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Now reading: Chapter 131 131: Alchemy and the Blueprint Problem from Harry Potter: The Idle Wizard, a Action novel by Shadowscale.

Did Nia also feel that creeping pressure?

Albert hadn't allowed himself to seriously contemplate this unsettling question before. He was acutely aware that while those around him saw a pure, effortless genius, his success was largely the result of a ticulously managed, system-driven advantage. He never forgot his own limitations, knowing that the Persona of Albert Anderson was far more brilliant than the human mind behind it.

But after observing the palpable stress and competitive fire in Katrina McDougal, he felt a genuine spike of concern for Nia. To perpetually live under the bright, inescapable spotlight of soone else's success—even a loving sibling—must be psychologically taxing. If I were in her position, seeing myself constantly eclipsed, I would likely feel profoundly depressed, he mused.

However, the pressing nature of his current goals quickly pushed the philosophical worry aside. The next morning, Shera returned from Diagon Alley, delivering the requisite herbs, powdered moonstone, and other necessary reagents for the imaging potion.

Before he committed fully to the ticulous task of brewing the Developing Solution, Albert, ever the ticulous planner, jotted a quick reminder in his notebook: Address Nia's potential pressure. This small note was a safeguard, ensuring the concern wouldn't vanish during his imrsion in the complex potion-making process.

The problem of where to brew was imdiately apparent. His dormitory was too public, and the abandoned classroom too cold and ill-equipped. The obvious choice was the Room of Requirent on the seventh floor (which Albert knew sotis required access via the eighth-floor corridor).

Early on Saturday morning, Albert, carrying his newly acquired ingredients, a clean crucible, and his textbook, walked the required three tis past the stretch of bare wall.

I need a sterile, perfectly ventilated room with professional brewing equipnt to prepare advanced potions, he concentrated intensely. I need a room to prepare potions. I need a room to prepare potions.

On his third pass, a highly polished, heavy oak door materialized in the wall. He gently pushed it open. The interior was magnificent—a spacious, airy chamber perfectly tailored to his request. It featured three large, well-ventilated stone workbenches, each fitted with intricate heating apparatus and silver taps that dispensed water at precise temperatures.

The air was already being filtered and cycled, ensuring no errant fus interfered with the delicate process. A large, well-stocked wooden bookshelf lined one wall, packed with ancient and modern Potions texts.

Albert quickly moved to the nearest bench, located a copy of Simple dicines, and carefully re-read the section detailing the Developing Solution recipe several tis. He needed absolute clarity.

The Developing Solution was classified as a relatively Simple Reagent, yet its preparation was anything but trivial. It was an exercise in patience and precision.

The re material processing—grinding certain moonstone fragnts to a specific micron size, perfectly slicing the venomous tentacula leaves, and infusing the powdered root—took the better part of three and a half hours.

Albert worked with focused, relentless care, handling each step according to the ancient, almost ritualistic instructions. The result, finally simring in his crucible, was a success. He ladled a spoonful into a glass test tube and held it up to the light.

"Not perfectly translucent, a little cloudy perhaps, but functionally sound," he murmured, labeling the test tube.

He packed the newly brewed potion and glanced toward his personal Skill Panel. The new reagent had been registered: Developing Solution (Mastered).

"Ti to see if it works," Albert muttered, pulling a standard, stationary photograph—a picture of the Gryffindor Quidditch team celebrating a win—from his pocket.

He carefully dripped the Developing Solution onto the paper, using a small, fine brush to spread the liquid across the surface. He then raised his wand and, with the perfect focus he had cultivated, chanted the enchantnt: "Developo!"

For a mont, nothing happened. The solution gradually dried, leaving a clear, faint sheen on the photo paper. Then, with a subtle shimr, the figures within the fra—Charlie Weasley, Angelina Johnson, and the rest of the team—began to move. They laughed, clapped each other on the back, and replayed a silent, joyous mont of their victory.

Albert smiled, a flicker of genuine, non-system-based satisfaction crossing his face. He quickly enchanted two more photographs, nodding with quiet pride.

He checked his Quest Panel.

Quest: Animated Magic Photo

Status: Completed.

He imdiately claid the reward. The familiar jolt of pure energy washed over him, adding to his formidable Experience Pool.

He then navigated his cluttered skill panel, scrolling past dozens of mastery badges until he found the subject he had been pursuing: Alchemy.

Albert imdiately used the Experience Pool to boost the skill to Level 1. He sat back in the armchair the Room had thoughtfully provided, reviewing the subtle theoretical shift that Level 1 mastery granted. It was basic, providing foundational understanding, but still largely derived from book knowledge.

He hesitated for a mont, the high cost flashing in his mind.

"If I want practical insight, I have to pay the price," he decided, gritting his teeth. He poured a significant chunk of his reserves: 2,000 Experience Points—a sum that felt substantial even to him—into the skill.

Alchemy (Level 2) Unlocked.

The rush of conceptual understanding that accompanied Level 2 Alchemy was imdiate and painful. Albert instantly recognized a profound flaw in his own previous attempts at magical item creation, particularly with the Protective Bracelet.

His core theoretical knowledge, he realized, was insufficient. Level 2 provided a perfect how-to manual—he knew the steps to create alchemical components—but it lacked the why, the Blueprints of deep magical theory.

The first major breakthrough concerned the durability of defensive enchantnts.

Albert realized the wooden bracelet had failed because he had chard it with standard, modern protective spells. These charms, though initially potent, lacked a deep alchemical anchor. He understood now that creating a powerful, lasting alchemical tool required stabilizing the enchantnt with a highly advanced, primal form of magic.

Ancient Celestial Fire or the use of complex, interlocking runic structures were the ideal solutions. Without this deep anchor, simple chard items were inherently consumable; their magical charge degraded rapidly upon impact or prolonged use.

The reason my wooden bracelet lost its magic so quickly is that it reached its theoretical limit, he deduced. It was a battery charged by a simple charm, not a self-sustaining generator.

This led to his second, revolutionary insight—the concept of a magical cooldown period.

The best way to prevent rapid consumption was to give the item a rest, allowing its inherent, passive magical properties to regenerate.

Most defensive magical artifacts operate on this principle: they are not infinite, but rather possess a finite charge that restores itself over ti, exactly like the cooldown chanism in a modern video ga. Once the magic dissipates entirely, the item becos ordinary, fulfilling the law of conservation of magic.

Albert snatched his notebook and furiously scribbled down these insights, prioritizing the necessary improvents to the protective bracelet: reinforcing the core structure with a runic sequence for greater permanence, and defining a regeneration period into its function.

"However, the theoretical foundation is still critically lagging," Albert muttered, looking at the limits of Level 2. "If only I could establish contact with Nicolas Flal. He is the only living wizard who could fill these vast, fundantal gaps in my understanding of deep-level transmutation and artifact creation."

The intense ntal workout of the brewing and subsequent theoretical analysis had drained Albert completely. He dismissed the concept of the "magic lamp"—another potential alchemical project he'd considered—for a later date, knowing his current focus had to be on theory correction.

After a thorough cleanup, leaving the workbench spotless, Albert approached the Room's exit. He pulled the Marauder's Map from his pocket, pressed his wand to the parchnt, and whispered, "I solemnly swear that I did nothing wrong."

After confirming the hallway was completely empty, he erased the marks on the map, quickly exited the Room of Requirent with his cauldron and dicine box, and headed back to the safety of the Gryffindor common room.

The knowledge he now possessed was far more volatile than the Developing Solution he had just brewed.

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