Along the way, they would occasionally encounter high-level Artifact Spirits blocking their path. After detecting them early through Perception, the resourceful child would lead the team to take a detour, avoiding the outbreak of combat.
In the valley, the Artifact Spirits were very united, with a fight against one Artifact Spirit likely attracting a group of them.
There were players who tried to take on the Artifact Spirits in single combat in the style of Da Tie, but the Artifact Spirits within the valley didn’t fall for that; anyone who dared to make a move would inevitably face being surrounded and attacked.
Passing through the dense forest ahead, what ca into view was a clearing, unobstructed by tall trees. This place was filled with various wildflowers and grasses, exuding a faint fragrance, and there were many colorful insects fluttering and dancing around the wildflowers, creating a harmonious scene.
But in the center of the clearing, three ters above the ground, floated a crystal-clear ice-blue greatsword. Its blade seed to have been forged from eternal ice, with the tip pointing towards the ground and emitting wisps of cold air, freezing the nearby wildflowers and grass. Delicate patterns andered along the spine of the sword, like frozen streams, reflecting a ghostly blue sheen under the moonlight of the Evil Moon.
With Analysis Ability activated, information about the ice-blue greatsword appeared in the minds of the Child Group mbers.
[Frost (Second Generation Primordial)]:
Hunting Level: 78.
Target Introduction: A Primordial Monster with control over the "Extre Cold" trait, its attacks include a freezing effect.
...
"Can’t handle it, take a detour," the resourceful child decisively changed the direction of travel.
Approaching the clearing, they had detected the Frost greatsword in their Perception View and didn’t choose to detour initially, because there was only one Artifact Spirit nearby.
They thought if its Hunting Level was low, they would casually slay it.
The proportion of Primordial Monsters in Artifact Spirit Valley was high; if this Artifact Spirit was Primordial, it would be a big win.
But upon learning through analysis that the target’s Hunting Level reached 78, the resourceful child decisively abandoned the idea and chose to continue exploring forward via a detour.
Half an hour later, they reached the coordinates.
Scanning the vicinity with Perception View, there were three Artifact Spirits nearby, but the Blood Bow was not among them.
To this, the resourceful child felt regret and had no choice but to continue searching forward.
Although the player who made the post provided the "Blood Bow" location in Artifact Spirit Valley, Artifact Spirits were not inanimate objects; they constantly moved around Artifact Spirit Valley like animals.
The coordinates could only determine a rough range of activity, but the exact location was still unknown.
Crossing a branch of the stream, the resourceful child at the forefront suddenly stopped, announcing with joy:
"Brothers, target spotted."
"Then what are we waiting for, let’s charge!" Tie Chui imdiately said, ready for action.
"Crap, if we could charge, I’d have led you there already. There are three Artifact Spirits near the Blood Bow in the Perception View, their exact strength unclear, we might not be strong enough to charge... Let’s sneak over quietly, check out the strength of those three Artifact Spirits, and keep close to ."
Saying this, the resourceful child slowed their pace, leading the team forward stealthily.
After walking a hundred or so steps and circling a giant tree that required ten people to hug it around, they saw their objective.
In the distance, sunlight filtered through layers of treetops, casting a dappled and patchy light on the clearing ahead, and right there at the interplay of light and shadow, one ter above the ground floated a large bow.
At this mont, the analysis information was activated:
[Scatter Arrow (First Generation Primordial)]
Hunting Level: 35
Target Introduction: A Primordial Monster with control over the "Scattered Arrow" trait, it can split its attack to damage multiple targets.
...
The floating "Scatter Arrow" bow had an imposing design, as if it was a killing tool forged in the depths of the Abyss, emitting ominous Blood Light. Thin bowstrings were surrounded by a circulating orb of Blood Light, and the surface of the bow was marked with patterns like living creatures, sotis gather into ferocious animal faces and other tis transforming into eerie ghostly figures.
Just with a glance, the resourceful child fell in love with this weapon.
"So, this is your dream lover bow? Looks quite eerie, I’m afraid you might have nightmares with this thing," Zui Nai teased over the voice channel.
"Hahaha, the resourceful child is quite sneaky usually; it matches this weapon. As a father, I agree to let you two be together," Tie Chui promptly continued the banter.
The resourceful child ignored his teammates, his gaze sweeping over the other three Artifact Spirits.
Among them, two Artifact Spirits had the shape of hamrs, with Hunting Levels of 39 and 41 respectively, and the remaining Artifact Spirit had the shape of a shield, with a Hunting Level of 43, none of them being Primordial Artifact Spirits, but their Hunting Levels were higher than that of Scatter Arrow.
With just that, the resourceful child felt it was not difficult to take them down.
This ti, the Unlimited Life Soul provided five buffs, of which Tie Chui had the best luck, drawing 387%.
With a 36-Level Life Soul buffed close to four tis, the combat power could almost rival a monster with a Hunting Level of 45.
Adding on Squad Leader’s 204% buff, Pebbles’ 183% buff, Zui Nai’s 89% buff, and Gulu’s 44% buff, they saw no way they would lose this battle.
The problem lay in the number of Artifact Spirits nearby in this area.
Once the combat started, they would quickly be swamped by attackers.
How to execute their plan, the Child Group mbers began discussing tactics in advance over the voice channel:
Tie Chui: Simple, our target is the Scatter Arrow Bow. Later, I’ll use Extre Speed to rush over and grab it, then use Petrification to hold it down; you all focus fire and finish it off. Once done, we run. If we can’t run, we’ll all head to the little black room for so tea. As long as Scatter Arrow is taken down, this trip is considered a success.
Zui Nai: Don’t ss around. Scatter Arrow looks like a long-range weapon; it won’t let you immobilize it so easily. It has three lee Artifact Spirits guarding it. Seeing you dive in, it will surely back away and run; you think the Artifact Spirits are brainless Insects and Evil Spirits that will just engage in close combat with you.
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