This issue clearly needs to be resolved as soon as possible.
As players’ levels continue to rise, the impact distance and range of their released abilities will also gradually increase.
The avatar’s "teor Fire Rain" described in the forum, which covers an ultra-wide area, can indeed be realized.
If the strength of Guidance can’t keep up, it will seriously affect the efficiency of player growth.
Qi Sheng has already thought of a solution to this problem.
Guiding Avatars are made up of the Challenger System’s extended tentacles. There is no sacrificial power cost for using rule abilities, but extending the tentacles further requires consuming sacrificial power for enhancent.
At this stage, the creation cost of each Guiding Avatar is 300 sacrificial power points (with a coverage radius of 150 ters), which has already been taken into account when creating monster bodies for players (1000).
According to tests by Guidance, enhancing the coverage radius by 50 ters each ti requires an additional cost of 100 sacrificial power points.
In other words, spending money can solve the strength issue of the Guiding Avatars.
However, Qi Sheng decided to pass this cost onto the players.
Although perfecting the system is his duty as the mastermind behind the scenes, the matter of spending sacrificial power is obviously more appropriate for the players to handle.
After repeating tests with Guidance on the new settings, Qi Sheng decided to officially release the "Guidance Update System."
That afternoon.
An update notification rang in the minds of all players.
The Player Forum also updated an official certified post detailing the update at the sa ti.
[Challenger Tips (Update Notification): The ga will undergo a version 1.5 update; a new function "Guidance Enhancent" will be added to the feature panel, specific contents as follows]:
Post author: Guidance (Official Certified)
Introduction of the Guidance Enhancent System: Consuming sacrificial power can increase the strength of Guidance and unlock more features.
Guidance Lv1 (Initial):
Function Introduction:
1, Analyze target information, providing detailed feedback.
2, After players kill Evil Spirits, Monsters, and other life forms, assist players with the extraction of flesh and energy from the hunted targets, converting it into Life Soul evolution points and sacrificial power rewards, with a coverage radius of 150 ters. Each level-up costs 100 sacrificial power points, and each ti you level up, the radius coverage range increases by 50 ters.
Guidance Lv10 additional function: Custom Avatar appearance.
Detailed Introduction: After raising Guidance to level 10, players can unlock the function to modify the custom appearance of the avatar. Through the customization interface, players can adjust the avatar’s facial features, add hairstyles, accessories, and other detail functions, thus creating a unique Guidance display image (players can choose to display to others, or set to only visible to oneself).
(Note: This update is an online update, no need for players to log off and wait.)
...
After the update was released, it sparked a hot discussion among players in the forum.
The number of replies to the official update post quickly exceeded 1000.
Hei Ye: Damn, so there was a hidden setting of Guidance’s coverage range. No wonder why distant targets can’t receive analysis information; you have to get closer for a successful analysis... looking at my sacrificial power balance, it feels painful.
Fierce Chicken: Hahaha, let those who show off daily about how the Magic Stream is the son of the version be happy about the extra costs now. We close-range fighters don’t care, a 150-ter radius coverage is completely enough, at least until we can fly into the sky and split a mountain with one sword (Working Party smug face.jpg).
Dark Night Will Co: I’ve noticed this hidden setting three days ago. I’m currently playing the magic user, and after guiding my Ink Fla Fireballs with precision, I still have to run up to targets beyond a certain distance for successful Hunting prompts and rewards. I thought this was a core setting that wouldn’t change, but now they’ve actually released a Guidance upgrade system, there’s one more thing to spend sacrificial power on (Chi Tu flipping table.jpg).
The Round Hamster: Wow, finally there’s a customization feature in the ga. I love this setting. Let think about what kind of Guidance avatar to customize. Definitely giving up the Water Ball form, little Demon form? Little Angel form? Suddenly so many ideas in my head, delightful.
Dark Lands is really fun: Seeing the Guidance upgrade system go live, it made wonder when the damn official will introduce skin and costu features. I’m fine with spending real money, just design a few cool-looking outfits for us. Wearing only one set of system-default black clothing, I’m tired of it, this ragged clothing doesn’t bring out my handso face at all.
Lightning Five-Chain Whip: I’m also looking forward to the costus feature. Not sure if the darn official can see our comnts. Wearing just one set of black clothes is too rudintary. As a Great Mage wielding Thunder Technique, the black clothing is too low profile. I strongly request a black Magic Robe with magical patterns.
Ga Working Party: I think the black clothing is fine. Whether costus co out or not, I don’t care, anyway, I won’t buy it (funny.jpg).
Beaver responding to Ga Working Party: Yo, busy man still has ti to browse the forum and check posts. Looking at the ti, you’re about to fight in groups again soon (group fight countdown.jpg).
...
Players eagerly participated in discussions on the official posts regarding this update.
Besides the upgrade function of Guidance, many players focused on the costu feature, stating that the in-ga clothing is too monotonous, with only the system-default black clothes as the other option.
They hope that the official can introduce so aesthetically pleasing costus for players to choose from, and many players even expressed their willingness to spend extra money on costus.
But in Qi Sheng’s eyes, the costu feature is of no practical significance, whether it exists or not will not affect player strength.
As for player-ntioned in-ga purchases, it’s even more useless.
Credit currency, in essence, is just a string of numbers, only for use within the Human Race Alliance, not recognized by Alien Races, let alone in Monster World.
By comparison, sacrificial power that can be converted into everything is the real useful currency.
But being aningless is one thing, Qi Sheng feels he does need to consider the players’ demand.
Satisfying player needs is ultimately about enhancing their gaming experience.
This will also help the developnt of the Player Corps.
He plans to tie the costu function with the upcoming "Ard Vehicles" feature, designing a variety of equipnt that can be strengthened for use by players, with each piece of Ard Vehicles also having an additional costu display effect.
However, until the Superdinsion finishes the creation of the Ard Vehicles feature, he doesn’t plan to consider introducing any so-called costu functions.
These can be included as additional features, but they will not be the focus.
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