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Now reading: Chapter 92: Already Done, Still Doing It from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

The trailer wasn't long.

Just a simple CG cutscene.

It didn't show a single bit about the actual gaplay or content.

But it still got all the players really excited.

First, it was the sudden surprise. Second, it was because the trailer looked absolutely amazing.

Just by watching it, everyone could tell that Nebula Gas really went all out.

With a trailer like that, paired with what Lucas said about it being a major PC title, it was completely convincing.

Would they make such a high-quality trailer if it wasn't a big ga?

As the trailer ended, the crowd broke into loud cheers and applause.

"That was insane! I didn't expect this year's expo to have such a big surprise!"

"I can't believe Lucas was waiting here all along—this must be his first major title!"

"That was intense! When that Eldritch God-Eater showed up, along with the Faran Undead Squad and Yhorm the Giant, and the music kicked in, I got goosebumps!"

"I'm gonna be thinking about this all year!"

"I seriously can't wait to play this ga!"

" 1. Since they made the announcent and even showed a trailer, the ga must be nearly done, right?"

"Definitely! It probably won't be long before it's out!"

"The Faran Undead Squad and Yhorm the Giant must be bosses in the ga, right? Just thinking about going head-to-head with them for a hundred rounds sounds amazing."

The whole crowd was buzzing with excitent, and the noise started drawing in people from nearby booths too.

When those players found out Nebula Gas had dropped a huge announcent like this, they got fired up too.

They started shouting from the crowd, asking Lucas to play the trailer again.

At the sa ti, Nebula Gas' booth beca completely packed, and the event staff could barely keep things under control.

Even Hector and so of the male staff from other companies jumped in to help keep order.

There was no other way. It was like a street performance—once a crowd forms, more and more people gather.

This kind of herd ntality is common at big events like this.

A bunch of players also started yelling questions at Lucas, who had just stepped off the stage.

"Lucas! When is Dark Souls coming out?"

"Can you tell us what kind of ga it is?"

"Is the new ga related to the Warrior of Love?"

The players were super excited, though of course, so took the chance to ss around.

It was fine to ask about the ga, but why bring up the Warrior of Love?

Still, once one person ntioned it, others jumped on the bandwagon, and soon that question was being yelled out too.

Lucas couldn't just ignore them, so he started answering the questions one by one.

With a smile, he looked at the crowd and nodded slightly. "When will it co out? That depends on how fast our team can develop it. This is our first ti making a big ga at Nebula Gas, and besides the technical stuff, we still have a lot of challenges to deal with."

"But what I can tell you is that the ga is already in developnt."

"We want to make a perfect ga for everyone, so I can't give you a set release date. After all, no one rembers the gas that ca out on ti if they were trash."

The crowd smiled at that.

Behind the booth, Hector, Rachel, Anna, and the other team mbers quietly lowered their heads.

Yeah, the progress was actually going pretty well.

The ga was already being worked on. When has your Lucas ever lied to you? The folder was made two months ago.

Back at the booth, Lucas kept answering questions.

"As for what kind of ga Dark Souls is, in broad terms, it's an ARPG. But compared to the ARPGs currently on the market, it's totally different—it's a brand new kind of ARPG."

"And as for whether this ga has anything to do with love—well, I've said this more than once. Every ga I make is full of my love for the players. As for whether the ga itself has that so-called 'love elent,' I'd say it does. A lot of you probably felt that from the trailer."

"The world of Dark Souls is just like the na suggests—it's filled with a sense of despair. And in that despair, players will take on the role of the Firebearer, soone who brings fire to the world."

The crowd couldn't be more hyped.

But this ti at the gaplay convention, the fun of Fall Guys and the highly playable Legends of the Three Kingdoms really made a strong impression.

At the sa ti, many players at the event were already ntally prepared.

They knew that Dark Souls might have a pretty harsh story.

After all, a world full of despair, with a fla carrying hope, plus the previous gas like Outlast and Overcooked had already worn them out.

And while Legends of the Three Kingdoms and Fall Guys seed to bring Lucas back to that warm and lovable "warrior of love" image…

It was clear just from the na that Dark Souls was not going to be a cheerful, happy story.

The bleak and worn-down style was already obvious in the trailer.

So many of Lucas's loyal fans were already prepared.

"So what if it's a bit tragic? No big deal."

They'd already been heartbroken playing To the Moon, after all.

..................

Just like in the first four days of the gaplay showcase, most players were drawn in by Fall Guys and Legends of the Three Kingdoms.

On this final day, though, all eyes were on Dark Souls by Nebula Gas.

Everyone was talking about this ga, and just two hours after the trailer was shown at the event, it was uploaded to both Lucas's and Nebula Gas' official accounts, sparking a wave of discussion among players.

You could say the biggest winner of this year's gaplay event was Nebula Gas.

Even though their booth wasn't the biggest, and their ga wasn't the most ambitious in terms of scale, they still managed to steal all the attention.

Lucas didn't know how things went for the other developers and studios.

But at least for Nebula Gas, this event was a total success.

The next day, inside the Nebula Gas office—

The employees who had joined the event still hadn't cald down. They were full of excitent, chatting about all the fun stuff from the convention.

"This year's showcase was really sothing!" Rachel said, still buzzing from it all.

Anna nodded. "Yeah, and just thinking about how both SkyNova and NetDragon showed off their VR gas, but in the end we stole the spotlight—I can't help but laugh."

"But Boss Lucas, our ga—hasn't even officially started developnt yet!" said Hector, scratching his head as he looked at Lucas.

He'd been thinking about that ever since they got back from the event.

Even though the trailer was out, it had mostly been handled by just a few of them, and the trailer itself was outsourced.

As for the ga, they'd only put together so early concept art.

Hearing this, Rachel, Anna, and the other core team mbers all looked toward Lucas.

Online, players were buzzing with all kinds of speculation. So overly optimistic fans even thought that Dark Souls might get actual gaplay footage in just over a month.

But the team knew better—it wasn't that simple. They knew the truth.

They had literally only created a folder for the ga so far!

"No rush," Lucas said. "At the convention, I never gave a release date. I just said it was in developnt. If players ask how it's going, we'll just say we're working on it."

"And for a ga like this, especially sothing this big—even if it's a PC ga and not a VR one—the developnt cycle won't be short. Plus, we don't even have experience in this type of project yet. Once I finish the full concept and design plan, I'll go over it with all of you."

"For now, just follow the two directions I gave earlier. Start designing the art assets, and work on implenting the ga's movent systems. Even though it's an ARPG, action elents are really important in this one."

"And on the business side, we also need to keep pushing Legends of the Three Kingdoms and Fall Guys. Those two gas are still very important for the Nebula Gas platform," Lucas reminded them.

(End of the Chapter)

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