Evolution paths were influenced by combat behavior, traits, and maybe a bit of luck, but if they were anything like Narg’s upgrade, then this was going to be ga-changing.
I leaned forward, squinting in anticipation, waiting to witness the dramatic changes my goblins were about to undergo.
But other than a few groans and the soft, unsettling sound of muscle shifting beneath skin, there wasn’t much else.
No screaming. No bones snapping at unnatural angles. No blinding light show or shockwave to mark the mont.
They just... evolved.
Casually.
None of them even dropped to their knees.
Not that I wanted them to suffer through it, but I’d expected sothing more. A surge of energy. A flare of magic. So kind of dramatic visual to mark the transition.
Instead, it was quiet. Anticlimactic.
Tcch...
The goblins now stood in front of —taller, stronger, and sharper-eyed.
Their auras felt completely different.
It wasn’t just about power but also the way they stood. The way they looked at . Their gaze sharp and focused.
I activated [Analyze], starting with Thok.
[Thok] – Level 10 | Goblin Blade Dancer
Class Focus: High-speed lee combatant specializing in mobility and critical strikes.
Skills: [Iron Fist], [Stealth], [Danger Sense], [Roar of Intimidation][Blade Step], [Edge Discipline], [Cross Guard]
Loyalty: 100%
Oh.
I blinked, then read it again.
I was honestly impressed. Blade Dancer? That already sounded lethal. And from the nas alone, I could tell those skills weren’t just for show.
Unfortunately, [Analyze] didn’t give the full breakdown—just the surface summary. For the juicy details, I’d have to ask.
"Thok," I said, still eyeing his stats, "tell what your skills do."
"Yes, Chief," he said imdiately, eager and alert.
Then he began to explain.
Thankfully, Thok’s voice was still the sa—sharp, quick, and slightly raspy. That was comforting in a way. Unlike Narg, whose evolution had co with a whole new presence. Deeper voice, stronger posture, practically radiating magic.
But it was still hard to fully understand what Thok was saying. His words ca out fast, jumbled, and with the occasional jargon that sounded like he’d half-learned it from instinct.
I picked up what I could, filling in the gaps using basic logic and the little bit of video ga knowledge I had.
His first skill, [Blade Step], let him dash a short distance in an instant—either to close the gap or reposition. After using it, his next two attacks hit harder, dealing bonus damage. A mobility tool and a damage booster rolled into one.
The second skill, [Edge Discipline], gave him a stacking buff each ti he landed a hit. Each stack slightly boosted his attack speed and accuracy.
Basically, the more he hit, the sharper and faster he beca. A montum-based ability.
The last one—[Cross Guard]—was a defensive technique.
Whenever Thok successfully parried a lee strike or blocked a projectile, the incoming damage was reduced, and he gained a short burst of speed.
Simple, but effective. A clean mix of defense and counter-aggression. Great skills to have in a frontline skirmisher.
I gave him a nod of approval, then turned to Dribb.
He was eyeing his shield like it had grown fangs.
He looked bulkier than before, slightly taller, broader across the shoulders. Like a goblin on steroids.
I activated [Analyze].
[Dribb] – Level 10 | Goblin Bulwark Knight
Class Focus: Durable frontline tank with strong defensive abilities and battlefield control.
Skills: [Iron Fist], [Stealth], [Danger Sense], [Roar of Intimidation][Shield Anchor], [Taunting Roar], [Iron Hide]
Loyalty: 100%
I smirked. This was textbook tank stuff. Classic and effective. Exactly what we needed.
I asked him the sa question I’d asked the others.
"Alright, big guy," I said, folding my arms. "What’d you get?"
Dribb nodded eagerly, practically bouncing in place. You could tell he was proud, like a kid showing off a shiny new toy.
He started with the first skill:
[Shield Anchor]—a shield-only ability. Dribb could slam his shield into the ground, anchoring it and generating a protective field around him. Anyone within the field—mostly allies—would take reduced damage from ranged attacks.
A mobile cover bubble, basically. Useful for defending spellcasters or holding position in open terrain.
Then ca the second skill: [Taunting Roar].
It was exactly what it sounded like.
Dribb could unleash a guttural, ear-rattling roar that would draw the attention of nearby enemies, forcing them to target him for a few seconds.
And lastly, [Iron Hide]—a passive that reduced incoming physical damage by a flat amount. The effect doubled if Dribb remained stationary.
I nodded, genuinely impressed.
Dribb was basically a walking bunker now. A solid wall with arms and an attitude.
A big rock—too stubborn to move and too annoying to break. At least for monsters that weren’t massively above his level.
"Nice skills, Dribb!" I said.
The muscular goblin bead, slamming his axe against his shield with a loud CLANG.
Poor shield. I hoped he realized he was officially the team’s at shield now.
Then I turned to Zonk and activated [Analyze].
[Zonk] – Level 10 | Goblin Skirmisher
An agile close-to-mid range fighter, focused on mobility and bleed effects.
