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Now reading: Chapter 294: Second Phase Rules from God's Imitator, a Action novel by Inebriation-seeking Blue Shirt.

After leaving room 4, Cai Zhiyuan arrived in a spacious hall.

In the center of the hall was a large screen, with 8 different doors distributed on both sides of it, each with distinct designs and signs.

The 5 doors the players had walked out from were labeled with numbers 1 through 5, while the 3 doors opposite were labeled '4-Person Room', '8-Person Room', and '13-Person Room' respectively.

Next to each of these room doors were signs with special light effects, displaying two rows of small figures that seed to indicate the current number of people in each room.

In addition, there were also 5 special consoles distributed throughout the hall, marked with conspicuous labels for each community. Obviously, each community would be assigned one.

"Brother Cai!"

Cai Zhiyuan looked toward the sound and indeed saw Zheng Jie walking out from room 3 nearby.

Besides him, Yang Yuting, Zhou Guifen, and Dai Yifan also walked out from the other rooms respectively.

Players from the sa community naturally gathered near their community's console.

Different communities kept their distance from each other, naturally forming five small groups in the hall.

Yang Yuting wanted to ask about how the others had fared, but didn't get the chance, because the large screen had already started playing the rule introduction for the second phase.

[Now beginning the introduction of the second phase ga rules.]

[The second phase of the ga will still be conducted in 'Q&A' format. The specific question-setting and answering rules are the sa as the first phase.]

[But the following rules will be added:]

[I. Room Selection]

[After entering the second phase, the 25 players will be assigned to continue the ga in the '4-Person Room', '8-Person Room', and '13-Person Room'.]

[Based on performance in the first phase, each player has received a number card from '1-25', with the number representing the order for selecting rooms.]

[When a number appears on the large screen, the player holding the corresponding number card may enter any of the three rooms that 'still has available space'.]

[II. Changes to Rules Within Rooms]

[1. The second phase will last a total of 60 minutes. The maximum answering ti for each question is shortened to 5 minutes. When all answerers in the room have submitted their answers, the correct answer will be imdiately announced and the answering period will end early.]

[2. Each player will be completely isolated in a cubicle and will be unable to communicate through any conventional ans during this ti.]

[3. A new function will appear on the answerers' screens: 'Send Suggestion'.]

[Using this function, one can send option suggestions to other answerers in the room. This is only available within 4 minutes after answering begins.]

[Players sending or receiving suggestions cannot determine each other's identities, but suggestions from different players will be displayed separately.]

[After sending a suggestion, the last option suggested will be forcibly submitted as the answer. (Free persons are not restricted by this rule.)]

[III. Special Identities]

[Players may obtain four different identities: 'Room Owner', 'Free Person', 'Question Setter', and 'Answerer'.]

[The thods for obtaining the four identities and their privileges are as follows:]

[1. Room Owner]

[The first player to enter a room will serve as the room owner until the ga ends.]

[Each community may have at most 1 player serve as room owner.]

[The room owner can set a rule forcing answering players in the room to continuously send a specific type of suggestion. However, this rule must be approved by half the players in the room to take effect.]

[The room owner may cancel the rule at any ti, but setting the rule again requires a new vote.]

[2. Free Person]

[Each community can select 2 players internally to beco 'Free Persons', for a total of 10.]

[The '4-Person Room' can have at most '1' free person enter, the '8-Person Room' can have at most '3' free persons enter, and the '13-Person Room' can have at most '6' free persons enter.]

[If a free person becos the room owner, or enters a room after the free person quota in that room has been reached, they will 'automatically lose their free person status'.]

['Free Persons' are not restricted by room rules set by the room owner.]

[When a 'Free Person' receives a 'majority' punishnt, that punishnt will be borne by the question setter and beco the God's Imitator's inco. However, this effect can activate at most 15 tis per room.]

[A 'Free Person's' answer will not affect the judgnt of 'full unanimity' rewards for other answerers, but when answers are consistent, they can receive the 'full unanimity' reward.]

[When a 'Free Person' earns less than 30,000 minutes of visa ti in a room, they will have an additional 60,000 minutes of visa ti deducted, transferred to the community with the highest earnings at ga settlent.]

[3. Question Setter]

[Players will take turns serving as question setter in 'reverse order of room entry', with each player only able to set one question at a ti. Questions that have already been used cannot be reused, and questions must have obvious changes and differences from each other.]

[If a question setter's question doesn't conform to the rules, they will imdiately have 20,000 minutes of visa ti deducted, distributed equally among the answering players.]

[When the following conditions are t, the 'Question Setter' can 'continue their turn', aning continue as question setter.]

[Condition 1: When the question setter's earnings for this question reach or exceed 5500 minutes of visa ti, they may voluntarily choose to 'continue their turn' or forfeit.]

[Condition 2: When answering players' total earnings for this question reach or exceed 5500 minutes of visa ti, half the players agreeing can forcibly require the question setter to 'continue their turn'.]

[In all other situations, the question setter will be changed.]

[4. Answerer]

[Except for the question setter, all other players in the room will automatically obtain the answerer identity. This identity cannot be abandoned.]

[III. Community Contract]

[Two communities can sign a contract to jointly bear the earnings and losses of this ga, distributing them according to a specific ratio.]

[Each community can only sign one contract.]

[IV. Reward and Punishnt Rules:]

[1. Compared to the first phase, all rewards and punishnts involving visa ti in the second phase will be doubled.]

[2. In this ga, after a player's visa ti is completely deducted, visa ti will continue to be deducted from players from the sa community in the ga.]

[After all players from the sa community in the ga have their visa ti reduced to 48 hours remaining, debt will continue to be recorded and shared equally by players from the sa community in the ga.]

[After returning to their community, players must clear all debts within 48 hours, otherwise they will suffer imdiate death penalty.]

[3. Agreeing in advance in any form to 'answer specific options regardless of question content' is strictly prohibited. Otherwise it will be judged as a rule violation, with one warning and imdiate death penalty on the second offense.]

[4. Violence and other rule violations are strictly prohibited. Violators will suffer imdiate death penalty.]

[In 15 minutes, players will officially begin selecting rooms and will continue playing until the ga ends.]

[Players have 15 minutes to discuss team strategies. Please use your ti wisely!]

The rule introduction finished, and a 15-minute countdown appeared on the large screen.

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