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Now reading: Chapter 698 458: The Beauty of Mediocrity, Zong Ze's Frosty from Global Lords: I Have Information System, a Game novel by Chinese Blacksmith.

Simply in the second phase of Frosty Winter, she has gained over forty thousand more points by hunting Frosty Snow Beasts than ordinary lords. Even after deducting so points due to the sacrifices of warriors, the points she obtained far outstrip those of other lords in the sa region.

Jan Haisiz has now beco a top regional lord, with ongoing support from Prince Ayoub.

She is not a very clever person, but she has also questioned Prince Ayoub's motives.

After so limited thinking and enuration, she couldn't find any reason to refuse Prince Ayoub, because refusal would only lead to a dead end.

Instead, choosing to comply and cooperate could receive continued support from the indigenous people.

That's right, it's like a transfusion, using other's blood to strengthen oneself!

This is also the only path Jan Haisiz can continue to tread.

He has no choice, regardless of what sches or plots Prince Ayoub might have, she can only keep going, and at least for now, she feels more grateful than fearful.

Currently, she is having the Scorpion Armor Warriors use the Stone Mason's Chisel to dismantle the Small Ice Mountain.

She has set up a simple fur tent nearby, lazily basking in the sun.

diocrity has its own beauty; at least in situations one cannot fathom, one can continue to dream and muddle through, living in the present.

As ti progresses, let's wait and see what kind of fireworks will erupt in the southern part of the continent.

...

anwhile, in the northwest part of the Rodok Kingdom.

Zong Ze is also leading a team to search for a sealed Frosty Winter Treasure Chest on a Small Ice Mountain.

The heavy snow piles up in the mountains, and the branches are laden with icicles and snow.

Every branch looks as if it's wearing a layer of white clothes.

With the arrival of sunlight, the snow on the treetops lts first, starting to fall in large patches.

The originally difficult and rugged mountain paths are made even less passable by the ice and snow.

However, Zong Ze seems quite at ease, suspended more than a ter off the ground, surrounded by a faint purple shield.

This layer of shield is a condensation of arcane energy, it has a solid form, capable of repelling snow, and the power of arcane elents allows him to float in the air.

He uses this thod to pave a path, followed by Green-skinned Orcs in thick leather and towering Giant Demon Spearn.

Their target is a Small Ice Mountain not far from their territory, just below the mountain path, with a straight-line distance of less than 500 ters, but due to the mountainous terrain, they need to trek two to three kiloters along the mountain route.

The mountainous area is not as open as the plains; here, the roads are narrow, the terrain undulates greatly, and mountain rocks occasionally block the way. The narrowest part of the mountain path is barely two ters wide.

In such a terrain, even ground-based Magic Energy chas struggle to operate.

Whether it's the Burden Bearers or the Drilling Machines, they all have a width of over three ters.

You can't expect to both advance and build roads simultaneously, can you?

This is why, in mountainous regions, the principle of "to beco rich, first build roads" holds true.

The Rodok Kingdom and various Giant Cities have constructed kingdom roads and direct routes, and this infrastructure was once a major undertaking within the kingdom.

Further down, the Bang Cities usually haven't constructed roads. Many of these Bang Cities are mountain fortresses.

Standing tall amidst mountains and cliffs, so are even built atop sheer cliffs and precipices.

Surrounded by stone cliffs and rock faces that drop hundreds or even thousands of ters, their foundations reinforced with plentiful rune magic, making them easy to defend and hard to attack.

Thus, mountains have their pros and cons, as do plains.

Different regional environnts have created different developnt situations, making the entire continent rich and colorful.

After so ti exploring, Zong Ze now has a thorough understanding of the surrounding terrain.

His luck is fairly good; just over twenty kiloters away from his territory lies a mountain village.

The nearest Giant City of Beluda is only 2100 kiloters away from here.

asured against Earth's standards, this distance could practically span a continent.

But on this Endless Continent, it's considered quite close.

Look at Zong Shen; it takes him over seven hundred kiloters to reach Boss Bang.

Traveling to Lentax Giant City requires a journey of four to five thousand kiloters.

On this magical land, various Flying Magical Beasts, Magic Energy Flying Devices, and even so Earthbound Riding Beasts or Space Transmission Arrays have stretched the concept of distance infinitely.

