Qin Feng was stuck, and there was nothing he could do about it.
He could only invest another two thousand Dragon Crystals and raise his "Dynamic Troop Equipnt" Talent to Level 3.
[Dynamic Troop Equipnt (Lv. 3): You will obtain a Virtual Arsenal. All weapons and equipnt you acquire in the future can be directly absorbed into the Virtual Arsenal. You can swap out worn weapons for yourself, Divine Chosen Soldiers, and Divine Chosen Heroes at any ti (including direct swaps during combat). Your Level 0 normal weapons and equipnt can now be upgraded via the "Otherworldly Sword and Saber Weapon Pack" Talent, and they can be converted at a certain ratio into exclusive Dog Food for "Otherworld Equipnt," but this is limited to feeding Level 1–3 Otherworld Equipnt.]
[Max-Level Effect: ??? (Unlocked at Level 5)]
[Open Special Module: Arms Dealer (Requires 10,000 Dragon Crystals to unlock, and the Lord World must enter the third stage)]
[Open Special Module: ??? (Unlocked at Level 5)]
[Upgrade Requirent (1): Dragon Crystals x10,000]
[Upgrade Requirent (2): Raise the "Random Event" Talent and the "Sword and Saber Weapon Pack from the Otherworld" Talent to Level 3]
[Upgrade Requirent (3): The Lord World enters the third stage]
After being upgraded to Level 3, the "Dynamic Troop Equipnt" Talent allowed the exclusive Dog Food converted from normal weapons to be used for upgrading Otherworld Weapons to Level 4.
Each level not only increased the strength of the original traits but also added an extra Equipnt Trait. Their overall power far surpassed that of a conventional weapon upgraded to Level 4.
And so, Qin Feng imdiately consud a large amount of the exclusive Dog Food, upgrading his "Beheading Sword" and "Lion Armor" to Level 4 in one go.
[Weapon Na: Beheading Sword]
[Weapon Quality: Red (Special Otherworld Edition)]
[Weapon Level: 4]
[Trait—Beheading: When equipped, headshot damage dealt to enemies increases by 400% (100% per level, 100% base). If this sword is used for a Beheading Attack, total headshot damage increases by 1100%! (200% per level, 500% base)]
[Trait—Eternal: Slowly recovers weapon Durability when out of combat until fully repaired (this trait cannot be upgraded or enhanced).]
[Trait—Critical Strike: Damage dealt by this weapon can land a Critical Strike. This is calculated separately from weak point damage. The base Critical Strike rate is 50% (10% per level, 20% base). The Critical Strike rate can be increased via other sources, up to a maximum of 100%.]
[Trait—Endless: Critical Strike damage dealt by this weapon is increased from the original 150% to 400%! (50% per level, 250% base)]
[Active Trait—Charged Attack: After a brief charge, unleashes a wide horizontal slash. This attack is guaranteed to be counted as both a "Beheading Attack" and a "Critical Strike," benefiting from the damage bonuses of both states, but it has an extrely long cooldown (this trait cannot be upgraded or enhanced).]
[Level 2 Trait—Blocking Damage Reduction: When blocking, reduces the total damage of the incoming attack by 40% (10% per level, 20% base, max 99%, calculated starting from Level 2).]
[Level 3 Trait—Beheading Ripple: When killing an enemy with a "Beheading Attack," the enemy releases a Beheading Ripple, dealing 60% (10% per level, 50% base, calculated starting from Level 3) of the killing blow’s damage to all surrounding enemies, functioning as a small-scale AOE.]
[Level 4 Trait—Any Head Will Do: Attacking certain "important" parts of an enemy’s body will be considered a Beheading Attack (this trait cannot be upgraded or enhanced).]
[Upgrade Requirent: Consu one thousand Otherworld Heroic Weapons of at least Level 4 (higher-level Otherworld Weapons can reduce the required amount; lower-level Otherworld Weapons will increase the required amount).]
...
[Armor Na: Lion Armor (Set)]
[Armor Quality: Red (Special Otherworld Edition)]
[Armor Level: 4]
[Trait—Lionheart Defense: When equipped, increases personal Physical Defense Power and Magic Resistance by 200% (50% per level, 50% base), and reduces all incoming damage by 50% (this effect persists even if the armor’s Durability is depleted; direct damage reduction caps at 99%; 20% base, 10% per level).]
[Trait—Eternal: This piece of equipnt cannot be permanently destroyed. When out of combat, the set piece’s Durability will slowly recover until it is fully restored (this trait cannot be upgraded or enhanced).]
[Trait—Critical Strike Defense: Reduces the Critical Strike rate of attacking enemies by 50% (20% base, 10% per level).]
[Trait—Critical Strike Damage Reduction: Reduces the Critical Strike damage of attacking enemies by 250% (100% base, 50% per level).]
[Active Trait—Lionheart’s Roar: After a brief charge, the armor emits a deafening roar, after which your Attack, Defense, Movent Speed, and Attack Speed are greatly increased. Has an extrely long cooldown (this trait cannot be upgraded or enhanced).]
[Level 2 Trait—Lionheart Alliance: Synchronizes the effect of "Lionheart’s Roar" with all allies within a certain range (this trait cannot be upgraded or enhanced).]
[Level 3 Trait—Enhanced Physical Attack Power: When equipped, increases your Physical Attack Power by 200% (100% base, 100% per level, calculated starting from Level 3).]
[Level 4 Trait—Physical Attack Power Transford into Dual Resistance Defense: When equipped, 10% (10% base, 10% per level, calculated starting from Level 4) of your current Physical Attack Power (including all buffs and aura effects) is converted into Double Resistance Defense.]
[Upgrade Requirent: Consu one thousand sets of Otherworld Heroic Armor of at least Level 4 (each piece requires Dog Food for the corresponding armor slot; higher-level Otherworld Armor can reduce the required amount, while lower-level Otherworld Armor will increase it).]
User Comments
0 comments from readers