"Beep——"
A sharp buzzing sound rang out, and Huang Shengjie glanced around sowhat frantically. The peculiar sensation of entering the ga for the first ti made him a bit uncomfortable.
re seconds ago, he was still in the community hall, and now he found himself in an entirely unfamiliar space, all alone.
Currently, he was in a rectangular lounge, with rather simple furnishings and layout inside.
Surrounding him were snow-white walls, a small bathroom cubicle in the corner, an automated vending machine, a single sofa, and a large screen in the room, all appearing purely decorative in their sparse arrangent.
Furthermore, the few items in the room were all soft and without edges.
The single sofa was wrapped entirely in leather, making it very soft; the large screen was embedded directly into the wall without any protrusions; the vending machine had an overall rounded shape, with soft edges and coverings.
Huang Shengjie had not participated in any Walkway gas before, so he simply found the current scene a bit strange, though he couldn't pinpoint the exact oddity.
It just felt sowhat off.
An experienced player might be able to perceive so issues through such settings.
Besides the door to the bathroom cubicle, there were two doors in the room, differing distinctly in design.
They were located on the two narrow walls of this rectangular room, one marked 'Consultation Room,' and the other 'Lounge.'
Next to the 'Consultation Room' door was a small screen that seed functional, while there was nothing by the 'Lounge' door.
However, both doors were currently locked and could not be opened.
On the broader walls of the rectangular room, one bore a large screen, the other a specific structural map of the room.
The large screen did not imdiately display the ga rules, prompting Huang Shengjie to examine the structural map.
The map showed that the entire place ford a cross structure, divided into four distinct zones labeled A, B, C, and D.
At the very center was a grid in the shape of a square, featuring four 'Sales' rooms, connected to four 'Auditor' rooms.
Each 'Auditor' room was linked to two 'Doctor' rooms, and these two 'Doctor' rooms were further connected to six 'Patient' rooms.
Among the six 'Patient' rooms, the four in the middle were much smaller, deed 'Ordinary Patients,' while the rooms on the sides were nearly double in size, marked as 'VIP Patients.'
The six patient rooms in the sa zone were all connected to a singular large lounge.
Even though adjacent, rooms of players with the sa identity had no doors.
For instance, the five rooms adjoining 'Doctor' were an auditor, another doctor, one VIP patient, and two ordinary patients, with doors connecting to the auditor and three patients, except lacking a door to the other doctor's 'Consultation Room.'
Huang Shengjie's current location was an ordinary patient room in Zone C, identified uniquely on this map by a blue marker.
The large screen began to display the ga rules introduction.
[Hello, Huang Shengjie, welco to 'Pain Ga.']
[This ga lasts 4 hours in total, with a ga round every 10 minutes, making for 24 rounds altogether.]
[No specific goals are set for this ga; players can freely act according to their identity traits, returning to the community safely when the ga concludes.]
[1. eting Rules]
[Within 1 minute after the start of each ga round, players can choose to send a eting request to players in adjacent rooms, where both parties can agree to et.]
[You may choose to offer any amount of 'dical Points' to facilitate a eting. If the other player declines, the dical points will be returned.]
[The lounge doors require no requests and can be accessed freely.]
[However, players can open only one door in the room per ga round.]
[——2. Special Attention: Pain and Death Rules——]
[In the last 2 minutes of each ga round, all players must return to their own rooms and 'endure 1 minute of pain.']
[The pain experienced may be 'Regular Pain' or 'Special Pain.']
[All players will default to experiencing 'Regular Pain.']
[Characteristics of 'Special Pain' include extre agony, nearly unbearable. Players suffering 'Special Pain' will be considered 'Infected.']
[Under the following circumstances, players may experience 'Special Pain':]
[1. Without effective dication pain relief, regular pain will intensify each ga round, eventually becoming 'Special Pain.']
[2. In the 3rd ga round of every hour, one player from each ABCD zone will be randomly chosen to suffer 'Special Pain.']
[3. Players sharing any equipnt with 'Infected' enduring Special Pain will be infected and beco new 'Infected,' suffering 'Special Pain.' (If usage of the equipnt is clearly sequential, the player using first won't be infected by the subsequent user.)]
[Complete pain relief through dication in three consecutive ga rounds will result in healing.]
[***If the 'Infected' has not been healed 1 hour after the onset of 'Special Pain,' they will suffer instant death penalties.***]
[3. Special Identities and dication Rules]
[Players can assu one of five identities in this ga: 'Sales,' 'Auditor,' 'Doctor,' 'VIP Patient,' and 'Ordinary Patient.']
[Within their own automated vending machine, 'Doctors' can purchase 1 type of 'Basic dication.']
[Sales can acquire 4 types of 'Special dication' from their vending machines.]
[Patients can purchase the sa 'Basic dication' as 'Doctors' in the lounge, though quantities are limited, and prices are higher.]
[In this ga, all dications take effect imdiately upon intake, aiding players in pain relief.]
[Moreover, all dications have real-world prototypes, mirroring their real-life characteristics, including hazards and side effects.]
[4. dication Trading Rules]
[The only circulating currency in this ga is: dical Points.]
[Players can receive a personal 'dical Card' from an automated vending machine, with a default dical points amount based on visa ti before entering the ga.]
[After the ga officially begins, players can still recharge dical points at a 2:1 ratio spending their visa ti; or incur debt at a 4:1 ratio for dical points recharging.]
[There are two types of dical points in the ga, displayed in different colors.]
[Basic dical Points: obtained through any form of recharge actions, disappearing directly after the ga ends without converting to visa ti.]
[Special dical Points: gained via any transaction actions during the ga, automatically converting to visa ti at a 1:1 ratio when the ga ends.]
[Every dication has a certain 'recomnded retail range,' and no transaction can deviate from this range. Otherwise, 'the seller' of the dication will incur 1 count of 'illegal transaction behavior.']
[For each instance of illegal transaction behavior, post-ga profits will incur a 10% deduction, maxing at 7 tis to a deduction of 30% from the original.]
[5. Additional Rules]
[1. Player Communication]
[By clearly entering a player's zone and na, you can spend 1000 dical points to initiate communication with them.]
[Limited to once per ga round, the opportunity and dical points will be consud if the zone or na input is incorrect.]
[2. Using Monitor]
[Players can select any room to use the monitor to view conditions inside, lasting until the ga round ends.]
[Each usage costs 2000 dical points, and during that round, players must remain in the room without opening any doors.]
[3. Identifying the Imitator]
[At the ga's end, all players can choose to 'expend all dical points' to identify one player as the Imitator of the ga design and initiate an all-hands vote.]
[Other players may choose 'Verify' or 'Do not Verify,' spending 2000 dical points if verifying. If verifying players exceed half, the system will automatically verify the Imitator's identity.]
[Verification succeeded and the Imitator will suffer death penalties.]
[Verification failed, deducted dical points won't be refunded.]
[For more rules, please explore in the ga yourselves.]
[So rules of this ga may have implications on the community.]
[Throughout the ga, violence and serious violations are prohibited, violators will suffer instant death penalties.]
[In 10 minutes, the first ga round officially begins. Wishing all players a return full of gains, free from pain!]
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