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Carl actually had many interesting card ga systems he could let Mio experience.
But the rules of those card gas were too complicated. So even required Carl to make a separate beginner tutorial before Mio could barely understand how to play.
Especially sothing like Yu-Gi-Oh. Mio would probably spend an entire night just learning the different summoning thods.
The most direct reason Carl chose Balatro was that it was simple.
High card, making pairs, making straights, making flushes.
Even if my grandma ca, she would know how to play poker.
It was precisely because playing poker was far too simple and plain.
Mio truly had not the slightest expectation for this mini-ga Carl proposed.
"Miss Player, would you like to choose the most common score-chasing mode, or the duel mode where you compare scores against others?"
Carl ignored the world-weary expression on Mio's face that said, "This is so boring! Hurry up and end already!" and asked whether she wanted to play alone, or... have a performance with multiple opponents.
Score-chasing mode was the most basic gaplay of Balatro.
Duel mode was sothing Carl had added with so special rules, along with performances based on his illusion ability.
"Let's duel. Playing poker in this kind of ga is already boring enough, but playing poker alone..."
"That's so boring that other people would feel sorry for just by looking at ."
If this had been back in university, and she had been playing poker alone in her dorm room, her roommates would definitely have treated her like a lunatic!
Mio was now starting to feel like she was trying to find joy in suffering.
She was doing her best to find even the tiniest bit of entertainnt and fun in this huge pile of boring mini-gas in Oath.
Otherwise, if Mio wanted to keep playing Oath later.
In Version 1.1 and Version 1.2, she would definitely have to play that huge pile of boring mini-gas all over again to obtain Contract Stone rewards.
The mont Mio thought of this, she felt extrely hopeless.
Because in this world, Oath was already a very generous ga.
If she did not play Oath, she could only go back to playing those trashy online gas where spending money made you stronger.
Sigh... When was the last ti she felt a ga was so fun that she wanted to clear it even without sleeping or resting?
Carl could still easily peek into Mio's thoughts, and he answered in his own heart.
Hello, that would be the day before yesterday, when Oath had just launched.
But it was fine, Miss Player. I will now let you experience once again that feeling from Oath's launch, where you would rather not sleep.
Carl stopped wasting words... and directly made a motion as if putting on a mask.
In an instant, the scenery and images before Mio's eyes changed.
This was Carl's illusion ability. At present, Carl had concentrated all of his data capacity on Mio alone.
All for the sake of bringing her a decent enough ga performance.
In the blink of an eye, the scenery in the room transford into a sowhat gloomy casino room.
A dialogue box explaining the current situation also appeared before Mio's eyes.
When Oath characters talked to one another, dialogue boxes would also appear. This was also to prevent players from mishearing things.
Mio looked at the text in the dialogue box and discovered that a small part of the line even had an extrely eye-catching special effect.
Welco to the dungeon casino where life itself is the wager. Here, your soul will beco chips placed upon the gambling table. Show rcy to no one, because...
"Every single one of them longs to gnaw on your flesh and blood!"
The final line of text even had a crimson pulsing effect attached to it.
"Carl?" After Mio finished reading that line, she discovered that Carl had disappeared.
In his place stood a silent-looking man dressed in a suit.
This was also the opponent Carl was playing through illusion.
Very soon, a simple beginner tutorial also appeared before Mio.
"Each ti, you will draw eight cards from a deck of 52 playing cards. You can choose any six cards from those eight to play.
"Your opponent will also draw the sa eight cards from his own deck of 52 playing cards. Both of your decks belong only to yourselves, not to both of you together.
"You have a total of 3 discard chances each round.
"Each ti you play cards, you will compare scores with your opponent. If your score is higher than your opponent's, you can win the corresponding number of soul chips, or life points, from your opponent. Conversely, your opponent can win your soul chips through the sa thod.
"The base score and multiplier hints for each hand type are beside your hand. You can click to check them at any ti.
"You will always know what cards your opponent will play, and how many points they can obtain.
"So it's just a very simple rule of playing cards and comparing scores. Why make it sound so mysterious? What's interesting about this?"
Mio briefly read through the beginner tutorial. Translated, it ant both sides played cards and compared who was higher. Whoever had the bigger hand could earn chips.
And Mio would always know what cards her opponent would play.
But even knowing it had limited use. If Mio's hand was bad, then no matter how she arranged it, she could not make a hand that could beat the opponent.
The player always knows the enemy's intent.
This was also to give players more control over the ga and reduce the frustration of losing because of luck.
The first round soon began.
The silent gambler Carl was playing started by playing a terrible hand that could not even make a pair.
The highest high card was the queen of clubs.
