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Now reading: Chapter 160 - 104: The One True God of the Late Game! The Ki from Lord Game: I Have 100 Million Talents, a Game novel by Spirit Piercing the Rainbow v.

Not to ntion.

They also discovered that Qin Feng possessed the heaven-defying Divine Arrow Technique, as well as the powerful Exorcism Ability and top-tier Healing Power that ca with his Sigmar Combat Priest profession.

As a result, their Loyalty toward Qin Feng skyrocketed, quickly surpassing 80 points.

Even though they clearly knew that swearing fealty ant offering up their very souls, they still chose to beco Qin Feng’s Divine Chosen Soldiers without hesitation, thereby gaining the enhancents from multiple abilities like "War Blessing" and "Lord’s Equipnt."

Faced with the example set by the first group and the tangible benefits, the remaining hesitant Tiger-man Warriors gradually let go of their final reservations and swore allegiance to Qin Feng, wanting to beco his Divine Chosen Soldiers.

And Qin Feng didn’t waste any ti. He imdiately used his "War rit Enfeoffnt" Talent to formally grant them the status of Divine Chosen Soldiers.

You swear to be eternally loyal to , to offer your hearts.

I grant you imnse power, allowing you to grow infinitely stronger.

This is a Divine-level Talent!

War rit Enfeoffnt!

...

"Holy crap! Tingfeng! I just got back online! I glanced through the regional chat channel ssages! It seems like everyone’s saying the Evil God Players are causing trouble?"

"Was my territory attacked by those Evil God Players?"

"Did you co and help fight them off?"

Seeing Long Zhongyi, who hadn’t been online in a while, Qin Feng happened to be getting a bit tired from grinding Void Creatures in the Death Zone anyway. He ordered everyone to rest on the spot, set up a temporary camp, and prepare to spend the night there.

Then he sent a ssage back to Long Zhongyi:

"Yes."

"Don’t worry."

"I built a special Teleportation Gate structure in your territory called the ’Gate of War’."

"If any more Evil God Players co to attack your territory, I can instantly teleport over with a large force and help you repel the enemy."

Long Zhongyi exclaid in astonishnt:

"Huh?"

"It’s that aweso?"

"But all the residents in my territory were wiped out, except for the miners in the underground caves... I’m afraid I won’t be able to provide you with basic resources for a while, Big Bro."

Qin Feng waved his hand dismissively:

"It’s fine."

"My territory doesn’t lack basic resources anymore."

"You should focus on recruiting villagers to repopulate, build up your military strength, and don’t worry about supporting for now."

Long Zhongyi imdiately replied:

"Alright."

"No problem."

"I just took a look. My damaged Lord’s Hall has a special buff called ’Post-war Recovery,’ which significantly increases the efficiency of recruiting villagers."

"At this rate, I estimate I can recover to eighty percent of my previous population size in about half a month."

"But after that, it seems my villager recruitnt speed will return to normal."

"I’ll have to develop slowly..."

Qin Feng had already heard about this chanic from Hungry Wolf, a player from the Art Alliance, so he wasn’t surprised.

Simply put.

If a player’s population and Lord’s Hall suffer heavy damage from an enemy.

But are not completely destroyed.

They can use a special buff called "Post-war Recovery" to recruit villager units more quickly.

Combined with the Unit Promotion Cards obtained from killing Void Creatures and clearing Lost Secret Realms, they can regroup at an extrely fast pace and jump back into intense combat.

Therefore, in the later stages of the ga, if a war between Lord Players fails to completely crush the opponent, it can easily turn into a long war of attrition.

You wipe out one of my waves.

My population takes heavy losses, but I make a coback with the "Post-war Recovery" buff.

Then I use Unit Promotion Cards to quickly level up high-quality troops and wipe out one of your waves.

Then you make a coback with the "Post-war Recovery" buff.

You use Unit Promotion Cards to get a large number of high-quality troops, wipe out another wave of my people, and I enter the "Post-war Recovery" buff state...

Over and over again.

It’s like an infinite nesting doll.

At this point, the formidable personal combat power and army strength of a King of War beco the key to breaking the stalemate.

Because of the Lord’s Hall’s special invincibility chanic and its extrely narrow interior, which is ideal for defense, they can firmly entrench themselves inside an enemy’s Lord’s Hall until it’s completely destroyed.

On the other hand, a "King of Tactics" or a "King of Territory" without a sufficiently strong combat-oriented Awakened Talent couldn’t possibly hold an enemy’s Lord’s Hall. Sooner or later, they would be slowly driven out by reinforcents sent by the enemy’s allies using attrition tactics.

Then, the enemy would enter the "Post-war Recovery" state and, in less than half a month, could once again field a Divine Chosen Army with considerable combat power.

They would then launch a counterattack on the Lord’s Halls of those "Kings of Tactics" and "Kings of Territory."

Falling into the infinite nesting doll cycle...

Moreover, upon reaching the third stage, Player Alliances will unlock a new building called the "Alliance Headquarters."

If other player factions and Native Powers cannot first destroy this special building, the garrisoned armies within the territories of Lord Players under the Shelter of the "Alliance Headquarters" will receive an incredibly terrifying legion-wide buff, boosting their combat power by several tiers.

And the internal structure and destruction chanics of this special alliance building are completely identical to a player’s "Lord’s Hall."

Thus, at tis like this, one must once again rely on the strongest Kings of War.

They must use their overwhelming power to forcibly tear through the enemy’s defensive lines and directly occupy their Alliance Headquarters to completely dismantle all the opposing faction’s defensive forces.

Afterward, even if the enemy sends terrifying reinforcents numbering in the millions, they can at most send only a hundred people into the "Alliance Headquarters" at a ti, making it impossible to break through a King of War in the "Imperial Expedition" state.

Only by fighting fire with fire—by relying on another King of War also in the "Imperial Expedition" state—can the nearly destroyed Alliance Headquarters be saved.

At that point, it becos a contest of who has the more badass King of War.

The more powerful side can easily wipe out the other’s main forces and choose to either destroy or repair the Alliance Headquarters, as well as any Lord’s Halls in the sa situation.

This was also why Shelter from the Wind and Rain had previously told Qin Feng that their "Art Alliance" urgently needed his sister, Qin Yao, to return and hold the fort.

It was because after the Art Alliance lost Qin Yao, their powerful, late-ga carry "King of War," their Alliance Headquarters had beco a coveted target for other Player Alliances.

Those player factions were sending armies to attack the Art Alliance’s headquarters every day, forcing the Art Alliance’s mbers to stay online constantly, gather their main forces to defend it, and not dare to relax for a single mont...

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