Equipnt: [Enhanced-level Weapon (Green) Erald Staff: Spiritual Damage 10, Wisdom 1, Spiritual Recovery Speed 5/h, Life Recovery Speed 1/h, Spell Mistake Damage -10. Durability 20/20]
[Enhanced-level Armor (Green) Shadow Assassin’s Boots: Physique 1, Movent Speed 10%, Hidden State First Attack Damage 30%]
[Enhanced-level Armor (Green) Scripture Reciter’s Steadfast Robe: Willpower 1, Spiritual Resistance 20, Willpower Judgnt Correction 110%]
[Fine-level Armor (Blue) Immortal Brooch: Physique 2, Charm 2, Life Recovery Speed 5/h. In a non-combat state, slowly charges the Magic Shield; as long as the Spiritual Shield’s energy is not depleted, the Explorer takes no damage. Current charge 10/200. Durability 40/40 (Even if a true gentleman needs to leave the ball in the next mont to draw his sword and fight, he must remain elegant before leaving.)]
[Fine-level Armor (Blue) Scholar’s Prophecy Bracelet: Wisdom 2, Willpower 2, Skill Hit Rate 20%, Evasion 10 %, Perception begins to increase upon entering combat, charging every 60s to evade one of the opponent’s attacks/skills.]
[Fine-level Armor (Blue) Scholar’s Casting Hand: Wisdom 2, Willpower 2, Defense 10, Magic Resistance 20, Casting Speed 30%, Casting Error Rate -30%. All Spiritual Technique Consumption -10%, each cast adds a layer of the Scholar’s Wisdom Effect to oneself, giving a 1% chance to load an additional Spiritual Technique, achieving double casting. The effect lasts for 0.5 seconds]
[Rare Level Accessory (Red) Prayer of the Lake Maiden: Soul 1, Luck 1, Charm 1, Spiritual Energy Value 200, Wisdom Increases Spiritual Ability Value 50%, Spiritual Technique Power 20%, Spiritual Technique Consumption -20%. Rare Special Effect (Red) Falling Petals: Each spell cast gathers ten water attribute petals around oneself, dealing 2 Life Value/spirit damage per petal to targets nearby. During the petal’s existence, they can also absorb damage, 2 damage value per petal. Petals last 30s; if unbroken, can restore 1 Spiritual Power Value. When the number of petals reaches 100, gain Forced Retreat Special Effect. All enemy units within one ter of oneself will undergo Wisdom and Willpower dual judgnt; if not passed, they will be pushed back one ter.]
Incredibly powerful, the Grip of Cyan Wave under the dual boost of Epic Trait and Rare Level Accessories can deliver an ultimate blow of 3210 Spiritual Damage. Who can withstand this? In the sa rank, Lin Rui is unmatched!
Then Lin Rui opened the territory information.
[Territory: Golden Pansy Territory]
[Lord: Lin Rui: Golden Pansy]
[Level: Broken Village Level 1 (Cannot Upgrade)]
Buildings: [City Hall Level 1], [Special Building Goddess’s Pendulum*1], [Primary Trading Market*1], [Flower Garden*1], [Fisherman’s Hut*1], [Hunter’s Lodge*1], [Lumberyard*1], [Quarry*1], [Village House*6], [Warehouse*2], [Wheat Field 35 acres]
Buildings Available to Construct: [Mine], [Tavern], [Pharmacy Workshop], [Mill], [Well].
Blueprint Buildings: [Little Fishman Camp*1], [Blacksmith Shop*1], [Water and Windmill Mill*2], [Brewery*1], [Vineyard*1], [Livestock Stable*1]
[Population: 36/100]
[Territory Resources: Spirit Coin 110, Realm Coin 67856, Food 8296, Wood 5426, Iron Ore 4078, Stone Mine 4308, rcury 10, Gem 1, Silver*50]
The territory’s developnt is also on the right track. The Fisherman’s Hut and the Hunter’s Lodge can provide 280 units of food for the territory every day. Although fishing and hunting are not particularly advanced thods of production, the resources around the Golden Pansy Territory are rich, making this daily output of 280 units quite substantial, with a monthly harvest of 8400 units of food.
The 35 acres of farmland is a building native to the Golden Pansy Territory. The crops in this world have excellent genes, and with the infusion of Spiritual Energy, they mature faster than those on the Azure Star. The crops on the Azure Star yield three tis a year, while in this world, it’s three tis a season. This ans a harvest every month. If there are Flower Fairies, Extraordinary beings in harmony with plants, harvesting four tis a season is possible.
The yield per acre is 600 units of food, and one farr can tend to 10 acres of farmland. Lin Rui assigned four farrs to take care of the cultivated farmland. With forty acres, by the end of the month, we can harvest 24000 units of food.
The Golden Pansy Family’s specialty, the Golden Pansy, has also been planted in the Flower Garden. Lanxin, along with Amos and Alice, carefully tended to this territory’s specialty. anwhile, two Woodland Fairies occasionally fly over the wheat fields, spreading radiance to promote the growth of wheat seedlings.
Then Lin Rui allocated six more farrs to continue building village houses, as the territory’s population is growing, necessitating enough housing.
Three farrs went to build warehouses to lay the foundation for the next wave of expansion in the territory.
The Lumberyard and Quarry each have three people responsible, allowing them to cut 300 units of wood and 300 units of stone each day.
However, Lin Rui has not yet discovered an iron mine and needs to await further exploration in the forest.
The remaining six farrs were tasked with constructing various blueprint buildings for the territory.
Lin Rui chose two: the Water and Windmill Mill and the Little Fishman Camp.
[ "Water and Windmill Mill: Uses water flow for irrigation and grinding of grains. Farm output 20%, grains can be made into refined food. (Note: Only food cannot be wasted; refined food will have various strong enhancents.)]
Regarding the enhancent of food, Lin Rui had already thought of this when first eating roast at, given that this is a world rich in Spiritual Energy. Food, which mixes various Spiritual Energy-rich ingredients, will naturally have powerful beneficial effects.
[Little Fishman Camp: Build a Little Fishman Camp that produces 100 Little Fishman bandits every day. They will continuously hunt in the water, killing any wild monsters they encounter, and store the prey and spoils.]
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