The final score was (high card base score 5 queen of hearts 12) x 1 high card multiplier, 17 points.
"What... is fun about this?"
Mio glanced at her own hand. It just happened to make a pair of kings, so she played it without thinking.
Mio's final score was... (pair base score 20 king of clubs 13 king of hearts 13) x 2 pair multiplier, for a total of 59 points.
59 - 17 = 42
Along with the sound effect of a sword blade swinging past, Mio dealt 42 damage to the silent gambler.
The 200 soul chips displayed above the silent gambler's head were instantly reduced by a portion.
And very soon, it was the second round of playing cards. In the second round, Carl also began to increase the pressure on Mio.
This ti, the silent gambler directly played a straight, and his score instantly reached 114.
As for Mio, she drew a hand of trash cards. Even after Mio used up all three card-changing chances, she ultimately only managed to make a pair of kings like last ti.
This ti, 59 points was a bit lacking.
114 - 59 = 55
In an instant, Mio took 55 damage, while Mio only had a total of 300 soul chips, which was her initial HP.
"This... This ga depends way too much on luck!"
Although Mio felt that even if she lost, she would not lose anything.
Losing was still annoying! And the feeling of losing helplessly because of luck was even more annoying.
Although Mio's face had already revealed a look of disgust that said, "Trash ga! I don't wanna play anymore!"
She also did not want to just give up and lose like this, so she still bit the bullet and finished the match.
Mio's luck afterward could only be described as so-so. During the battle, she won so and lost so, but in the end, she still won more often.
In the end, Mio dealt the opponent a fatal blow with a heart flush worth a total of 121 points and won this round!
"I finally won..."
Mio watched as the 200 soul chips on her opponent fell into her own pocket.
After she also got back all of her original 300 soul chips... she could not feel happy at all.
Because the experience of the first round of this ga was really, really, really too boring!
In the later rounds, Mio was purely at the rcy of the dealer. If the dealer gave her good cards, she could win. If he gave her trash cards, she could only obediently wait to die.
"So... what exactly is fun about this kind of ga that purely depends on luck?" Mio complained quietly again.
That is because you are using your card-changing chances randomly! Carl could tell that this girl probably did not know how to play cards very well.
So Carl arranged a pure fun round for Mio... roguelike rewards, or one could also call them random rewards.
"Roguelike" referred broadly to gas where the stages were completely random and the ga rewards were also completely random.
The fun of this type of ga was that every round was brand new.
And players could rely on a certain amount of luck and strategy to obtain a huge pile of broken abilities that they could never get in a normal ga, then slaughter their way through the entire stage.
One second ago, Mio had still been complaining about what fun this ga could possibly have. Hurry up and end already, then give the Contract Stones!
Then a route map for climbing upward appeared in front of Mio.
Please select your route forward.
When Mio saw this line of text, she let out a painful long sigh.
"I knew it wouldn't end that easily."
Mio accepted her fate. In any case, she had already been in prison for three days playing Oath, so this little bit more did not matter.
Thus, Mio reached out and clicked on a "?" route.
Very soon, a line of text appeared before her eyes.
"A voice from an unknown place asks you, 'You who have fallen into the dungeon casino, how do you feel now? Despair? Oppression... or perhaps?'"
1. I feel filled with determination!
2. I am shrouded in despair.
3. Leave.
"What the hell are these options?"
Mio slid her fingertip over the options, and in the end, she still chose the first option.
In Carl's design, the first option had a small ten percent chance of giving an extrely powerful reward.
And in order to let Mio play a guaranteed fun round, Carl naturally made her successfully trigger this reward.
"Even in the deepest, darkest hell, you still feel filled with determination!
"You have obtained the rare relic, Determination: upon pickup, you may transform ten cards in your deck into hearts."
"A relic... What is that? Wait..."
The 52 playing cards beside Mio suddenly all floated in front of her.
This was a very standard deck of playing cards, with 13 cards of each of the four suits.
But now, Mio could choose any ten cards of other suits in her deck and turn them into hearts.
"Wait a second... This... Isn't this cheating?"
This was Mio's first reaction. Who brought their own cards when playing poker?
It was like when playing Landlord with others, everyone else used a normal deck.
But you yourself could bring the joker bomb, four twos, four aces, four kings, and so on every round to play against others.
Who could possibly beat you?
But the fun of Balatro, or rather, Oath Cards, was right here.
You could cheat openly, modifying your own deck through special encounters and ga resources!
Forget ten heart cards. If Mio continued playing, even turning the entire deck into hearts so she could play a flush every ti, or even a straight flush, would be no problem!
(To be continued.)
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