Mid-April,
Mingri Group,
Cangxue Gas, Conference Room.
Wei Yan sat at the head of the conference table, slowly flipping through the two ga proposals in his hands.
It had been over two weeks since the last eting, when he had split the project team into two groups to develop separate ga concepts. Now, both teams had finally completed their proposals.
He had skimd through both docunts. Each was well-developed and comprehensive.
After a mont’s thought, he picked up one of the proposals.
“Lu Ren, let’s start with yours.”
“Yes, Manager Wei.”
Lu Ren quickly stood up, accompanied by another colleague, and the two walked to the front of the room.
He plugged in a USB drive, and a PowerPoint presentation appeared on the screen.
Lu Ren began explaining his ga concept, while his teammate assisted from the side.
“First, our ga builds on the traditional turn-based model, but we’ve introduced so innovations.”
“Number one: character skills. We’ve added new abilities to the card-based characters. For example, so characters can both attack and heal. Depending on the battlefield situation, players can choose which skill to activate.”
“Number two: player freedom. We’ve increased the level of control players have, giving them more flexibility in gaplay. At the sa ti, we’ve kept the auto-battle feature for casual players.”
“However, in battles between teams of equal strength, auto-battle is much more likely to lose to manual control.”
“…”
Lu Ren continued presenting his ga plan in detail.
Wei Yan nodded slowly as he listened. He’d been playing a lot of turn-based gas lately, and compared to those, Lu Ren’s proposal did offer so fresh ideas.
Still, when it ca to freedom of gaplay, it felt a bit lacking. Even with more skills added, the core gaplay still revolved around characters taking turns attacking each other.
But that was the nature of turn-based gas, after all. It wasn’t necessarily a flaw.
After a while, the presentation reached its final slide. The proposal was complete.
The room erupted in enthusiastic applause.
Once the clapping died down, Wei Yan turned his gaze to Xu Yuan.
“Your turn.”
“Yes, Manager Wei.”
Xu Yuan nodded, stood up, and walked to the front, accompanied by another colleague.
Soon, a new PowerPoint appeared on the screen.
Xu Yuan looked around the room, took a deep breath, and picked up the microphone.
“First, we’ve given our ga a na: 【War of Freedom】. We’re defining it as a 3D Strategy Battle Ga.”
“The na itself highlights the core aspects of our ga: freedom and combat.”
“Let’s talk about freedom first. We’ve broken away from the traditional turn-based format. Instead of a 2D 5v5 setup, we’ve transford it into a fully 3D 5v5 ga. Rather than preset formations, players will control their characters in real ti using keyboard and mouse, just like in an online ga.”
“Since players need to manually control their characters, it’s difficult for one person to handle multiple units. So we’ve designed it so that each player controls only one character, making each match a 5v5 team battle.”
“…”
Xu Yuan went on to explain the changes in detail. Then he clicked to the next slide, and a map appeared on the screen.
“Now let’s talk about gaplay.”
“Since this is a 5v5 battle ga, the battlefield can’t be as large as those in typical MMOs. If the map is too big, a single match could take forever. So we need a map that’s just the right size—not too big, not too small.”
“Of course, the exact dinsions will need to be determined through testing.”
“But after so discussion, we’ve already designed a prototype map, which is what you’re seeing on the screen now.”
Xu Yuan paused briefly to let everyone take a good look at the map, then continued.
“In a 5v5 battle, having all five players fighting together from the start would be chaotic and lack strategic depth. So, we’ve divided the map into three lanes.”
“We’re calling them top, mid, and bottom. Our default setup assigns one player to the mid lane, and two each to the top and bottom lanes. Of course, this isn’t fixed—players can choose their own lane assignnts based on strategy.”
“But the default distribution is more balanced, especially when it cos to resource allocation.”
“There are four main ways to gain resources in the ga.”
“First is passive inco. As the match progresses, players will automatically gain a fixed amount of gold and experience over ti.”
“Second, we’ve added minions. These minions spawn periodically from each team’s base and march down the three lanes. Players can earn gold and experience by killing enemy minions.”
“Third, jungle monsters. Since there are gaps between the lanes, we’ve placed neutral monsters in those areas. After clearing the minions in their lane, players can head into the jungle to kill these monsters for additional gold and experience.”
“We’re also considering adding powerful jungle bosses. Defeating them could grant significant rewards or buffs.”
“Of course, those details will need further discussion and testing before we finalize anything.”
“The fourth and simplest way to earn resources is by killing enemy players.”
Xu Yuan spoke slowly, his tone calm and asured. Everything he was sharing had been developed through countless discussions with his team. To make this ga as perfect as possible, they often stayed after work, gathering together to study and refine their ideas.
The eting room was utterly silent. Everyone was listening intently, completely absorbed in Xu Yuan’s explanation. It was as if they had all been drawn into the world of the ga he was describing.
They couldn’t help but imagine what it would be like once this ga was fully developed.
“Next, let talk about resources. Experience points, as the na suggests, are used to level up characters. In this ga, all characters start at level 1 when they enter, so experience is essential for progression.”
“As for gold coins, their function is straightforward. In the ga’s base area, we’ve set up a marketplace. It offers a wide variety of equipnt and weapons—defensive gear, offensive weapons, support items, and so on. Players can purchase gear that suits their character’s needs.”
“However, there’s a specific chanic in the ga: both the equipnt a player can wear and the maximum level they can reach are subject to restrictions. The exact thresholds for these limits still need further research and testing.”
————
Xu Yuan’s “War of Freedom” — is clearly referencing the real-world ga League of Legends (LoL) by Riot Gas.
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