Wei Yinzhang continued explaining, "Solving 'chip currency inflation' ultimately cos down to finding an appropriate consumption channel.
"But consuming chips will inevitably trigger player resistance and dissatisfaction. They'll try every ans to counter this chip consumption chanism.
"For example, so God's Imitators can realize that 'transaction tax' is a consumption channel, so they set the transaction tax relatively high. But this way, players will also try every ans to avoid the transaction tax.
"So a more clever thod is to design other consumption channels.
"For instance, the thod adopted by 'Equipnt Forging' utilizes players' need to convert cards, making players continuously consu chips during the forging process. Moreover, as the ga continues, players need to forge more and more tis, and the chips consud will also increase significantly.
"This way, the price stability of the entire room can be ensured.
"The transaction tax I set for 'Worth the Wait' is 10%. This rate seems very competitive at first glance, because most rooms with 0 rake need to set the transaction tax above 30% to ensure profits.
"When players see the 10% number, they'll tend to co in directly to play.
"Although chips have ti limits, as long as they trade once, the ti can be refreshed, so this can be circumvented. It's just slightly more troubleso.
"And 'Worth the Wait' has simple rules and stable profits. There will always be players willing to accept this inconvenience.
"But in reality, this room's transaction tax is far higher than 10%, because the ga lasts a total of 3 hours. After players obtain chips, they must conduct a transaction within 15 minutes.
"This trading itself involves the exchange of visa ti and items, so for those less sensitive players, there's no particularly clear perception.
"After chips are partially consud, the room's chip value remains stable, which can attract more players to enter the room.
"More players ans more items and more trading behavior.
"Even if 'Worth the Wait' collides with gas like 'Equipnt Forging,' there will still be fixed players who use the 'Auction Terminal' to trade in order to extend the chip ti, so not all profits will be stolen."
Wei Yinzhang paused slightly and looked at Qin Yao. "I discovered that most of the gas in Qin Yao's room happened to be zero-sum or even negative-sum gas like 'Chess Endga,' and it happened to have 'Worth the Wait,' so I sent her an advice ssage.
"Telling her she could just play in 'Worth the Wait' the entire ti.
"As for the other halls...
"Although I could tell that 'Equipnt Forging' and 'Auction Tycoon' were clearly sixth layer gas and could roughly see the God's Imitators' intentions, the problem was I wasn't sure about the specific situation in the halls, nor was I sure whether continuously playing these two gas could ensure safety.
"So after considering, I still chose the more prudent plan."
Both were providing advice, but Wei Yinzhang's approach to providing advice was different from Lin Sizhi's.
If Lin Sizhi were providing advice, he might deduce possible future situations based on player personalities and ga rules, and provide more targeted advice.
But clearly, Wei Yinzhang wasn't as confident in her own ability to break through situations and didn't believe she could give sufficiently reliable advice using this thod.
If the situation deduction had deviations, or if the grasp of player personalities wasn't sufficient, this kind of advice might instead backfire.
So Wei Yinzhang only gave advice she was 100% certain was reliable.
Take this situation for example. She was 100% certain her ga room 'Worth the Wait' was reliable.
At the sa ti, the other gas in this hall were mainly negative-sum, which was a relatively coincidental phenonon.
Because from the total quantity of gas, there were actually more positive-sum gas. It was just that the players in this hall had bad luck, and so negative-sum gas happened to gather together.
In this situation, players who kept winning could obtain excessive profits, while players who lost might very likely be dood.
If players like Wang Yongxin or Cai Zhiyuan were in this hall, Wei Yinzhang definitely wouldn't have intervened. This was exactly where they could shine.
But for Qin Yao, it would be very dangerous.
So after considering, Wei Yinzhang ultimately decided to give this precious advice opportunity to Qin Yao, and it indeed had an effect.
But this also ant that other weak players who needed help weren't so fortunate.
Li Renshu was silent for a mont and said, "Let's look at Xu Tong's archive."
The others also quietly nodded.
Li Renshu looked at the large screen. "I want to view Xu Tong's ga process in 'Self-Selected Ga.'"
[The exchange price for Xu Tong's ga process in 'Self-Selected Ga' is: 72 hours of visa ti.]
This price had increased compared to the price for 'Blind Date Ga.'
Although at first glance the prices were both 72 hours, the price for 'Blind Date Ga' at that ti also included the player archive content.
Xu Tong was a player from this community, so there was no need to view the player archive. After deducting that portion of the price, the ga process alone selling for 72 hours was an increase.
This might be because the selling price was affected by ga duration and details.
The longer the ga ti, the more actions players took in the ga, the more complex the rules involved, the more complete the information recorded in this data, and naturally the higher the price.
However, 72 hours was equivalent to just over 4,000 minutes. For Community 17 now, this was no longer much money.
Everyone unanimously agreed to purchase using the community's luxury goods fund.
Before confirming and analyzing the specific ga process, everyone first looked at the list of specific ga rooms in the ga hall where Xu Tong was located.
'Spider Solitaire,' 'Simple Poker,' 'Endure Pain,' 'Pinball,' 'Jump Platforms,' 'Equipnt Forging.'
Among these, 'Simple Poker' and 'Equipnt Forging' had also appeared in Lin Sizhi's ga hall. They were the sa gas with completely identical rules.
'Spider Solitaire' was a relatively classic single-player card ga. Players could choose different difficulties to challenge. Success brought chip rewards, while failure would deduct the wagered chips.
The higher the difficulty, the lower the probability of successfully completing the ga, but the rewards were also greater.
'Endure Pain' was a quite simple and brutal ga. Players needed to use various sharp instrunts in the room to create wounds on their bodies and continuously earn chips based on factors like the wound's length, depth, and pain level.
As for 'Pinball,' it was an original pinball ga.
In the center of the room was a huge ga station, all sealed with thick glass. The surface was piled with a large amount of chips, forming a pyramid shape.
Below the pyramid were many cylindrical sticks supporting it.
Around this giant pinball station were 8 smaller pinball stations connected to it.
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