After reconsidering, Xu Zhao changed his mind.
He realized this ga was best approached using relatively common, mature gaplay: such as chess gas.
"Previously, I wanted to use logic puzzles as the core and design a relatively complex set of rules. If it were a previous ga where players had no choice, that would be fine, but this ga definitely won't work.
"There will actually be two fatal flaws.
"First, the ga lacks elasticity. When players don't know the corresponding logic puzzle, it's very difficult to solve, but once they know it, it becos very easy.
"There are many players participating in this ga, and players in the lobby can all communicate with each other. If a certain player happens to have seen this puzzle, it would be disastrous.
"This ga isn't a replayable type. Once cracked, it might be impossible to salvage.
"Second, the ga rules still aren't simple enough. Although simpler than previous ga rules, they'll most likely be more complex than gas designed by other God's Imitators in the sa lobby.
"Other God's Imitators are very likely all veterans. What I can think of, most of them can definitely think of too.
"The more God's Imitators who choose to design simple gas, the less room there is for God's Imitators who design complex gas to survive.
"In the lobby, players have six different gas to choose from, and ga funding increases with the number of plays in the room.
"In other words, players might even only play in one or two ga rooms.
"Even if everyone designs gas with relatively simple rules, players will still pick the best few gas to repeatedly play until reaching the maximum number of plays.
"So this ga design invitation only seems very free, but thinking carefully reveals there are actually many restrictions.
"Hmm...
"Analyzing it this way, I'll make a 'Chinese Chess Endga'."
After analysis, Xu Zhao discovered chess gas were the best choice for average God's Imitators.
Because compared to original gas with complex rules and high difficulty, chess gas had very low comprehension costs. The vast majority of players knew how to play.
If players had to choose between two options, one being a ga they'd never played and the other being chess gas, then under similar other conditions, players would definitely all choose chess gas.
Xu Zhao had so research on Chinese chess and rembered so relatively classic endga positions.
There was obviously a reason why chess endga positions could beco classic scams at street sides, overpasses, and stations.
First, chess rules weren't complex and were almost universally known. Even if players themselves were bad at it, they could at least understand.
Second, in normal gas, the skill gap between both sides would be large, but endgas gave people an illusion that they could completely win within a few moves.
Finally, chess gas were replayable gas. Unlike logic puzzles that, once cracked, allowed all players to freely farm money.
Relatively speaking, they had sufficient elasticity, allowing players to spend more ti in the ga, activate higher funding ceilings, and thus earn more rake.
Therefore, making a ga unit with 'Chinese Chess Endgas' was far more in line with this ga's requirents than making a ga unit with 'Logic Puzzles'.
Although it seed a bit like overpass fraud and not very presentable, surviving was more important than anything.
Of course, currently there was only a simple prototype. To truly make a complete ga unit, many supplentary rules still needed to be added.
Xu Zhao first decided to set up six different chess positions. Two were normal gas with all pieces, while the other four were specific endgas with different difficulty levels.
He did have several classic endgas in his mory that could be used. However, to be safe, he decided to find a ti tomorrow when no one was around to look for similar books in the community library area to see if there were more suitable endga positions.
This could be changed at any ti and had very little impact on the ga.
These six chess positions could accommodate up to 12 players playing simultaneously. Players could freely choose to play red or black.
"Next is to determine so key values, including the initially gifted chip amount, winning and losing chip amounts, ga rake percentage, transaction tax on produced items..."
Xu Zhao made a simple table of these values involved in the ga. After filling them in one by one and making minor adjustnts, he finally confird them.
As long as they entered the room, each player defaulted to receiving 1000 chips.
For the six different chess positions, the chips for playing one ga had three different tiers: 200 chips, 500 chips, and 1000 chips.
Among them, the chips required for the two standard gas were 200 and 1000 respectively.
The chips required for the four endgas were 200, 500, 500, and 1000 respectively.
In all chess positions, red moved first, so when players chose to play black, the bet chip amount could be reduced by 10%. In other words, if it was a 200-chip ga, black only needed to actually pay 180 chips.
In gas, Xu Zhao as God's Imitator would receive a fixed 10% rake.
Suppose two players played a 1000-chip ga and red lost, then after the rake, black could actually win 900 chips. If black lost, then considering the bet chip reduction and rake, red could actually win 810 chips.
Among them, raked chips would be recorded as Xu Zhao's own earnings. When dividing room funding through chips, Xu Zhao himself could also get a portion.
Additionally, if players wanted to trade various items produced from Xu Zhao's room, Xu Zhao could also obtain a 20% transaction tax.
Actually, there were only two types of tradeable items. One was equipnt cards that could be used for death exemption, the other was chips from ga rooms. And purchasing both required visa ti.
Suppose a certain player held a certain amount of chips from Xu Zhao's room and successfully earned 10,000 minutes of visa ti from the room, they would obtain one equipnt card.
This player chose to sell the equipnt card, listing it for 20,000 minutes of visa ti. Soone bought it, so Xu Zhao could directly obtain 4000 minutes of visa ti as transaction tax.
Selling chips worked the sa way.
'10% rake', '20% transaction tax', these two numbers weren't very high, but Xu Zhao didn't dare set them too high.
As said before, this ga also needed to consider competition with other God's Imitators.
If other God's Imitators all set them very low while he set them high, causing players not to co play, that would be troubleso.
But setting them too low definitely wouldn't work either. If before players earned away all the room funding, the God's Imitator's earnings hadn't t standards, that would be certain death.
So after repeated consideration, Xu Zhao still set these two numbers.
Neither discouraging players nor allowing his own earnings as God's Imitator to et standards.
Finally, there was one more point: whether to write 'rake' and 'transaction tax' information on the display screen at the room entrance.
Xu Zhao could choose not to display it, but couldn't display false information.
After serious consideration, he made his decision: "Display rake, don't display transaction tax."
User Comments
0 comments from readers