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Now reading: Chapter 551 - from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

For three consecutive days, players at the Nebula Gas park enjoyed a true feast.

The park's attractions, whether holographic tours or holographic gas, weren't really rare entertainnt.

The parks everywhere, dostically and internationally, have these kinds of attractions, with only minor differences in detail.

But what excited them was that elents from the gas were brought to life, allowing them to experience them in real life.

Just like how fans feel about their favorite things, with this added layer, many players felt it was absolutely worth the trip.

There were also specially prepared music performances: 'Red Dead Redemption,' 'Assassin's Creed,' 'To The Moon,' 'Undertale,' 'The Witcher: Wild Hunt'... a series of Nebula Gas' classic IPs, each with a song chosen and paired with holographic projections, provided a unique enjoynt for the players.

However, compared to these experiences, the main trending topics online weren't focused on them.

Why?

Because only a relatively small number of players could actually go there. The rest could only watch longingly from their computer and phone screens.

Also, many of the attractions couldn't be seen on a phone, which made many players even more disappointed.

For the players attending the carnival at the the park, ti seed to fly by, with a day passing in the blink of an eye.

For players not there, after a brief mont of excitent, it felt a bit hard to endure.

This was because what they cared about more was the final day's Nebula Gas Direct, and the new information and content Lucas would bring.

In the huge plaza across from the the park's man-made lake, countless players sat neatly in chairs.

For the past two days, they had watched music concerts and competitions here.

This was mainly because of the massive number of people; it was impossible to build a huge exhibition hall within the the park town.

So, an outdoor venue was set up, using massive LED screens and a hugely expensive holographic projection system for the performances.

Players outside started discussing.

"This is the last night. I wonder what surprise news Boss Lucas will bring!"

"It's definitely going to have news about Mario."

"It's a sha I didn't get to experience many of the scenes during these three days. I'll definitely co back once the park officially opens."

"Yeah, yeah, old friend, can I get your contact info? We can find a ti to co together then?"

"Uh… sorry, brother, but I was planning to co with my girlfriend."

"…Goodbye!"

Amidst the various discussions from the players on-site, fireworks effects projected holographically suddenly burst on the opposite side of the man-made lake.

As the fireworks blood, the Nebula Gas logo appeared in the sky, then slowly broke apart to form a green pipe.

'Beep beep beep…'

A familiar sound rang out, and an uncle plumber with a red hat erged from the green pipe.

"Mario!"

"And Luigi too!"

"Huh… who is this pink and blue mushroom head?"

Countless players looked completely surprised.

But the presentation continued.

What followed next left many players in astonishnt.

Before this, players were very clear that the new Switch ga would be Mario-thed.

Many players' first thought was 'Super Mario: Odyssey,' but from what they were seeing, this looked like a 2D side-scrolling platforr!

Mario, Luigi, and the blue and pink mushroom heads were seen jumping and moving forward.

But then a giant Bowser descended from the sky, breathing a blast of fire. Just as the four were about to be engulfed by flas,

It was as if ti froze, and the screen went still.

Various tools appeared on the map. Then, a thick black paintbrush suddenly appeared in the ga, clicking on the status button among the row of tools and selecting an invincibility star.

As Mario in the ga exclaid, "Let's go," the ga resud.

An invincibility star descended from the sky, and Mario, now glowing golden, charged forward with his three companions. The seemingly massive Bowser was directly knocked away.

But soon, Mario and his friends encountered another problem: a cliff with no path ahead.

Just like before, ti paused, and various tools appeared.

The paintbrush then selected the ground option. A white glove appeared, dragging the ground icon and stretching it in the air. Where the cliff edge was, a path for moving forward was created by the white glove.

Following this path, they collected coins and stomped on monsters, and soon Mario and his friends reached the finish line, striking a victory pose with the flag.

Then, various different ga scenes began to appear.

With the help of the white glove from before, many interesting-looking chanisms were placed on different maps.

Cable cars that could turn in the air, spiky floors that could only be passed by riding Yoshi or sitting in a shoe.

Four-way transparent pipes, eating a hamr to beco a craftsman and smashing bricks blocking the way, hiding bells in trees, which Mario ate to turn into Cat Mario, able to pounce and climb walls.

There were also strange bosses, and the familiar big Bowser.

Then, the screen switched from the ga to reality.

Players holding controllers and paintbrushes used these tools in the ga to unleash their creativity, making interesting levels and uploading them for players worldwide to enjoy.

As these players uploaded their creations, a giant Earth appeared.

Map numbers made by Zack Zack players ford into threads, connecting together, and finally forming the ga's logo: "Super Mario Maker."

With the na "Super Mario Maker" appearing, players on-site, and those watching the livestream, began to discuss the ga.

After all, in terms of genre, this ga truly felt like a renaissance.

Platforr gas, especially 2D platforr gas.

Although 'Super Mario: Odyssey' had sparked a platforr craze when it launched,

That was a different situation. While 'Super Mario: Odyssey' had platforming gaplay,

its core was sandbox exploration. This new ga, on the other hand, looked like a pure 2D side-scrolling platforr.

The only new and interesting aspect seed to be the creator mode, which looked like a mod, essentially Nebula Gas' creative workshop.

"Oh my god, I never expected Boss Lucas's new ga to be a platforr."

"Although 2D platforrs are ancient, there's a very strong sense of nostalgia. Look at the pixel art, it brings back mories!"

"Hahaha, truly. The later versions have so many pixels, it's even more pixelated than Minecraft's blocks!"

"Who are you looking down on? Play 'Minecraft' with full mods, with high-definition models and lighting, 'Minecraft' looks no worse!"

"Stop talking about graphics and such. Haven't you noticed that this ga is actually quite special?"

"It seems like it's rging all the Mario versions from the Switch mber library together?"

"Not only that, the key thing is that the ga seems to let you create your own levels and maps!"

"Exactly, exactly. Thinking about 'Warcraft' and 'Minecraft,' I have a feeling I won't be able to get through all the maps in 'Mario Maker'."

"But it seems quite fun, a ga where four people cooperate to clear levels and build friendships?"

"Haha, Boss Lucas has really changed lately! I declare 'Warrior of Love' is well-deserved."

Players on-site shared their views on the ga with each other.

After all, it was utterly unexpected.

They never imagined Lucas would release a platforr.

But despite the surprise, many players were overjoyed.

Previously, 'Party Animals' and 'Human: Fall Flat' had provided a lot of entertainnt, relaxation, and healing.

And now, a unique platforr Mario ga, combined with this very interesting gaplay,

This was clearly another healing and fun-oriented ga!

Many players felt that Lucas was truly committed to the path of a 'Warrior of Love' this ti.

However, so long-ti fans expressed a sense of nostalgia, saying, "My youth is ending." While this was a good thing, the thought of Boss Lucas starting to focus on healing gas made these players feel a bit reluctant, for so reason.

After all, the years they were "fooled" by Boss Lucas were also part of their youth!

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