Based on the different rooms Xu Huo passed through—tea room, bedroom, living room, dining room—these rooms can be divided into four states. The earliest is the newly-contacted original state, where the arrangent is very simple. Then it becos more exquisite and complete, next is the state of usage, and finally, there’s the organized state.
The organized room looks sowhat similar to the second state, but upon closer inspection, differences can be seen. In the second state, the bedroom’s player—especially the dolls and furniture—are neatly arranged, as if handled by soone with obsessive-compulsive disorder. The organized state is different; the dolls and models are still in their original positions but at different angles.
The four identical rooms are almost always in the sa state before the point where one can no longer retrace steps. Typically, if the first opened room is a tea room, the next two courtyards are also the sa tea rooms, except for the rooms being exchanged, there will not be any changes in arrangent.
This barely suggests a pattern where three consecutive courtyards are the sa room, sa arrangent, sa state, but the sequence of tea room, bedroom, dining room, living room is not necessarily regular. Sotis after the tea room cos the bedroom, then it shifts back to a tea room, and upon passing through a tea room, one sees the living room.
Therefore, standing in the courtyard, no matter which door one chooses to pass through, the next three doors correspond to the sa room until it’s impossible to retrace steps, entering a different room on the third try.
Considering each door might be a space transmission gate, the room behind the door might change the mont the door is opened. It seems that only after passing through three courtyards is there an opportunity to change rooms, and if the room’s state is so kind of ti hint, then it indicates there are at least four different tis within this courtyard. This proves these courtyards are not inherently connected because the first and second courtyard each have three doors leading to vastly different distances depending on one’s choice.
No matter which direction the door is chosen from, in the third courtyard one will see the only room with a different arrangent, slightly different from the situation when entering the courtyard from the main entrance.
Xu Huo tried choosing the right-hand door each ti he went out. Sure enough, when the right-hand room of the third courtyard was opened, the layout inside changed.
In all subsequent courtyards, he chose the right-hand door, consecutively seeing tea room, dining room, bedroom, tea room, tea room. From the room distribution, there’s no discernible pattern; only the room’s state is changing. Having traveled so long, he hasn’t encountered a tea room in the original state, indicating that rooms of the sa type and state exceed nine in number, not just a few rooms repeated through spatial transition.
This place is like a maze grid with paths in every direction, altering according to people’s actions. The only certainty is if a door opens and the room changes, the situation remains the sa in the next three courtyards.
But even then, Xu Huo hasn’t found any leads.
Throughout the process, he hadn’t encountered the noble offspring from Zone 011 and the rooms that were smashed, nor had he seen the robots he sent out again. After such a long ti, there were absolutely no other sounds in the courtyard. Being in the midst, what he saw through the spiritual world may not be accurate because the room only becos fixed at the mont he opens the door.
After about three hours, he finally sat down in a tea room to rest.
So far, he hadn’t co across rooms where teacups or flower pots were taken away, but saw a dining room with the number "2" etched under a chair.
Rooms with numbered furniture appear infrequently, except near the door where he encountered so...
Thinking of this, Xu Huo imdiately stood up, walked through several courtyards, finally found a tea room in its original state, and etched the number "1" on a table leg with a dagger.
For now, these rooms could roughly be divided into four states: the most primitive, unpainted wooden state as "1", the slightly decorated state as "2", the used state as "3", and the organized state as "4". There might be an implicit order among them, and the repeated states likely hint at the ga rules.
Therefore, he now planned to try walking through four rooms of the sa state.
Of course, the positions of different rooms aren’t fixed, so after Xu Huo passed through two more rooms, a dining table with als already laid out appeared in front of him.
This didn’t conform to his intended state sequence, so he could only try to move forward to find the next room in state "1".
Still walking straight ahead first, however, a tea room in state "4" appeared in front. Once the courtyard’s state changes, except for one different room, the other rooms in the next two courtyards are identical. After passing through three courtyards, the type and state of the rooms will certainly change, this is a definite fact. So, Xu Huo swiftly passed through many courtyards, finally found a bedroom in state "1", and marked the number "2" in it.
The next two rooms too, were found by continuously opening doors to rooms in state "1"—a dining room and a living room.
But after he engraved all the numbers, the courtyard did not change; there was no doorway passage, the barrier on the courtyard wall did not disappear, nor did any exit appear.
Xu Huo paused slightly, sensed the ti force on the door again.
Opening the door to enter a different ti space indicates that rooms in four states exist simultaneously, though unclear whether space-ti power causes multiple spaces to overlap at the sa position.
The key issue seems to lie in these doors, but despite opening them many tis, he hasn’t detected corresponding differences in room states when opening the doors.
Tickets cannot be taken out, yet the ga platform can still be opened and communication with the outside world is possible. It’s like entering an instance without a ticket, trapped without knowing any clearance hints.
If this really is the case, after hours of no exit, the noble offspring should have sought help long ago. But nothing unusual happened in the instance so far—has nobody co to rescue, or did they co then leave?
From the fact that the rooms from which he had taken the teacups and teapots have not reappeared, it’s extrely low he will return to the ones marked with "1", unless he perceives another pattern in the instance.
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