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Now reading: Chapter 251: Second Phase Rules from God's Imitator, a Action novel by Inebriation-seeking Blue Shirt.

Clearly, which specific nine-square grid opened in the fifth round could almost directly determine the ownership of 'privileged community.'

If the most central D4 opened, then all communities would compete together, but ultimately Wang Weidong from Community 15 would very likely win.

If G7 or G1 opened, it would be equivalent to guaranteeing Community 12 or Community 17.

If forced to choose one among these three communities, the audience might be more inclined to let the weakest Community 12 obtain the advantageous status. This counted as a reasonable explanation.

Things had co to this. Dwelling on these matters no longer had much aning.

For Community 17, the results of the first phase were completely acceptable.

They had obtained 8 plots, enough to build one shelter for each player in the community. The amount of remaining gold coins was also relatively ample.

Monts later, a broadcast appeared on the big screen again, beginning to announce the rules for the second phase.

...

[After the second phase begins, each community can spend gold coins to build shelters on plots already obtained.]

[Shelters have two different construction plans. The probability of offsetting instant death punishnt also differs. Players can freely make choices on the plot's sign.]

[Shelters built in the central 'D4 nine-square grid' will have an additional '10%' increase in probability of offsetting instant death punishnt.]

[Completed shelters must clearly belong to a specific player, otherwise they will be randomly distributed among players in this community.]

[When field players encounter instant death punishnt, they will consu already owned shelters in order from 'highest to lowest probability of shelter offsetting instant death punishnt.']

[Regardless of whether successfully offsetting instant death punishnt or not, the shelter will be destroyed, and the corresponding plot will be abandoned.]

[After a certain shelter successfully offsets instant death punishnt, unused shelters under that player's na will be preserved.]

[Between field players, shelters can be freely traded, and prices will not be disclosed.]

[Field players can also choose to list shelters for sale to the audience. Audience mbers can only spend gold coins to purchase shelters at the listed price.]

[When transactions occur between field players and audience mbers, neither side can determine the specific trading partner, nor can they view shelter details, but the latest listed transaction price will be broadcast on the big screen.]

[Audience mbers will not suffer instant death punishnt, but at the end of the ga, if they have no shelters under their na, all remaining visa ti will be deducted, with at most 48 hours remaining.]

[If audience mbers have shelters under their na, then according to 'the sum of probabilities of all shelters offsetting instant death punishnt,' their initial visa ti will be protected.]

[For example, if an audience mber has 1 shelter with '90% probability of offsetting instant death punishnt' under their na, when leaving the ga, 90% of their initial visa ti will be in a protected state and not deducted. (Visa ti already exchanged for gold coins is not protected.)]

The rules for building shelters only ntioned there were two different construction plans, but didn't state the costs of different plans or the specific probabilities of offsetting instant death punishnt.

Obviously, this information needed to be viewed by field players themselves on the plot signs.

Additionally, ga rules only allowed trading shelters, but didn't allow trading plots where shelters hadn't been built.

[After the second phase begins, each round of the ga will proceed according to the following flow.]

[1. Judgnt phase.]

[2. Plot auction phase.]

[3. Free trading phase.]

[Special note: Only after entering the 'free trading phase' is buying and selling shelters permitted.]

[If it's a trade between field players, it's completed imdiately. If an audience mber purchases a listed shelter, the gold coins will be credited in the next round's 'free trading segnt.' (The last round of the ga can be credited imdiately.)]

[Next, four types of death rules within the ga will be emphasized.]

[1. Criminal confesses.]

[In this ga, there exists one 'criminal' in each community of field players. Their cris will be announced in sequence.]

[Criminals whose cris are announced need to make a choice within 10 seconds and perform the corresponding operation on the display screen on their left hand: 'Confess' or 'Appeal.']

[If choosing 'Confess,' the criminal will directly suffer instant death punishnt and cannot be protected by shelters.]

[2. Being 'jointly implicated' by the criminal.]

[If the criminal doesn't 'confess' but chooses 'Appeal,' there will be 1 minute to make an explanation.]

[All field players can judge the criminal through voting, determining 'guilty' or 'innocent.']

[If players believe the criminal's behavior was 'with no other choice' or 'understandable circumstances,' then vote 'innocent.']

[Otherwise, vote 'guilty.']

[Voting is limited to 3 minutes. If players don't vote in ti, they will automatically vote 'guilty.']

[If more than half the players believe 'innocent,' then this criminal need not suffer any punishnt.]

[If more than half the players believe 'guilty,' the criminal will suffer instant death punishnt. At the sa ti, a 'specific group' will also be 'jointly implicated': similarly suffering instant death punishnt.]

[During the ga, field players may commit cris of the sa type as the criminal.]

[If field players who committed similar cris number fewer than 5 people, then 'players in the sa community as the criminal' will be 'jointly implicated.']

[If field players who committed similar cris reach or exceed 5 people, then 'players who committed similar cris' will be 'jointly implicated.']

[3. Against-conscience punishnt.]

[Before the ga ends, the system will conduct 'lie detection' on all field players. If at this ti the player's true inner thoughts are completely consistent with previous voting results, they will be marked as 'perfect judge.']

[If the number of 'perfect judges' is fewer than 10 people, then all players except 'perfect judges' and 'audience' will additionally trigger instant death punishnt once.]

[However, players have 1 chance to vote an 'against-conscience vote.']

[Actively choosing to vote an 'against-conscience vote' on the display screen ans this vote will automatically pass all lie detection within the ga.]

[But players from the sa community cannot cast an 'against-conscience vote' for criminals from their own community.]

[Additionally, field players can also spend 30 gold coins at any ti to view detailed files of a certain criminal and broadcast them on the big screen.]

[4. Final vote.]

[Before the ga ends, the five field communities must conduct a 'final vote.' All players in the community selected by vote will additionally suffer instant death punishnt once.]

[Please note: Instant death punishnts other than 'criminal actively confesses' can all be offset by shelters, but any thod of offsetting instant death punishnt can take effect at most once.]

[When players die, gold coins carried on them will preferentially belong to players from their own community. Players from other communities snatching gold coins is considered a violation.]

[When players die, if there are gold coins not yet exchanged, other players from the sa community can also continue exchanging.]

[When all players from a certain community within the ga have died, then all gold coins from that community will be evenly divided among all players (including field players and audience mbers).]

Hearing this, many players had difficulty controlling their expressions.

Although they knew from the very beginning that this ga's rules would be very cruel and many people might die, they also hadn't expected there would be so many death rules.

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