Skills: [Weapon Specialist], [Iron Fist], [Stealth], [Danger Sense], [Roar of Intimidation],[Razor Thrust], [Quick Swap], [Needle Dance]
Loyalty: 100%
I scanned through the list, eyebrows rising slightly.
His first skill, [Razor Thrust], let him deliver a quick, piercing strike that ignored the target’s base defense and inflicted a bleed effect. Simple, effective, and deadly over ti.
[Quick Swap] allowed him to instantly switch between lee and throwing weapons with zero delay—sothing that would normally cost a second or two in combat. As a bonus, the swap triggered a short burst of movent speed.
Then there was [Needle Dance]—a rapid-throw technique that let him hurl multiple daggers in a single motion. Not quite a barrage, but definitely enough to stagger or pin down lighter enemies.
And then there was [Weapon Specialist], which I hadn’t seen before. Probably a passive. Based on the na, it likely gave him bonus proficiency or versatility across different weapon types. I’d ask about it later.
Zonk gave a small, sharp-toothed grin, already twirling one of his throwing knives between his fingers.
Finally, I turned to Gobbo.
[Gobbo] – Level 10 | Goblin Shieldblade
Class Focus: Hybrid frontline fighter combining solid defense with aggressive counterattacks.
Skills: [Iron Fist], [Stealth], [Danger Sense], [Roar of Intimidation] [Parry Slash], [Bulwark Montum], [Guardian’s Rush]
Loyalty: 100%
Nice. Another well-rounded fighter.
[Parry Slash] allowed him to block an incoming lee attack and instantly retaliate with a counter slash that dealt bonus damage. Classic shield-fighter technique—high risk, high reward.
[Bulwark Montum] granted him a temporary attack boost each ti he successfully blocked an attack. It stacked for a short duration, rewarding good timing and defense.
And finally, [Guardian’s Rush]. This one was flexible—he could dash toward either an enemy or an ally, shield-first. If it was an enemy, he’d bash them. If it was an ally, he’d intercept or block an incoming strike for them.
Good mobility. Good utility. Gobbo was shaping up to be the glue between offense and defense.
I gave a satisfied nod.
"Alright."
I looked at all of them again, letting the mont sink in.
"You guys evolved without nearly dying," I muttered, a small grin tugging at my lips. "I’m proud of you. Your strength will go a long way in making the clan stronger. So, hone your new skills. Keep pushing yourselves. Keep getting better."
"Yes, Chief," they said in unison.
I gave a slow nod.
"This marks the end of today’s hunt. Tomorrow, you’ll head out again—but without . Narg, you’re officially the leader of this party."
"Thank you, Totem," Narg said, standing straighter. "I will not fail you."
"Good." I glanced toward the horizon, where the sun was starting to dip. "Alright... let’s head back ho."
"Yes, Chief!" they shouted, voices loud and full of pride.
Then they turned and began the walk back, chatting quietly among themselves, weapons slung over their shoulders.
I stood there for a mont, watching their backs as they moved through the trees.
Once again, I felt that strange sense of pride creeping in.
This had started as babysitting a bunch of half-wild cave goblins—barely trained, barely organized.
Now?
Now I had a real squad. Each one had their own class, their own style, their own strengths.
And together? They were dangerous.
I brought up the daily quest panel. Of course, I hadn’t forgotten about it.
[Daily Quest Progress:]
• Sprint for 3 kiloters – (Complete)
• Scale a steep hill or tall tree – (Incomplete)
• Carry 25–40kg of rocks or logs for 10 minutes – (Complete)
• Evade 20 thrown projectiles – (Incomplete)
I already knew what I was doing once we got back.
First stop: the Mooncat Tree. It was tall, sturdy, and looked painful to climb, but it’d check off the second quest.
As for the fourth one—Evade 20 thrown projectiles—well, I’d need help for that. Soone to actually throw things at .
Zarah ca to mind imdiately. She was the clan’s best archer, precise and fast. Perfect for the job.
And... maybe I could use the opportunity to get closer to her.
There was sothing there. I wasn’t imagining it. I could feel it in the way she looked at sotis—focused, curious.
Or maybe that was just my brain making stuff up.
Still, it was worth exploring.
I smiled to myself.
Soon we reached the mouth of the cave.
And inside, the other goblins turned and froze, eyes wide as they caught sight of Dribb, Thok, Narg, Zonk, and Gobbo.
Their expressions said it all: awe, confusion, maybe a hint of fear.
Their transformation was massive. Physically, magically—everything. Narg had left at level 2 and returned at 12. The others, level 1 before, were now solid tens.
Compared to the level 1 goblins still in the cave... they looked like monsters.
So much so, in fact, that so of the rest instinctively stepped back.
But that wasn’t what caught my attention.
It was a pair of eyes.
A glare that made my heart jump. Sharp. Intense. And directed squarely at .
I turned to see who it was.
And lo and behold: It was Zarah.
What...Why?
What did I...
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