"Beep..."
A sharp buzzing sound rang out. Lin Sizhi looked around and found himself in an extrely spacious and open hall.
In front was a large screen, which should be used to introduce the relevant ga rules.
Around the hall were six different glass rooms. Each glass room had a small screen at the entrance, and the furnishings inside each room were different.
Obviously, these were the 6 different ga units in the current hall.
There were a total of 20 players in the hall, standing in neat formation in 4 rows of 5 people each. Lin Sizhi was in the last row.
In front of each player was a standing console, each marked with different community numbers from 1 to 20.
Lin Sizhi was very clear that the main purpose of this console was to allow players to auction items obtained from the gas.
However, in this ga, players didn't have identity badges on their chests, so their community affiliation and specific nas would not be displayed.
After a mont, the large screen began to display the corresponding rules.
[Good morning, players. Welco to 'Self-Selected Ga'.]
[The total duration of this ga is '3 hours', and there is no second phase.]
[As you can see, there are 6 different 'ga rooms' in the ga hall, and the ga rules for each room are different.]
[In the next 3 hours, what you need to do is very simple: with the goal of 'earning as much visa ti as possible', freely choose rooms to play gas.]
[Specific rules are as follows:]
[I. Room Revenue]
[1. Before entering each ga room, players can receive or use visa ti to exchange for a certain quantity of chips according to the room rules.]
[2. Chips from different rooms are not interchangeable.]
[3. Players can only use the corresponding room's chips to play gas within that room.]
[4. Each room has varying amounts of 'room dividends', defaulting to 30,000 to 150,000 visa ti, which may increase due to additional concessions from God's Imitators. The more tis a player plays in a room, the higher the unlocked amount of the 'room dividends'.]
[Every 30 minutes, players holding that room's chips can choose to consu the chips in their hands to obtain 'room dividends'. The specific amount of visa ti that can be exchanged is 'chips held / total chips currently in that room × currently available room dividends'.]
[5. Individual ga rooms may have additional reward rules. Please check the notice board at the room entrance on your own.]
[II. Player Screening Rules]
[1. At the end of the ga, all players will by default suffer one instant death penalty.]
[2. For every 10,000 minutes of visa ti a player earns in the ga, they will automatically receive one 'Death Immunity Card' with a '20% probability of immunity from death'.]
[There are a total of 5 'Death Immunity Cards', appearing in the form of 'equipnt cards', which are 'Helt', 'Breastplate', 'Arm Guards', 'Leg Armor', and 'Boots'.]
[Each card has a 20% chance of immunity from death. Collecting all five different cards guarantees 100% immunity from death. Duplicate cards will not additionally increase the probability.]
[3. If after suffering the instant death penalty the number of dead players exceeds 30%, no additional penalties will be imposed. If the number of dead players is less than 30%, players who earned less visa ti from the ga will be selected to make up 30%, and an additional instant death penalty will be imposed.]
[III. Trading Rules]
[1. In the ga hall, each player will be assigned an 'Auction Terminal' by default.]
[2. Players can freely trade 'Death Immunity Cards', 'chips', or 'visa ti' through the auction terminal. See the auction terminal rules for details.]
[3. Special note: Each ga room has different 'rake' and 'transaction tax'.]
[When playing gas in the corresponding room, the 'rake' will be automatically deducted according to the room rules.]
[When selling items from the corresponding room at the 'Auction Terminal', the 'transaction tax' will be automatically deducted according to the room rules.]
[For the specific rules of each room, please explore on your own, players.]
[This ga strictly prohibits violence and other violations. Violators will suffer instant death penalty.]
[The ga starts now. Good luck!]
...
The ga rule introduction on the large screen ended, and the players broke into an uproar.
Obviously, not every community could obtain so information from God's Imitators in advance.
Many players still knew nothing about this ga. When they heard in the rules that 'this ga has a guaranteed 30% mortality rate', they imdiately panicked.
And seeing that the entire hall was filled with strangers from other communities, with no players from the sa community at all, their situation beca even worse.
However, for those players who had obtained so information in advance, especially the God's Imitators who knew the basic rules, this ga's rules concealed one very important piece of information: God's Imitators also had death penalties.
This was only natural.
If this information were also told to players, player behavior might be influenced by a ntality of 'retaliation against God's Imitators'.
A ga might clearly be designed the best, but players might feel that this God's Imitator was a huge threat and deliberately not play it. This kind of situation could also happen.
Therefore, this part of the information was omitted from the rules, which to a certain extent ensured fairness in the competition between God's Imitators.
Of course, whether inford players would publicize this point was hard to say.
The ga rules had been fully introduced, but the players in the hall didn't act rashly. They looked at each other, briefly studied the 'Auction Terminal' in front of them, and finally, while remaining mutually vigilant, slowly dispersed to check the ga nas and specific rules of each room.
The situation of 'God's Imitators impatiently rushing into ga rooms' did not occur.
In other words, even if there were God's Imitators among the 20 players in this hall, they were all relatively smart, and no one made that kind of elentary mistake.
Lin Sizhi, like the other players, stopped successively in front of the six ga rooms to check the different ga rules for these rooms.
On the notice board of each ga room, there were three main pieces of information: 'Simple Rule Introduction', 'Rake Ratio', and 'Transaction Tax Ratio', followed by specific rule details for the room.
Lin Sizhi first looked through all the main information for the six ga rooms.
[Room 1: Simple Poker]
[According to 'Zhajinhua' card types, compare three cards to determine size.]
[Rake: 0%]
[Transaction Tax: Not displayed]
…
[Room 2: Sea Minesweeper]
[In a 10×10 grid, both sides place mine zones and take turns selecting squares to search. The side that finds all mine zones first wins.]
[Rake: Not displayed]
[Transaction Tax: Not displayed]
…
[Room 3: Auction Tycoon]
[Simple ga simulating auctions.]
[Rake: 0%]
[Transaction Tax: 100%]
…
[Room 4: Chess Endga]
[Solve chess endgas, or engage in free combat.]
[Rake: 10%]
[Transaction Tax: Not displayed]
…
[Room 5: Compare Sizes]
[Multiple players can roll dice to compare sizes, or a single player can roll dice to guess sizes.]
[Rake: 0%]
[Transaction Tax: 10%]
…
[Room 6: Equipnt Forging]
[Hamr along to the music rhythm, or you can also reforge equipnt.]
[Rake: 0%]
[Transaction Tax: 0%]
Among these was a ga room designed by Lin Sizhi himself. However, he didn't choose to enter imdiately. Instead, after making a round, he stopped at the entrance of the 'Sea Minesweeper' room then he carefully examined the specific rules of this ga.
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