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Now reading: Chapter 149 - 94 Definition of Gaming Currency from Monsters Are Coming, a Game novel by Slashing Blade.

Primordial Altar.

42nd day since the ga’s server launch.

At this mont, Qi Sheng was reviewing the data feedback provided by the Guidance statistics.

[Player count: 18325 (online 14238)]

Number of Primordial Traits collected: 22

Player output of sacrificial power per hour (real-ti update): 52932.

Average Life Soul Level of players (average Life Soul Level of Star Vein Inlay per player): 18.3

In possession of Domain Nodes: Imperial Tomb Village (rules), Dark Cave (resources), Demon Fall Pit (resources).

...

According to the information from the Guidance statistics, the player output of sacrificial power increased significantly after the Insect Tide occurred.

This also accelerated his pace in recruiting new players.

He now distributes new ga qualifications daily, continuously recruiting potential newcors.

With the increasing number of players, he is considering building a batch of functional buildings similar to the test tower within the Imperial Tomb Village.

If conditions permit, he even has plans to open up land auctions for players to freely build their own shops.

For example, the three Great Demon Sects ntioned by players on forums could set up shops within the Imperial Tomb Village to expand their sales channels.

But at the mont his core focus remains on recruiting players; these ideas do not yet have the montum to be implented.

After all, players are the source of productivity.

Each player, through their growth in strength, can stably bring an upward curve in the benefits of sacrificial power.

During the data collection period, he also discovered an interesting occurrence in the ga.

Many pay-to-play players were complaining about a significant increase in the price of buying sacrificial power with real money, and difficulties in bulk purchases, only sporadic acquisitions were possible.

At the beginning of the server, the exchange rate of sacrificial power to real money was 1:50; currently, it has increased to 1:175.

The primary reasons impacting this are still related to the ga’s special environnt.

Out of curiosity, Qi Sheng conducted research on fluctuations in the ga currency exchange rates with real money.

He found that the largest factor affecting ga currency was the supply and demand relationship.

An excess supply of ga currency would cause the total ga currency to exceed demands, thus reducing the rate.

Conversely, when the demand exceeds the supply, the price goes up.

There are four main causes influencing fluctuations in the supply and demand relationship.

First is the currency production and consumption chanism.

Excessive production of currency in the ga leads to inadequate consumption, lowering the value of the currency, and vice versa.

Secondly, economic activities within the ga, such as the lottery events he introduced, which can cause a significant rise in the price of exchanging sacrificial power for cash in a short period.

In other gas, similar events appear as special event dungeons, special tasks, and pay-to-play events, causing massive production or consumption of ga currency, impacting the ratio of ga currency to real cash and affecting the supply-demand relationship.

The third reason is the player’s purchasing power, naly the number of pay-to-play players.

A higher number of pay-to-play players ans greater consumption of ga currency, and hence an increased demand.

Nurous brick-moving players would lead to high output, fulfilling demands and subsequent reduction.

The fourth reason involves speculative market behavior, where so astute players leverage fluctuations in prices of spiritual materials and currencies in the ga for speculative operations like hoarding resources or engaging in buy-low sell-high transactions, these behaviors further exacerbate the fluctuations in the rate of ga currency to real cash.

All these factors that could lead to a rise in ga currency prices are fully present in Monster World.

Especially, the number of pay-to-play players far exceeds the brick-moving players.

Even a few high-pay players in a ga region can significantly impact the regional economy.

Before reincarnating as Emperor Zhao, he had encountered a few high-pay gas where a limited number of high-spending players influenced the regional pricing.

Like "Fantasy Westward Journey", a ga with a sense of age from mory.

In it, high-quality equipnt could sell for six to seven-figure cash amounts, with 95% of players in a later phase being multi-account brick-moving players, serving the 5% high-pay players, providing them with enriched content experiences.

Or an even older ga, "Legend".

In this ga, there were even occurrences of single-digit high-pay players sustaining the whole region’s brick-moving players.

Even supporting an entire region’s players single-handedly.

Such gas are characterized by free trading, as well as high consumption and low output; pay-to-play players seeking strength have to purchase ga resources from brick-moving players.

The situation in Monster World is more severe than those pay-to-play gas Qi Sheng experienced before reincarnating.

The number of high-pay players is extrely high; at that ti, to et the real-world needs of brick-moving players, he specifically recruited several super pay-to-play players willing to invest heavy real cash into the ga, exchanging it for ga resources, which caused sacrificial power to be in a perpetual state of undersupply.

As for the output from brick-moving players, it was utterly incapable of impacting the rising price of sacrificial power, nor fulfilling the needs of pay-to-play players.

Early in the ga, there were thods such as brick-moving players using multiple accounts to accelerate efficiency.

However, in Monster World, all players control only one character each, eliminating the possibility of multi-account money farming.

Guidance had perford calculations.

Even if the number of brick-moving players increases tenfold, they still cannot et the sacrificial power consumption demands of pay-to-play players.

And brick-moving players in Monster World also need to consu sacrificial power to beco stronger; otherwise, they may not keep pace with the growth of the Insect Tide and Black Tide, hence they can only sell small amounts of sacrificial power, the rest must be converted into strength.

And the sale of small amounts of sacrificial power has managed to et the real-world needs of brick-moving players, with a surplus.

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