A standard team of Goblin rchants might spend a cycle of five to eight years traveling a fixed route to trade in four to five kingdoms and alien race areas.

Furthermore, the lifespans of creatures here differ significantly from those on Earth.

Humans are not considered a long-lived race, but with a strong physique, they can still live to be 120 to 150 years old.

If one can obtain the heart's blood of a True Dragon, they can undergo a Dragon Vein Baptism, transform their bloodline, and gain an extended lifespan of several hundred years.

Races like Dwarves, Forest Elves, High Castle Orcs, and Werewolves can easily live for several hundred years.

Further up are Dragon Veins, Dragon Descendants, Giant Dragons, Titans, Giants, and Giant Mammoths, which can live to be over 800 years old, with their lifespan limits dependent on their destiny.

Many other long-lived races exist.

More astonishing are the Dark Night Elves and High Elves, who, due to the presence of the Eternal Well and the World Tree, theoretically possess immortal lifespans.

As a downside, their fertility rate is low to a threshold level; even at the peak of the last era, all the Elf Race's combined population was less than one-fifth of the humans at the sa ti.

It's worth noting that humans during the last era were not the mainstream race on the continent.

With so many factors and conditions, the scale of distance on the Endless Continent is no longer as daunting.

Of course, for the lords, so settling ti is required for cross-country movents.

Turning back the focus to Zong Ze, he maintains a peculiar arcane stance to carve a path ahead.

This power continually consus his mana.

However, after transforming into an Arcane Spirit, his Wisdom Attribute has greatly increased.

Moreover, this increase can be rapidly maintained through self-initiated ditation practices.

His current Wisdom Attribute is about to break a hundred, his mana reaching over a thousand points, and the ditation recovery speed is extrely fast. He has now mastered 12 Tier One, 8 Tier Two, 4 Tier Three, 2 Tier Four, and 1 Tier Five arcane magic skills.

These arcane magics cover the Defense System, Attack System, Support System, Shaping System, among others.

Through Arcane Affinity, he can also add one or two non-conflicting elents of elental magic damage to his arcane magic.

His comprehensive combat power is comparable to a Tier Five to Tier Six Arcane Mage.

Among the mages, Tier One corresponds to Mage Apprentice, Tier Two to Apprentice Mage, Tier Three to Junior Mage, Tier Four to Interdiate Mage, Tier Five to High-level Mage, and Tier Six to Grand Mage.

Above that are Mage and Grand Mage; reaching this level enables one to manage a Mage Tower of a Giant City or an Imperial City.

Such existences are rare on the entire continent, but for Zong Ze with an Arcane Heart, his potential is limitless!

The two brothers will beco powerful in their own ways and at their own pace, embracing the future.

After trekking for more than half an hour in the mountains, they finally arrived beside the Small Ice Mountain.

The brothers' approach is similar; Zong Ze also begins experinting with different thods to dismantle the Small Ice Mountain.

He seeks to find an efficient ans; constrained by the terrain during the second phase of Frosty Winter, he did not manage to slay many Frosty Snow Beasts.

In two days, he only slew twelve to thirteen Snow Beasts. Including basic survival points, he didn't reach even twenty thousand points. He once considered the Magic Energy Drilling Machine, but facing the exchange price of a thousand points, Zong Ze ultimately chose to exchange for Tier Five Spell Scrolls instead.

In fact, these spell scrolls without cooldowns, without costs, and even without casting steps, are indeed extrely useful tools.

If he had enough points on hand, he could exchange for dozens or hundreds and toss them around haphazardly, and with over a hundred Tier Five magics exploding together, the resulting Spell Storm could at least destroy most of a Bang City.

Tier Five magic isn't like cabbage, especially the Tier Five group attack magic, which is not only incredibly powerful but also quite wide in scope. Other than not being as effective against structures as a Goblin Bomb, it excels in other areas.

Spells like Favide Fire Rain, Doris's Triple Fire Dragon Tornado, and Lai Pei's Turbid Tide are massive damage magics, and these are rely Tier Three.

How strong is a Tier Five spell?

It can only be described as earth-shattering!

Undoubtedly, exchanging for Tier Five Spell Scrolls is the mainstream choice!

You are reading Global Lords: I Have Information System Chapter 698 458: The Beauty of Mediocrity, Zong Ze's Frosty on WuxiaFull. Use Previous, Chapter List, or Next to continue.
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