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Now reading: Chapter 67: Four Rules from God's Imitator, a Action novel by Inebriation-seeking Blue Shirt.

Seeing this data, Lin Sizhi fell into brief contemplation.

"In other words, the God’s Imitator who designed this ga believes that even in situations where there are more intelligent people in the ga, there would still be a baseline death rate of 40%.

"And in cases where the participating players aren’t very intelligent, the death rate would be as high as 70%.

"Was it designed according to these values from the very beginning?"

Depending on the type of ga, the Gallery would provide planning docunt formats with subtle differences.

For instance, allocation-type gas like "Blood Poker," or general judgnt-type gas, would not require God’s Imitators to fill in the [Estimated Death Rate].

But this ga was a new type: "Screening Type." Based on the Gallery’s previous descriptions, in simpler terms, this ant elimination.

Moreover, the elimination targets included both God’s Imitators and players simultaneously.

In screening-type ga planning docunts, there was a rather prominent feature: the [Estimated Death Rate] field appeared on the first page, with an additional note stating that designers needed to write what they believed could be the upper and lower limits of possible death rates.

However, there was no requirent stating "the death rate must reach a certain percentage" or similar demands.

In other words, even with the purpose of "eliminating players," how many to eliminate specifically was still decided by the God’s Imitator designing the ga.

Forty players, if 70% were eliminated, that would an 28 people would die.

Lin Sizhi couldn’t help but frown slightly.

"This death rate is far too high. Is this really ’selection,’ or is it ’mowing grass’?"

He continued reading.

The planning docunt was densely filled with nurous rules according to the established format, and all the required props were clearly written out.

Lin Sizhi carefully reviewed the incomplete planning docunt from beginning to end and roughly determined the ga’s content.

The "Blind Date Ga" would select 40 players from 6 communities to participate, 20 males and 20 females.

The three players with the least visa ti from each community would be forced to participate.

Additionally, participation was possible through voluntary registration, with each community limited to a total of 4-8 people, and the male-to-female ratio must be maintained at 1:1.

The ga would continue for 8 hours.

Male and female players had different benefit rules:

Male players would receive 30,000 minutes of visa ti as a reward indiscriminately when leaving the ga.

Female players would have small amounts of visa ti randomly deducted every hour during the ga (within 5 minutes), and would not receive the 30,000-minute visa ti reward when the ga ended.

After the ga officially began, it would alternate between "10-minute rest - 10-minute eting" modes, aning each player would conduct 24 etings within the 8 hours.

Throughout the entire 8-hour ga, players could only move within their own rest rooms when not in eting rooms with other players, and could not communicate with other players through any ans.

During etings, players from different communities would be randomly matched, with a 75% probability of being matched with opposite-sex players.

Players would receive 1 "like" and 1 "dislike" per hour, which could be given to the other party during etings to express their attitude.

The final eting of the ga would conduct a "final selection vote." If the eting pair were of opposite sexes and mutually gave each other likes, both would receive an additional 30,000 minutes of visa ti when leaving the ga.

Starting from the second hour, the ga would also update "talent show" rules, randomly selecting two players for talent show PK battles.

Other players could vote "interesting" or "boring" for them, where 10 "interesting" votes could be exchanged for 1 "like," and receiving 20 "boring" votes would forcibly cut off the performance.

In the rest rooms, there were vending machines and data query machines.

The vending machines sold expensive food, beverages, and visa ti exchange coupons.

The data query machines could check the number of "likes" and "dislikes" one had received, could also query data related to "proportions" within the ga, and broadcast to all players.

However, they could not query any data related to individual "like" and "dislike" changes.

After 4 hours, the ga would enter the second phase and add completely new rules.

But what exactly these rules were was not specified in the remaining pages of the planning docunt.

There were only three fragnts of incomplete information:

[After entering the second phase, players who receive 20 "boring" votes in talent show performances will suffer instant death punishnt.]

