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Now reading: Chapter 160 - 97 Commanding Type Player3 from Monsters Are Coming, a Game novel by Slashing Blade.

A new round of battle erupted.

Ye Xing, who had been on high ntal alert throughout, kept pouring Spiritual Recovery Potions into his mouth during this period.

The Perception View of the Eagle-Headed Demon was his key Skill in controlling the situation.

He had to maintain the widest range of Perception View throughout, which drained his Mana (spiritual power) like running water and necessitated constant replenishnt with Spirit Potions.

If the Perception View was interrupted, being at the center of the Battle Formation, he would find it difficult to judge the situation with his naked eyes alone.

For example, during the recent fire that swept through the Gray Wood Forest, despite the thick smoke billowing, his Perception View could penetrate the smoke and continue to observe changes in the battle.

During this ti, he noticed that the players from the various guilds, their vision obscured by the smoke, showed signs of disarray as they continued to advance.

As a result, he urgently ordered a slowdown in pace, waiting for the smoke to clear and the vision to beco clear before demanding an acceleration of the advance.

He had prepared 80 bottles of Spirit Potions before the battle to ensure the endurance of his Perception View.

Now that the Battle Formation had advanced to the Grey Mist Forest, Ye Xing understood that the real Evil Battle was about to begin.

The most troubleso things about the Cloud Field Domain Node, apart from the Black Tide protecting the area, were the corrupt plants generated by the Corrosion Core underground, usually Level 35 or above, and very difficult to deal with. It was at this ti he gave out the command:

"Brothers, get ready, those who are in poor condition hurry up and drink potions to replenish. Stone Statue Stream brothers, continue to move forward, distance yourselves from the team, to take the first wave of entwining damage when the corrupt plants erupt. Magic Defense Stream switch to the second row of the Battle Formation, fill up your Mana and get ready to initiate the Light Shield to protect the team."

"The Thunderbolt Soul players on the sides of the team switch to the first row, players from the Drunken Group at the back split into two waves to protect the left and right flanks of the Battle Formation, Master Tie’s team integrate separately into the first row, and when I command later, charge to clear the path..."

Amid the tactical deploynt, the distant Cloud Field ca into view.

Stone Statue Players, under Ye Xing’s command, broke away from the team and rushed towards the Cloud Field, and chaos ensued once again.

Countless black corrupt plants, like awakened Demons, pierced through the surface cracks and sprung up, growing at an unfathomable rate, entwining into an impenetrable grey-black net.

"Petrify now!"

Accompanied by Ye Xing’s Roar, the Stone Statue Players in front began to enter Petrification Form, their bodies subsequently entangled by the rampant vines.

And this was exactly the outco Ye Xing wished to see. A new round of orders was given, and a barrage of Fireballs ascended into the sky, crashing down onto the Cloud Field like teor Fire Rain.

...

At the sa ti Ye Xing was commanding the team to battle the Black Tide,

Qi Sheng, behind the scenes, was also paying attention to the direction of the battle.

During this period, he noticed many ga settings that needed improvent.

First was the lack of a team mode, causing players under command to listen in a small local voice channel, subject to external interference.

This was an urgent issue to address.

He could add a team mode without a limit on the number of mbers, allowing the player responsible for unified command to pull all players into a private chat channel.

Secondly, there were no detailed statistics in the settings to help the player commanding to judge the situation of the team.

For example: team survivors (deaths) statistics, team total damage output statistics, team average spiritual power consumption statistics, etc.

These statistics would allow the commander to better control the pace of the battlefield and understand the team’s internal situation.

It could also add the ability to switch between team data stats, allowing commanders to more intricately control team information and tailor commands according to data.

These two settings were deed very necessary by Qi Sheng.

In the future, players would face the chanical Army, the Battle Insect Swarm, the Horror Black Tide, and a series of unrevealed potential forces.

Each of these forces has Commander Type Warriors who can control the direction of the battlefield.

The intelligent Evil Spirits and Evil Eyes within the Black Tide, the sovereigns of the chanical Army, and the brains behind the Battle Insect Swarm, these commanders could adjust their side’s battle plan according to the direction of the situation, making the fight more efficient.

Player Corps could also produce Commander Type Warriors.

Ye Xing was an excellent reference.

With more detailed data support, they could play out their command talents more effectively in group battles.

Qi Sheng planned to make this setting available to all players in the next update.

In addition to the optimization of the team mode, Qi Sheng also identified a potential problem during battle.

That was, damage-dealing players in the battle for Domain Nodes earned much more compared to other kinds of players.

Within the sa team, the Evolution Points and Sacrificial Power obtained from hunting and killing targets were shared by all team mbers.

However, only damage output was counted towards the Contribution Value in Purification tasks.

For example, in the task of purifying the Cloud Field Node, the top 1000 players with the highest Contribution Value would receive a piece of Spirit Field as a reward.

But with the current thod of calculating Contribution, all 1000 reward slots would be occupied by damage-dealing players, leaving other types of support players with insufficient Contribution Value to compete with them.

This left damage dealers as the biggest beneficiaries in each Purification task.

This was unfavorable to the developnt of Player Corps.

The gaming experience of damage-focused players was already higher than that of support players, and the preferential treatnt in the rewards distribution of Purification tasks would result in an increasing number of players choosing damage roles, with no interest in becoming support players.

To address this potential issue, he decided to change the thod of calculating Contribution Value for the next Purification tasks.

He would include other actions by players into the contribution ranking.

Since there was no Healer role at the current stage, healing amount could be excluded for the ti being.

Other actions that could be incorporated into contributions, in addition to damage output, included contributions for damage taken, control effects, teammate protection (traits like Light Shield), support buffs, and a range of behaviors creating an advantage for the team.

The new settings would allow players of different streams to receive fair treatnt in the Purification tasks of Domain Nodes.

As for the thod of statistics, it could be left to the Guiding Avatar.

The Guiding Avatar’s strong data processing capabilities could analyze the optimal Contribution calculation thod in real ti based on changes in the battlefield.

Thus, "Purification tasks" in the future will no longer be based solely on damage output.

Instead, they will rank according to actual Contribution data.

As for the current Purification task underway at the Cloud Field Node, it had been defined, and he would not change it.

After deciding on the new settings, Qi Sheng’s gaze returned to the intense battle at the Cloud Field Domain Node.

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