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Now reading: Chapter 28 Moon Phase Changes from Monsters Are Coming, a Game novel by Slashing Blade.

"Is there any player in the Blood-Colored Plain area who can co help? This Level 14 Angry Clamp only has a sliver of health left. I'm the only one left in our team, and I can't hold on. Requesting support(Attached: Coordinates)"

"Requesting monster to finish off the fight in the Ancient Battlefield area, I want to deal the last hit on the weak monster and will provide cash compensation (price based on Monster Level). Preferably nearby, if you're too far, don't DM (Attached: Coordinates)"

"Drunken Group is recruiting strong players, must be Level 8 , preferably with real-life fighting or martial arts experience. Details through private chat."

"Can all the recruitnt ssages give a break for a mont, I just want to ask, are the assholes who roam around in the Ancient Battlefield to steal the last hit sick in the head? Can't they just find a team and hunt monsters to level up, instead of going around and being annoying? No mother to..."

"Hahahaha, this just killed . Just now, a team ambushed a Level 13 Cursed Eye and got wiped out. I ca by, saw it was low on health, and decisively finished it off, picked up so evolution points and sacrificial power for free, thanks to the efforts of that team, heart."

...

Atop the Primordial Altar, Qi Sheng sits cross-legged.

He reviews the feedback from players exploring Monster World, gathering improvents for the next update.

With the addition of new players, the daily output of sacrificial power has dramatically increased.

According to the Guidance statistics, each player contributes an average of 3 sacrificial power points per day, and the benefits continue to grow steadily with the players' levels.

Recently, even the usually quiet regional voice channels have beco unusually lively.

Every second, players are discussing ga content or recruiting teammates for exploring Monster World.

Apart from the increase in sacrificial power, the number of players also brings progress in the containnt of Origins.

Just half an hour ago, a team of 17 players in the Ancient Battlefield discovered a First Generation Origin Monster nad "Dusk Shadow".

This monster looks like a cloud of black mist and can switch between solid and gaseous states. In its gaseous form, only elental attacks can harm it.

Its Hunting Level is 8.

After encountering it, the 17-player team engaged it, and after a half-hour battle, they successfully killed it and contained it in the 10th cell of the Primordial Containnt Wall.

The news of the successful containnt drew a lot of attention from players when refreshed in the regional channel.

This was also the first ti the newly joined players saw the regional notification of a successful containnt of an Origin.

After quickly reviewing various types of information output by players, Qi Sheng opened his eyes.

The flood of information in his mind abruptly stopped.

After two days of observation, he has summarized the feedback from players in detail.

There are two key issues that need improvent.

First is the problem of channel communication.

Initially, he divided the online chat modes for players into three channels: team chat channel, regional chat channel, and world chat channel.

The team chat channel refers to the private chat for the current team, which cannot be seen or joined by players outside the team.

The regional channel refers to large areas like the Emperor Tomb Mountain Range in Monster World, and not smaller subdivisions like the Blood-Colored Plain, Ancient Battlefield, or Artifact Spirit Valley within the region.

The world chat channel refers to the largest chat channel where players stationed anywhere in Monster World can participate.

The addition of ten thousand new players filled the originally quiet regional chat channels with various ssages, causing players' request ssages to be quickly pushed away and difficult to fulfill.

For example, a player in the Blood-Colored Plain seeking nearby help gets overshadowed by nurous players in the Ancient Battlefield constantly flooding the chat to recruit new mbers, forcing players in the Blood-Colored Plain to also flood the chat to increase the exposure of their requests.

Qi Sheng believes that the next ga update could include a more detailed division of chat channels.

In addition to the team chat channel, the regional chat channel, and the world chat channel, an additional sub-regional chat channel will be added.

This sub-regional channel will be displayed directly by the na of the location.

For instance, if a player is in the Ancient Battlefield, the sub-regional channel na will display as "Ancient Battlefield Chat Channel", if a player is in Imperial Tomb Village, it would display as "Imperial Tomb Village Chat Channel," and so on.

A more detailed division of chat channels could significantly improve the efficiency with which players address their needs.

The second issue concerns leveling up through monster elimination.

Initially, he set two modes for players to level up through monster hunting.

The first mode is where the player who deals the final blow, essentially the actual kill, receives all the hunting rewards.

The second mode is where players who participate in killing a Primordial Monster share the rewards.

This setting now appears to be unfriendly to players.

He has seen more than once players complaining in the chat channels about the ga's finishing blow setting creating a lot of "Stealing Blade Thieves."

These so-called Stealing Blade Thieves are a group of players who do not want to engage in monster fights themselves; they roam around and specifically target monsters weakened by other players to steal the finishing blows.

Qi Sheng views competition among players as a good thing; disputes and conflicts can significantly enhance their desire for growth and to obtain stronger abilities.

However, malignant competition only spoils players' gaming experience.

To prevent such incidents from continuing to occur and to provide better feedback for players in monster hunting leveling,

He decided to change the reward setting from getting all rewards for the "last hit," to sharing the hunting rewards among the player team that caused the most damage to the monster, and if it's an individual player not in a team causing the most damage, that individual will receive all rewards.

These two new settings he plans to modify and add in the next update.

As Qi Sheng was considering what else needed updating, suddenly a spatial vortex appeared in front of him, and a Guiding Water Ball erged from within, hovering in front of him:

[Boss, there's an issue with the Moon Phase during Evil Moon.]

Upon hearing this, Qi Sheng imdiately switched the view to the Guiding Avatar outside the Imperial Tomb Village.

He shifted his gaze towards the sky, only to see the Waning Moon enveloped in a thick mist, becoming indistinct and unstable, with ripples appearing on its surface, suggesting so unknown changes were taking place.

As ti progressed, the dark red material constituting the Waning Moon slowly moved downwards.

Suddenly, the Evil Moon burst into a dazzling Blood Light.

At that mont, the Black Tide Energy enveloping the Emperor Tomb Mountain Range fluctuated violently, causing the land to tremble.

Players exploring outside looked up at the sky, unclear about what was happening.

At that mont, players were shocked to notice the surroundings beginning to distort and change, like a stone thrown into a calm lake, creating ripples, turning everything around them blurry and twisted.

Realizing that the Moon Phase in the Emperor Tomb Mountain Range region was transitioning to the waning moon,

Qi Sheng decisively issued a ga notification to all players.

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