[After killing other players through any rule within the ga, one will receive 1/10 of that player’s remaining visa ti as a personal reward.]

[When multiple people are involved in a player’s death, the above reward will be equally divided.]

Besides the planning docunt, there was also a blank docunt with space reserved for five new rules, which was for Lin Sizhi to fill out.

...

"Can such a ga really cause a 40%-70% death rate?

"Obviously, in the latter four hours of the ga, the second phase, there must be even more cruel killing rules, and there’s likely more than one."

Lin Sizhi quickly realized this.

From the rules he had seen so far, there was only one killing rule: "receiving 20 ’boring’ votes in talent shows would result in death." But relying on this single killing rule to create such a high death rate would be nearly impossible.

Moreover, the rule stating "killing other players through any rule within the ga can earn 1/10 of the deceased’s visa ti" emphasized "any rule."

This ant there must be more than one way to kill within the ga.

But these killing thods were completely absent from the first phase of the ga.

In other words, this God’s Imitator deliberately cut the "Blind Date Ga" in half: the first 4 hours contained no killing rules and appeared to be a low-difficulty ga where everyone could harmoniously work together to gain benefits.

But in the latter 4 hours, several killing rules would suddenly be updated, and through so ans, players would be incited to slaughter each other to gain maximum benefits.

The God’s Imitator used 1/10 of the deceased’s visa ti as bait, while actually keeping the remaining 9/10 for themselves.

From the invitation content the Gallery gave Lin Sizhi, it seed the Gallery wasn’t entirely satisfied with this ga’s design either.

But the Gallery didn’t directly reject the ga.

Within the ambiguous range, the Gallery chose to let a God’s Imitator judge another God’s Imitator.

If Lin Sizhi did nothing, this ga might still proceed normally and harvest many players’ lives.

What particularly concerned Lin Sizhi was the Gallery’s final statent.

[Just as players can slowly change communities, God’s Imitators will also slowly change the Gallery.]

"This might be hinting that the Gallery’s review standards and rules are not strictly unchanging, but are influenced by the majority of God’s Imitators.

"Just like players to communities: if players are all harmonious and loving, then the community will also be harmonious and loving. If players are all selfish, then the community will likely fall apart.

"If all God’s Imitators take pleasure in harvesting players’ visa ti and continuously push the boundaries of Gallery rules in ga after ga, then the New World might beco a pure player slaughterhouse."

Lin Sizhi picked up the planning docunt again, tapped it on the desk to align it.

"I don’t like slaughterhouses."

Then, he took out the blank page for adding rules and began writing.

Once he accepted the Gallery’s matched ga, it ant both he and the God’s Imitator who designed this ga would enter the ga.

Therefore, the rules Lin Sizhi added had only two purposes:

First, to ensure his own safety as much as possible, creating or expanding usable backdoors for himself.

Second, to compress the opponent’s survival space as much as possible, ideally quickly locating the opponent’s identity and killing them.

But the problem was that these rules could only be added to the ga after the opponent agreed to them.

In other words, the rules Lin Sizhi added had to deceive the opponent on the surface, even making them mistakenly believe these rules were beneficial for "harvesting players."

He absolutely could not expose his intention to kill the opponent.

After consideration, Lin Sizhi wrote down four rules.

[1. Once visa ti exchange coupons are purchased, the purchaser can no longer convert them back to visa ti and can only give them to other players through eting rooms.]

[2. Each entry to a eting room requires paynt of room usage fees: 200 minutes of visa ti. Players each have three buttons: "I’ll pay," "Split," and "You pay." When both parties reach agreent, deduction follows the agreed thod. When parties disagree or exceed the ti limit without pressing buttons, each will be deducted 200 minutes of visa ti.]

[3. Any killing thod requires system notification to the target 10 seconds before taking effect.]

[4. After accumulating 5 broadcasts, one can forcibly cut in line for talent shows and personally select a player for talent show PK.]

After writing the rules, Lin Sizhi checked them for errors, signed, and submitted.

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