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Now reading: Chapter 236 - 120 Major Update: Armed Vehicles (Request for from Monsters Are Coming, a Game novel by Slashing Blade.

[Tyrannosaurus God template, if you’re not short on money, give it a try, although this template failed the wind resistance test outright, and you’re still better off walking on two legs, the energy consumption is too high... but it looks cool, riding a Tyrannosaurus, full of swagger, suggest choosing a red paint job, the coolest.]

Total sacrificial power consud: 9427240

[Steel Fortress, Invincible Barrier, this set of Ard Vehicles changes into a Steel Fortress on the spot after switching vehicle form, hiding inside gives a full sense of security, as for how much sacrificial power it consus, could our forum players ever lack sacrificial power?]

Total sacrificial power consud: 23245250

[Invincible Battleship, sailing speed on the sea is 107 knots, equipped with Wing Shield Defense Armant, invincible in naval warfare.]

Total sacrificial power consud: 3942420

[Winged Dragon Fighter, the best choice for traveling through the Big World, solely pursuing movent speed, everything else is abandoned, even the landing gear are sacrificed; when you don’t feel like flying, just free fall, relying on armant functions to fiercely strike the ground, mainly focusing on a teor from the sky, both able to fly and serve as a human bomb.]

Total sacrificial power consud: 2832930

[Giant Beast Leviathan, can be used as a submarine underwater...]

...

Simulation test phase, players’ ideas are extrely wild.

After all, simulations are free.

Simulation assembly mainly focuses on whims and desires, paying no attention to the issues of sacrificial power consumption, assemble however they want.

Thus, many wildly imaginative combinations were born.

Gundams, fortresses, fighters, battleships... a large number of ard vehicle templates erged in a short ti.

These assemblies are generally centered around looking cool as the core standard, buying whatever is expensive in the armory, pushing the configurations to the max.

There are also players who are not that interested in vehicles but are very keen on armants.

This group of players designed many aesthetically pleasing armants.

Star Robe style, Jedi Knight style, Dark Wizard style, Future Battle Armor style, Holy Angel style, Molten Rock Shield Armor style... various armant templates attracted a large number of players to replicate.

But it was limited to replication.

The cost of many elaborate designs was also not low.

The visual performance of armants is affected by the module level, the higher the level of the armant module, the better the visual presentation.

Comparing low-level armant modules with high-level ones, the difference is very clear.

Low-level armant modules look like a translucent cubic Crystal Stone with a pale gray-white color, containing strands of pale blue mist that expands and contracts, overall appearing rather dim.

High-level armant modules require 100 low-level armant modules to rge and create, starting off as a translucent cubic Crystal Stone as well.

But visually, high-level armant modules look like brilliant stars.

The exterior exhibits a dreamlike blue-purple color, as if encapsulating the galaxy itself, radiating a gentle yet profound glow, with a surface smooth like a mirror, yet constantly forming energy wave patterns with ti, like strings plucked by ti, resonating faintly with the surrounding space.

The comparison between individual modules is already very distinct, and even more so when assembled.

Comparing the most popular Star Robe style on the forum.

Players trying to replicate the template and testing in Simulation Space discovered that the low-end and high-end versions are like two completely different clothes.

Although the low-end Star Robe used starry blue for its paint, the overall color tone was rather dull, giving it a plain and simple feel of a Magic Apprentice when worn.

The high-end version of the Star Robe, on the other hand, could be described as luxurious, the main color deep blue-black, like the night sky covered with twinkling stars, changing with the light; brightening and dimming, clustering and dispersing, like a galaxy pouring down, encapsulating the entire universe within the robe.

The difference in material comfort is also noticeable, wearing the high-end version feels like being enveloped in a cloud, enhancing the wearer’s aura, giving them a transcendent and ethereal quality. The robe’s cuffs, collar, and hem are embellished with Wing Shield Armor, presenting as silver tassel-like fringes that sway gently with the wearer’s breathing, like ripples in a star-lined river, dynamic and elegant.

This is the case with other armants as well.

The difference in materials makes the disparity between the pauper’s version and the top-tier version stark.

Many players, although they have replicated the ard vehicle templates shared on the forum, can only eagerly save and watch.

A single high-level armant module costs a staggering 1000 points of sacrificial power, sothing they simply cannot afford at this stage.

...

As ti passes, the popularity of the hot brainstorming assembly posts begins to wane.

Many players were just joining the hype, and the selection of ard vehicle assemblies ultimately needs to return to practical use.

Those practical assembly tutorial posts begin to surge on the hot list.

One such post gained a large number of likes from players in a short ti.

[Cutting through the nonsense, sharing a commoner’s ard vehicle setup for everyone.]

Poster: Super God Chick

Content:

Let clarify first, the ard vehicle setup I provide solely focuses on cost-effectiveness, ignoring all other factors, principal focus is on saving wherever possible, minimizing sacrificial power consumption, for those who want style, upper right corner, go to the neighbor’s place to look at Gundams.

Now to the main point, starting with the armant setup.

Considering each armant module’s armor can conduct damage (here to explain, in testing I found that a single armant module has an armor rating of 1, assuming four modules combine, if one module is damaged, it will conduct the damage to the connected other three modules, sharing the damage), so our first consideration is coverage area, as long as the coverage is broad enough, there is no risk of fatal weak spots.

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