players in this state.
Eyes: I understand!
Brain: I know what to do!
Hands: Have you considered my feelings?
Of course, in addition to the ga's content itself, Lucas also had plans on how to allow players to experience the ga's charm as quickly as possible.
After all, players will definitely be confused when they first start playing this type of ga.
It can be predicted that in the early stages of the ga, various maps will be quite uninspired, and there will be very few interesting maps.
So, this is where they, as the official team, need to step in to help players get through the initial learning period, provide them with so interesting maps to play, and also give them inspiration.
"For this period, our main job is to enrich the ga with so official maps," Lucas said.
"Like yours, Boss Lucas?" Anna asked tentatively.
"How can you have such a malicious thought? From simple to slightly more difficult, it's just guiding," Lucas shook his head.
These maps would definitely not be like the one he just made for Anna to play! After all, the early ga needs to allow many players who are not good at gas to experience the fun, and even if there is malice, the official team shouldn't show it.
"Of course, after the official release, you can also create as players," he added with a light cough.
After arranging these ga project matters, Lucas was preparing to discuss the carnival-related activities with Ethan from the marketing departnt.
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