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Now reading: Chapter 422 - 156: Black Tide Easter Egg, Springwater Appear from Monsters Are Coming, a Game novel by Slashing Blade.

To ensure sustained output while also increasing damage, passive traits are the best choice.

In the Life Soul Library that has been contained, each passive trait’s Life Soul is at least T1 strength, possessing a natural advantage over active Life Souls in ratings.

After the appearance of the withering trait, the strength of the magic system improved again.

Among the three mainstream playstyles, aside from the Stone Statue Damage Flow, the other two major categories already have two passive Life Souls.

Magic Output Passive Traits: Energy Absorption, Withering

Physical Output Passive Traits: Fierce Poison, Forbidden Blade

Damage Tank Passive Traits: Resistance.

After three Primordial Monsters entered the containnt wall, the total number of contained Primordial Monsters reached 37.

Apart from the Primordial Monsters, there have also been two new Domain Nodes integrated into the Imperial Tomb Village space these days.

Both Domain Nodes co from the dense forest area of the Colorful Mist Coast, naly Illusion Sea and Wind Eye.

These two Domain Nodes are resource-type, with trait effects being Spiritual Energy Cultivation and Spiritual Spring Nurturing respectively.

This is also the first ti Qi Sheng has seen a Node Domain that produces Spiritual Spring resources, with the effect of continuously generating Spiritual Spring Water that carries healing effects.

As for how to use this Spiritual Spring resource node, Qi Sheng’s first thought is to connect it to the marketplace, continually producing Recovery Potions to sell to players.

This can save him a considerable amount of potion-making expenses every day, increasing his source of inco.

But upon further thinking, Qi Sheng feels it’s unnecessary to do so.

The daily potion production of Level 1 Spiritual Spring is less than one-fortieth of the daily potion consumption by players.

As the latest batch of newbie players grows, the amount of potion consud keeps increasing, the output of Spiritual Spring Water is undoubtedly insignificant.

His core philosophy has always been focused on fostering player growth; the stronger the players beco, the higher his inco.

Thinking about players constantly complaining about the scarce production of sacrificial power in the ga, he suddenly has a new idea.

That is to create a healing point in the Newbie Village space, offering free treatnt for various injuries suffered by players, including pets that accompany players.

However, the total daily treatnt energy is limited, first co, first served.

For example, a player heavily injured and reluctant to consu potions, originally only able to restore status by death and resurrection, can now consu Spiritual Spring Water produced by the healing point for free to recover to peak status.

But Qi Sheng thinks it’s necessary to add a restriction to this setting: custom pets cannot benefit.

After all, the daily production of spring water from the Spiritual Spring is limited.

There are quite a few high-level custom pets that require Spiritual Spring energy for healing, which can heal a large number of players.

For the sake of fair distribution, healing points are limited to players and growth pets.

As for the choice of healing location, considering convenience for players, he decides to combine it with the teleportation points.

The teleportation points in the Imperial Tomb Village space, Colorful Mist Coast space, and Frosty Winter Snowfield space simultaneously connect to the energy produced by the Spiritual Spring, allowing players to use it when returning to any space.

Analyzing the average physical fitness and spiritual consciousness strength of players, approximately 6339 players can receive free treatnt for all injuries daily.

But this real number will evidently be lower than 6339.

After all, the recent influx of newbie players has brought down the average attribute value.

It can be anticipated that as similar Spiritual Spring resource nodes continue to be contained, the amount of free treatnt available to players will gradually increase.

After reviewing the inco situation over the past five days, Qi Sheng begins to look at the guild information.

According to the guidance feedback, he discovers that the two major guilds referred to as the Demon Cult by forum players have already encountered developnt bottlenecks.

These two guilds are known as the Gun rchant’s Doomsday Technology Guild, and the Alchemist Alliance Guild that manufactures Genetic Potions.

According to the information retrieved from the guidance feedback, the Doomsday Technology Guild is recently preparing to build a research base in the Colorful Mist Coast Region, for the developnt of stronger technological weapons.

To construct this base, the Doomsday Technology Guild has even started logging trees, preparing to clear an open space.

Secondly, the Alchemist Alliance is also considering developing Enhancent Potions to sell to other players.

According to the information read from the guidance, the positioning of this type of potion in developnt is focused on enhancing physical fitness as the core direction, without regard for the strength of side effects.

So these types of potions need to be used at critical monts, and the various side effects after consumption are not considered by mbers of the Alchemist Guild.

After all, players can revive upon death, and regardless of how significant the side effects are, no more than a death.

The enhancent in combat power at critical tis might reverse the tide of battle.

The positioning of Enhancent Potions is very clear; they are miraculous special effects drugs intended to reverse the tide of battle at critical monts.

That is also the reason why the Alchemist Guild is called the Demon Cult by players, as they are constantly researching various "evil" potions, but each product carries extrely strong side effects.

Even the several improved versions of Genetic Potions have few players willing to try them.

The developnt of this technology requires a professional venue and equipnt, which cannot be done by hand casually.

However, building a research base outside entails a series of risks.

After all, the current Monster World is nowhere safe.

There are three potential risks.

The first risk is the arrival of new forces; similar invasion forces like Skyfire Clan and Evil Armor Clan from minor worlds are continuously arriving, with the probability of suddenly descending above the player-built research base, completely destroying the equipnt players painstakingly created and the production line they set up.

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