The changes in The Seventeenth Hospital lasted for about an hour before coming to a halt.
The original three buildings eventually expanded to seven, and unlike before, these seven buildings were not crowded together. They were spread out around a sizable lake, with considerable distance between each building, and surrounded by ample greenery. Overall, the external environnt is much better than before.
Of course, the hospital buildings were also updated. The entrance of the hospital was moved to the outermost part, requiring a few minutes walk from the main gate to reach the outpatient building. The outpatient building, which serves as the facade, mainly consists of diagnostic rooms and interventional treatnt rooms, further subdivided into departnts, although likely unnecessary for now. This building’s primary function is to welco players who have just entered the instance.
Walking past the outpatient building, one arrives at the inpatient building 1, located diagonally behind the outpatient building to the left, while inpatient building 2 is diagonally behind to the right. Beyond these buildings are the experintal and nursing buildings. The experintal building is the forr infectious isolation treatnt building, off-limits to non-dical staff, whereas the nursing building, though still with wards, offers a much better environnt than the inpatient buildings 1 and 2. Each floor contains only four to five rooms, spacious and bright, equipped with individual bathrooms, showers, and reception areas.
The nursing building offers the best accommodation, although the environnt of inpatient buildings 1 and 2 isn’t too bad either, as the doors and windows of inpatient building 3 are welded shut with tal. None of the breathable areas are enough for passage, and inside the building, corridors are partitioned with railings between floors and rooms, not only separating floor from floor but also patient from patient.
Beyond inpatient building 3 is the forr germ storage building, now divided into above-ground and underground parts. Above-ground, germs and toxins are stored in specialized rooms behind thickened experintal doors, isolating both patient players and hospital staff. Underground, there’s the mortuary.
This mortuary’s presence seems related to the prop "Best Director."
Lastly, there’s the office building farthest from the outpatient building. Although called an office building, it actually provides accommodation and activities for the director and dical staff, with daily office tasks conducted in various offices throughout the buildings.
["The Seventeenth Hospital" has been successfully upgraded to a Rank-C advanced random instance. Holder Passerby A should note that the instance must be opened at least twice within twelve calendar months. Since it is not limited by number or ti, please pay attention to the maximum capacity of the instance.]
[Note: Due to the few openings of "The Seventeenth Hospital" in the past twelve calendar months, failing to et the minimum standard for a permanent random instance, the instance cannot be divided into initial coverage areas. Therefore, the instance holder cannot obtain the Grey Player identity for an extended period. To maintain the Grey Player identity, please open the instance at least once monthly for at least three consecutive calendar months.]
[Background Introduction: This was once a world-renowned psychiatric nursing ho. The hospital cured hundreds of psychiatric patients with a unique psychological treatnt thod, including several later luminaries in art festivals. Everyone who left The Seventeenth Hospital praised it as the most perfect hospital in the world.]
[Since the death of the first director, this psychiatric nursing ho gradually declined, once without a single patient, causing the hospital staff to resign. Until the past two years, the new director inherited the psychiatric nursing ho and extensively renovated it, expanding the hospital to ten tis its original size, adding various equipnt, and hiring three dedicated night security guards to maintain hospital order.]
[However, since the hospital’s renovation, patients have often inexplicably gone missing, leading to so curious rumors within the hospital over ti, such as monsters that prey on people only at night, a mortuary one can’t escape after entering, invisible prisons, etc.]
[The director who invested a huge amount in the hospital hopes soone can dispel these rumors.]
This is the background introduction after the instance upgrade, completely different from the Level D content, so the instance introduction cos first before prompting the holder to fill in the related clearance tasks.
As the instance holder, Xu Huo is well aware of the situation inside the hospital. The so-called curious rumors are likely the "features" of the upgraded instance, and the difficulties players need to overco, so this instance’s tasks can no longer be casual and simple like before but must be set according to the source prompting the instance upgrade.
The monsters that prey on people at night actually refer to the three statues serving as "dedicated security guards." Their activity range covers the entire hospital, with patrol tis noted on the sign-in books in several inpatient buildings. This patrol ti is likely when they pull people into the space cracks.
The mortuary one can’t escape after entering is the effect brought by the prop, with the range compressed. The sealed space is only the underground three-level mortuary; the original prop story is about closing a space to narrate a movie. The holder can participate, but now it has beco a new space, and the movie and director naturally don’t exist anymore.
Xu Huo went in to have a look; "the mortuary one can’t escape," leaving by stairs and elevator is certainly impossible. Once soone enters, the entire underground three levels automatically close. Normally, it’s only accessible but not egressible; soone must find the only exit first.
As for the invisible prison, it exists in another space in the hospital, sowhat similar to the mirror space of the Spiritual World, affecting people. Multiple portals to another space randomly appear throughout the hospital at night, leading to another space. Although people are still in the hospital, they exist in two different spaces, not interfering with those originally in the hospital.
Unlike the mortuary, this space randomly opens its doors every night, giving players a certain chance to leave.
None of the three rumors are too difficult; even those who aren’t Super Evolvers might feel sothing during strong space fluctuations, at least understanding what’s happening. The challenge lies in the fact that this is a spiritual dungeon; players entering other closed spaces might be completely unaware, treating it as an illusion.
The Rank-C spiritual dungeon has this difficulty level, which is not surprising.
The instance background introduction has provided clear direction, so the clearance tasks Xu Huo filled are also straightforward.
[① Solve the mystery of the night-eating monsters.]
[② Exit the mortuary.]
[③ Escape the invisible prison.]
After submitting, the ga didn’t modify his clearance tasks but added supplents:
[Any of the three tasks completed will clear the instance.]
[The instance holder may independently fill in instance hints. Fill them in?]
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