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Now reading: Chapter 232 - 120 Major Update: Armed Vehicles (Seeking Mont from Monsters Are Coming, a Game novel by Slashing Blade.

Primordial Altar.

Throughout the battle between the Player Corps and the Black Wind Tribe, Qi Sheng paid close attention.

After the battle ended, the players reaped a rich bounty of 8.26 million sacrificial power resources from over thirty warships.

After the player sacrificial offerings, he drew 30% of the resource inco, and the hourly production of sacrificial power gradually returned to normal levels.

However, during this battle, he also discovered several issues with the settings.

First was the problem of insufficient space area in Newbie Village.

When players from the Emperor Tomb Mountain Range and Colorful Mist Coast Newbie Villages gather in either space, it becos overcrowded, to the point where even moving around is difficult.

This problem could only be resolved once the players acquire new Domain Nodes.

What he needed to do was to first expand both spaces as much as possible, then consider dividing and creating new ones.

Otherwise, if one of the battleground spaces is invaded or encounters unknown troubles, a large influx of players rushing to assist would be severely limited by the spatial range of activity. This problem would beco more severe as the number of players increases.

Before acquiring new Domain Nodes, the only thing he could do was to open several more passageways outside of the space to avoid congestion.

Next was the issue of Space Bag optimization.

He found that many players’ Space Bags were already too full to hold more items.

In the initial settings, he equipped players with a 30 cubic ter storage space in their Space Bags, with each square ter defined as a separate compartnt.

Items such as potions that are small in size can be stacked in the sa space.

If an item exceeds the volu of a single compartnt, it occupies other compartnts in the Space Bag.

Goods exceeding the storage area cannot be put into the Space Bag.

For example, the player who sacrificed the Broken Star Shuttle last ti first placed the shuttle into the Space Bag, and then activated the sacrifice function.

The reason why the warships had to be dismantled before sacrificing was because they were too large to fit into the players’ Space Bags.

At the initial stage of the server launch, a 30 cubic ter space was entirely sufficient, and players didn’t even know what to put in it.

Bored players would even fill it with roadside stones, branches, and other useless trinkets.

Spirit Food, Potions, Spirit Plants... as the ga developed, more and more items beca storable in the Space Bags.

Currently, many players have Space Bags that are full to bursting, requiring daily cleanup to free up space.

Especially for the Gun rchants and Fishing Faction, players who carry a lot of items, their demand for Space Bag capacity is significant, and the current Space Bag capacity is no longer enough to et their needs.

It is foreseeable that in the future, as players’ strengths increase and they explore further, the issue of insufficient Space Bag capacity will beco even more severe.

This is clearly an urgent problem that needs to be addressed.

Qi Sheng plans to open the authority for players to burn sacrificial power to expand space compartnts, allowing players with needs to independently increase the size of their Space Bags.

As for the consumption of opening space compartnts, the cost is 50 sacrificial power points.

Unlike other races that craft Space Items, which require complex techniques and precious material consumption.

Players with sacrificial power can save most unnecessary expenses, needing only 50 sacrificial power points to open new space without limiting the number of compartnts.

This feature was also built upon the Guiding Avatar.

Essentially, the Space Bag is not on the player’s person but within the Guiding Avatar that follows around the player.

The last issue was the speed at which players travel.

Players exploring the world love and hate the vast environntal settings.

What they love is the unrestricted freedom to explore; everywhere they set their eyes can be reached, with no scene repeats, and every detail is exquisitely perfect in the players’ eyes.

What they hate is that the vast expanse of the map lacks any form of transportation, making exploration very cumberso. If they venture too far, the return to the village would consu too much energy and ti; it would be less trouble to just die and respawn back.

However, the loss of 10 sacrificial power points for each death makes many players feel the pinch.

Many players have already suggested on the forums that the official ga developers set up more Space Transmission nodes to cover the entire map for convenience of exploration.

Or to create so special vehicles for players to facilitate travel efficiency.

Qi Sheng realized this problem just a few days after the server launch.

At that ti, resources were limited; it was not that he didn’t want to solve it, but rather he didn’t have the resources to address it.

Now, he already has a clear solution.

An hour ago, he received Superdinsion feedback that the Ard Vehicles function has been successfully integrated into the Challenger System and matches the system operations perfectly.

In other words, the long-awaited Ard Vehicles function can now officially be launched.

Qi Sheng also has no intention of hiding this thought.

He plans to perform a major version update on the ga content imdiately to provide a better gaplay experience for the players.

Five minutes later, a ga update notification resounds in the minds of all players and the details of the update are released in real-ti on the forum:

[Version Update Notice (All Channels): The ga will undergo a major version 2.0 update, and the update content is as follows.]

Poster: Guidance (Officially Verified)

Content:

Update Content 1: Ard Vehicles functionality

Function Introduction: After this update, a new function building, "Ard Vehicle Factory," will be added to Imperial Tomb Village. Players can enter the simulation room through this function building, and use "Ard Modules" to combine freely switchable ard forms and vehicles. Details can be learned by visiting the Ard Vehicle Hall.

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